2 var EnemyCharacterClass_Bear = function(stage, args){
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3 EnemyCharacterClass_Bear.base.apply(this, [stage, [["kuma1.png","kuma2.png","kuma3.png","kuma4.png","kumaready.png","kumaswang.png","kuma3.png","kuma2.png",]]]);
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8 this.chasingRange = 400;
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9 this.movingVelocity = 130;
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11 this.HP = this.max_HP;
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12 this.isWeaponed = true;
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15 stage.addStageObject(this);
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16 }.extend(EnemyCharacterClass, {
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17 className: "EnemyCharacterClass_Bear",
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20 if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){
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21 var f = new FireObjectClass(this.ownerStage, [["bullets2.png"]]);
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22 f.maxBoundCount = 1;
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26 f.movingVelocity= 10;
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28 this.fireTickInterval= 100;
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30 this.lastFireTick = this.ownerStage.manager.tickCount;
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