1 var MainCharacterClass_Witch = function(stage, args){
2 MainCharacterClass_Witch.base.apply(this, [stage, [["witch.png","witch2.png"]]]);
3 this.ownerUID = stage.manager.userID;
5 this.antigravity = 600 / stage.manager.tickPerSecond;
8 stage.userControlledCharacter = this;
9 stage.addStageObject(this, true);
10 }.extend(MainCharacterClass, {
11 className: "MainCharacterClass_Witch",