1 var OperatedCharacterClass = function(ownerStage, args){
2 OperatedCharacterClass.base.apply(this, arguments);
4 //
\82±
\82ê
\82ç
\82Ì
\92l
\82ð
\81i
\8ae
\83L
\83\83\83\89\83N
\83^
\81[
\82ð
\8e¦
\82·
\81j
\8eq
\83N
\83\89\83X
\82©
\82ç
\8fã
\8f\91\82«
\82·
\82é
\82±
\82Æ
\82Å
\8cÂ
\90«
\82ð
\90¶
\82Ý
\8fo
\82¹
\82é
5 this.movingVelocity = 200;
6 this.jumpPower_tickCountBase = 10;
7 this.jumpPower_tickCountAtLeast = 5;
8 this.jumpPower_tickCount = 0;
10 this.jumpSound = createAudio("jump12.mp3");
11 this.collisionMarginTop = 2;
12 this.collisionMarginLeft = 10;
13 this.collisionMarginRight = 10;
14 this.collisionMarginBottom =2;
16 }.extend(CharacterClass, {
17 className: "OperatedCharacterClass",
18 //
\82±
\82±
\82É
\83L
\83\83\83\89\82Ì
\93®
\82«
\82É
\91Î
\82·
\82é
\90§
\8cä
\82ð
\82¨
\82±
\82È
\82¤
\8f\88\97\9d\8cQ(
\88Ú
\93®
\81A
\8dU
\8c\82\82È
\82Ç)
\82ð
\8bL
\8fq
\81B
19 //
\83L
\83\83\83\89\82²
\82Æ
\82É
\90«
\8e¿
\82ð
\95Ï
\82¦
\82½
\82¢
\82Ì
\82Å
\82 \82ê
\82Î
\82»
\82ê
\82ðthis.xxx
\83C
\83\93\83X
\83^
\83\93\83X
\95Ï
\90\94\82É
\8bL
\8fq
\82µ
\81A
\8ag
\92£
\83N
\83\89\83X
\82Å
\82»
\82Ì
\92l
\82ð
\8fã
\8f\91\82«
\82·
\82é
\82×
\82«
\82Å
\82 \82é
\81B
20 //
\8f]
\82Á
\82Ä
\82±
\82Ì
\8eq
\83N
\83\89\83X
\82©
\82çthis.movingSpeed
\82È
\82Ç
\82ð
\82¢
\82¶
\82é
\82Ì
\82Í
\82Ó
\82³
\82í
\82µ
\82
\82È
\82¢
\82Æ
\8dl
\82¦
\82é
\81B
22 //
\92Ê
\8fí
\8d¶
\82É
\90i
\82Þ
\82Æ
\82«
\82É
\8cÄ
\82Î
\82ê
\82é
\81B
\8d¶
\83L
\81[
\82ð
\89\9f\82µ
\82Ä
\82¢
\82é
\8aÔ
\92\86tick
\96\88\82É
\8cÄ
\82Î
\82ê
\82é
26 this.movingSpeed.x += ((-this.movingVelocity) - this.movingSpeed.x) / 3;
29 //
\92Ê
\8fí
\89E
\82É
\90i
\82Þ
\82Æ
\82«
\82É
\8cÄ
\82Î
\82ê
\82é
\81B
33 this.movingSpeed.x += (this.movingVelocity - this.movingSpeed.x) / 3;
36 //
\92Ê
\8fí
\83W
\83\83\83\93\83v
\82·
\82é
\82Æ
\82«
\82É
\8cÄ
\82Î
\82ê
\82é
\81B
\83W
\83\83\83\93\83v
\83L
\81[
\82ð
\89\9f\82µ
\82Ä
\82¢
\82é
\8aÔ
\82Í
\82¸
\82Á
\82Æ
\8cÄ
\82Î
\82ê
\82é
37 //
\83W
\83\83\83\93\83v
\83L
\81[
\82ð
\89\9f\82µ
\82Ä
\82¢
\82é
\8e\9e\8aÔ
\82Ì
\92·
\82³
\82É
\89\9e\82¶
\82Ä
\83W
\83\83\83\93\83v
\82Ì
\8d\82\82³
\82ª
\95Ï
\89»
\82·
\82é
\81B
39 if(this.collideFlag & CollideBottom){
40 //
\83W
\83\83\83\93\83v
\82Ì
\8f\89\8aú
\89»
41 this.jumpEnd = OperatedCharacterClass.prototype.jumpEnd;
42 this.jumpPower_tickCount = this.jumpPower_tickCountBase;
44 if(this.jumpPower_tickCount > 0){
45 if(this.jumpPower_tickCount == this.jumpPower_tickCountBase){
46 this.jumpSound.load();
47 this.jumpSound.play();
49 this.jumpPower_tickCount--;
50 var p = (this.jumpPower_tickCountBase / this.jumpPower_tickCountBase);
51 this.movingSpeed.y += -this.jumpPower * p * p;
55 //
\83W
\83\83\83\93\83v
\83L
\81[
\82ª
\89\9f\82³
\82ê
\82Ä
\82¢
\82È
\82¢
\8aÔ
\82Í
\82±
\82¿
\82ç
\82ª
\8cÄ
\82Ñ
\8fo
\82³
\82ê
\82é
\81B
\83W
\83\83\83\93\83v
\8f\88\97\9d\82ª
\82·
\82×
\82Ä
\8fI
\97¹
\82µ
\82½
\8cã
\82Ínull
\82É
\82È
\82é
\81B
56 //
\83W
\83\83\83\93\83v
\83L
\81[
\82ð
\82²
\82
\92Z
\8e\9e\8aÔ
\89\9f\82µ
\82½
\8fê
\8d\87\82Å
\82à
\81A
\82 \82é
\88ê
\92è
\82Ì
\8d\82\82³
\82Ü
\82Å
\82Í
\83W
\83\83\83\93\83v
\82·
\82é
\82æ
\82¤
\82É
\82·
\82é
\82½
\82ß
\81B
57 if(this.jumpPower_tickCount < this.jumpPower_tickCountBase - this.jumpPower_tickCountAtLeast){
58 this.jumpPower_tickCount = 0;
65 OperatedCharacterClass.base.prototype.tick.apply(this);
67 draw : function(x, y){
68 OperatedCharacterClass.base.prototype.draw.apply(this, [x, y]);