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辛夷祭初日の緊急修正多数。
[h58pcdgame/GameScriptCoreLibrary.git] / www / corelib / classes / EnemyCharacters / EnemyCharacterClass_Bear.js
1 \r
2 var EnemyCharacterClass_Bear = function(stage, args){\r
3         EnemyCharacterClass_Bear.base.apply(this, [stage, [["kuma1.png","kuma2.png","kuma3.png","kuma4.png","kumaready.png","kumaswang.png","kuma3.png","kuma2.png",]]]);\r
4 \r
5         this.size.x = 64;\r
6         this.size.y = 64;\r
7 \r
8         this.chasingRange = 400;\r
9         this.movingVelocity = 130;\r
10         this.max_HP = 40;\r
11         this.HP = this.max_HP;\r
12         this.isWeaponed = true;\r
13         \r
14 \r
15         stage.addStageObject(this);\r
16 }.extend(EnemyCharacterClass, {\r
17         className: "EnemyCharacterClass_Bear",\r
18 fire: function()\r
19         {\r
20                 if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){\r
21                         var f = new FireObjectClass(this.ownerStage, [["bullets2.png"]]);\r
22                         f.maxBoundCount = 1;\r
23                         f.size.x = 40;\r
24                         f.size.y = 40;\r
25                         f.fire(this);\r
26                         f.movingVelocity= 10;\r
27                         f.antigravity=-200;\r
28                         this.fireTickInterval= 100;\r
29 \r
30                         this.lastFireTick = this.ownerStage.manager.tickCount;\r
31                 }\r
32         },\r
33 });\r