1 //**************************************************************************
\r
5 //**************************************************************************
\r
10 82:ACS_Terminate(2),
\r
11 83:ACS_LockedExecute(5),
\r
12 85:ACS_LockedExecuteDoor(5),
\r
13 42:Ceiling_CrushAndRaise(3,4),
\r
14 44:Ceiling_CrushStop(1),
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15 43:Ceiling_LowerAndCrush(3,4),
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16 40:Ceiling_LowerByValue(3),
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17 41:Ceiling_RaiseByValue(3),
\r
18 45:Ceiling_CrushRaiseAndStay(3,4),
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19 69:Ceiling_MoveToValueTimes8(4),
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23 13:Door_LockedRaise(4,5),
\r
24 20:Floor_LowerByValue(3),
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25 36:Floor_LowerByValueTimes8(3),
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26 66:Floor_LowerInstant(3),
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27 68:Floor_MoveToValueTimes8(4),
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28 21:Floor_LowerToLowest(2),
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29 22:Floor_LowerToNearest(2),
\r
30 28:Floor_RaiseAndCrush(3,4),
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31 23:Floor_RaiseByValue(3),
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32 35:Floor_RaiseByValueTimes8(3),
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33 67:Floor_RaiseInstant(3),
\r
34 24:Floor_RaiseToHighest(2),
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35 25:Floor_RaiseToNearest(2),
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36 95:FloorAndCeiling_LowerByValue(3),
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37 96:FloorAndCeiling_RaiseByValue(3),
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38 46:Floor_CrushStop(1),
\r
39 109:Light_ForceLightning(1),
\r
40 110:Light_RaiseByValue(2),
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41 111:Light_LowerByValue(2),
\r
42 112:Light_ChangeToValue(2),
\r
45 115:Light_Flicker(3),
\r
46 116:Light_Strobe(5),
\r
49 94:Pillar_BuildAndCrush(4,5),
\r
51 62:Plat_DownWaitUpStay(3),
\r
52 63:Plat_DownByValue(4),
\r
53 64:Plat_UpWaitDownStay(3),
\r
54 65:Plat_UpByValue(4),
\r
55 60:Plat_PerpetualRaise(3),
\r
57 6:Polyobj_MoveTimes8(4),
\r
59 2:Polyobj_RotateLeft(3),
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60 3:Polyobj_RotateRight(3),
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61 7:Polyobj_DoorSwing(4),
\r
62 8:Polyobj_DoorSlide(5),
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63 93:Polyobj_OR_MoveTimes8(4),
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64 92:Polyobj_OR_Move(4),
\r
65 90:Polyobj_OR_RotateLeft(3),
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66 91:Polyobj_OR_RotateRight(3),
\r
67 120:Radius_Quake(5),
\r
68 140:Sector_ChangeSound(2),
\r
69 26:Stairs_BuildDown(5),
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70 27:Stairs_BuildUp(5),
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71 31:Stairs_BuildDownSync(4),
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72 32:Stairs_BuildUpSync(4),
\r
74 71:Teleport_NoFog(1,3),
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75 74:Teleport_NewMap(2,3),
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76 75:Teleport_EndGame(0),
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77 72:ThrustThing(2,4),
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79 130:Thing_Activate(1),
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80 131:Thing_Deactivate(1),
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81 133:Thing_Destroy(1,2),
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82 134:Thing_Projectile(5),
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83 136:Thing_ProjectileGravity(5),
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84 132:Thing_Remove(1),
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85 135:Thing_Spawn(3,4),
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86 137:Thing_SpawnNoFog(3,4),
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87 138:Floor_Waggle(5),
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90 14:Door_Animated(3),
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93 18:StartConversation(1,2),
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96 34:ClearForceField(1),
\r
97 37:Floor_MoveToValue(3,4),
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98 38:Ceiling_Waggle(5),
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99 39:Teleport_ZombieChanger(2),
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100 47:Ceiling_MoveToValue(3,4),
\r
101 49:GlassBreak(0,1),
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102 51:Sector_SetLink(4),
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104 53:Line_SetTextureOffset(5),
\r
105 54:Sector_ChangeFlags(3),
\r
106 76:TeleportOther(3),
\r
107 77:TeleportGroup(5),
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108 78:TeleportInSector(4,5),
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109 84:ACS_ExecuteWithResult(1,4),
\r
110 119:Thing_Damage(2,3),
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111 125:Thing_Move(2,3),
\r
112 127:Thing_SetSpecial(5),
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113 128:ThrustThingZ(4),
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114 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called!
