1 var MainCharacterClass_Hunter = function(stage, args){
2 MainCharacterClass_Hunter.base.apply(this,[stage,[["bowman1.png","bowman2.png","bowman3.png","bowman4.png","bowman3.png","bowman2.png",]]]);
6 this.movingVelocity = 200;
7 stage.addStageObject(this, true);
9 }.extend(MainCharacterClass, {
10 className: "MainCharacterClass_Hunter",
13 if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){
14 var f = new FireObjectClass(this.ownerStage, [["arrow1.png"]]);
18 f.fireVelocity = new Point2D(1500, 0);
19 f.antigravity = 700 / this.ownerStage.manager.tickPerSecond;
23 this.lastFireTick = this.ownerStage.manager.tickCount;