1 var MainCharacterClass_Hunter = function(stage, args, isFromNetwork){
2 MainCharacterClass_Hunter.base.apply(this, arguments);
3 }.extend(MainCharacterClass, {
4 className: "MainCharacterClass_Hunter",
5 create: function(stage, args){
6 MainCharacterClass_Hunter.base.prototype.create.apply(this,[stage,[["bowman1.png","bowman2.png","bowman3.png","bowman4.png","bowman3.png","bowman2.png",],["bowman-aim.png","bowman-shot.png"]]]);
9 this.movingVelocity = 200;
13 if(this.lastFireTick < this.ownerStage.manager.tickCount - this.fireTickInterval){
14 var f = new FireObjectClass(this.ownerStage, [["arrow1.png"]]);
15 if(this.ownerStage.manager.breadItemWidget)
17 var score = this.ownerStage.manager.breadItemWidget.getLastSelectedBreadIndex();
23 f.fireVelocity = new Point2D(1500, 0);
24 f.antigravity = 700 / this.ownerStage.manager.tickPerSecond;
28 this.lastImage = this.imageList[this.imageState][this.imageIndex];
30 this.lastFireTick = this.ownerStage.manager.tickCount;
33 showAlert(this.ownerStage.manager, "パンを選択してください。");