1 var MainCharacterClass_Witch = function(stage, args, isFromNetwork){
2 this.create(stage, args);
4 stage.addStageObject(this, true);
6 stage.addStageObject(this, true, true);
8 }.extend(MainCharacterClass, {
9 className: "MainCharacterClass_Witch",
10 create: function(stage, args){
11 MainCharacterClass_Witch.base.apply(this, [stage, [["witch.png","witch2.png"]]]);
14 this.antigravity = 300 / stage.manager.tickPerSecond;
17 this.HP = this.max_HP;