1 var EnemyCharacterClass_FastHotoke = function(stage, args){
2 EnemyCharacterClass_FastHotoke.base.apply(this, [stage, [["zizou.png",]]]);
7 this.chasingRange = 100;
8 this.movingVelocity = 200;
10 this.HP = this.max_HP;
12 stage.addStageObject(this);
13 }.extend(EnemyCharacterClass, {
14 className: "EnemyCharacterClass_FastHotoke",