1 var MovableStageObjectClass = function(stage)
3 MovableStageObjectClass.base.apply(this, [stage]);
4 this.movingSpeed = new Point2D(0, 0);
5 //2 * hysteresis >= movingFriction
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6 //
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7 this.movingFriction = 90;
8 this.hysteresis = this.movingFriction / 2;
11 }.extend(StageObject, {
15 //
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16 if(this.movingSpeed.x < -this.hysteresis){
17 this.movingSpeed.x += this.movingFriction / this.stage.manager.tickPerSecond;
18 } else if(this.movingSpeed.x > this.hysteresis){
19 this.movingSpeed.x -= this.movingFriction / this.stage.manager.tickPerSecond;
21 this.movingSpeed.x = 0;
23 if(this.movingSpeed.y < -this.hysteresis){
24 this.movingSpeed.y += this.movingFriction / this.stage.manager.tickPerSecond;
25 } else if(this.movingSpeed.y > this.hysteresis){
26 this.movingSpeed.y -= this.movingFriction / this.stage.manager.tickPerSecond;
28 this.movingSpeed.y = 0;
31 //
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32 this.origin.x += this.movingSpeed.x / this.stage.manager.tickPerSecond;
33 this.origin.y += this.movingSpeed.y / this.stage.manager.tickPerSecond;
35 //
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36 if(this.origin.x < -this.frame.origin.x){
38 this.origin.x = -this.frame.origin.x;
39 this.movingSpeed.x = -this.movingSpeed.x;
40 } else if(this.origin.x > this.stage.mainCanvas.width - (this.frame.origin.x + this.frame.size.x)){
42 this.origin.x = this.stage.mainCanvas.width - (this.frame.origin.x + this.frame.size.x);
43 this.movingSpeed.x = -this.movingSpeed.x;
45 if(this.origin.y < -this.frame.origin.y){
47 this.origin.y = -this.frame.origin.y;
48 this.movingSpeed.y = -this.movingSpeed.y;
49 } else if(this.origin.y > this.stage.mainCanvas.height - (this.frame.origin.y + this.frame.size.y)){
51 this.origin.y = this.stage.mainCanvas.height - (this.frame.origin.y + this.frame.size.y);
52 this.movingSpeed.y = -this.movingSpeed.y;
58 //child : CharacterClass