1 // args[0] : stageName if blank warp in the stage
2 // args[1] : move_to x location(pixel) to warp
7 var WarpItemClass = function(){
8 WarpItemClass.base.apply(this, [false, function(main, obj_x, obj_y){
14 this.size.x = args[3];
18 this.size.y = args[4];
21 }.extend(FreeItemClass, {