1 var EnemyCharacterClass_FastHotoke = function(stage, args){
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2 EnemyCharacterClass_FastHotoke.base.apply(this, [stage, [["zizou.png",]]]);
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7 this.chasingRange = 100;
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8 this.movingVelocity = 200;
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10 this.HP = this.max_HP;
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12 stage.addStageObject(this);
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13 }.extend(EnemyCharacterClass, {
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14 className: "EnemyCharacterClass_FastHotoke",
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