\r
115 139:Thing_SpawnFacing(2,4),
\r
116 154:Teleport_NoStop(2, 3),
\r
118 158:FS_Execute(1,4), // GZDoom only!
\r
119 159:Sector_SetPlaneReflection(3), // GZDoom only!
\r
120 //160:Sector_Set3DFloor // GZDoom/Vavoom
\r
121 //161:Sector_SetContents // Vavoom
\r
123 169:Generic_Crusher2(5),
\r
124 170:Sector_SetCeilingScale2(3),
\r
125 171:Sector_SetFloorScale2(3),
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126 172:Plat_UpNearestWaitDownStay(3),
\r
128 174:SendToCommunicator(4),
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129 175:Thing_ProjectileIntercept(5),
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130 176:Thing_ChangeTID(2),
\r
131 177:Thing_Hate(2,3),
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132 178:Thing_ProjectileAimed(4,5),
\r
133 179:ChangeSkill(1),
\r
134 180:Thing_SetTranslation(2),
\r
135 // 181:Plane_Align,
\r
136 182:Line_Mirror(0),
\r
137 183:Line_AlignCeiling(2),
\r
138 184:Line_AlignFloor(2),
\r
139 185:Sector_SetRotation(3),
\r
140 186:Sector_SetCeilingPanning(5),
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141 187:Sector_SetFloorPanning(5),
\r
142 188:Sector_SetCeilingScale(5),
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143 189:Sector_SetFloorScale(5),
\r
144 191:SetPlayerProperty(3),
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145 192:Ceiling_LowerToHighestFloor(2),
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146 193:Ceiling_LowerInstant(3),
\r
147 194:Ceiling_RaiseInstant(3),
\r
148 195:Ceiling_CrushRaiseAndStayA(4,5),
\r
149 196:Ceiling_CrushAndRaiseA(4,5),
\r
150 197:Ceiling_CrushAndRaiseSilentA(4,5),
\r
151 198:Ceiling_RaiseByValueTimes8(3),
\r
152 199:Ceiling_LowerByValueTimes8(3),
\r
153 200:Generic_Floor(5),
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154 201:Generic_Ceiling(5),
\r
155 202:Generic_Door(5),
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156 203:Generic_Lift(5),
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157 204:Generic_Stairs(5),
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158 205:Generic_Crusher(5),
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159 206:Plat_DownWaitUpStayLip(4,5),
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160 207:Plat_PerpetualRaiseLip(4),
\r
161 208:TranslucentLine(2,3),
\r
162 // 209:Transfer_Heights,
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163 // 210:Transfer_FloorLight,
\r
164 // 211:Transfer_CeilingLight,
\r
165 212:Sector_SetColor(4,5),
\r
166 213:Sector_SetFade(4),
\r
167 214:Sector_SetDamage(3),
\r
168 215:Teleport_Line(2),
\r
169 216:Sector_SetGravity(3),
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170 217:Stairs_BuildUpDoom(5),
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171 218:Sector_SetWind(4),
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172 219:Sector_SetFriction(2),
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173 220:Sector_SetCurrent(4),
\r
174 221:Scroll_Texture_Both(5),
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175 // 222:Scroll_Texture_Model,
\r
176 223:Scroll_Floor(4),
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177 224:Scroll_Ceiling(4),
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178 // 225:Scroll_Texture_Offsets,
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179 226:ACS_ExecuteAlways(2,5),
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180 // 227:PointPush_SetForce,
\r
181 228:Plat_RaiseAndStayTx0(2),
\r
182 229:Thing_SetGoal(3,4),
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183 230:Plat_UpByValueStayTx(3),
\r
184 231:Plat_ToggleCeiling(1),
\r
185 232:Light_StrobeDoom(3),
\r
186 233:Light_MinNeighbor(1),
\r
187 234:Light_MaxNeighbor(1),
\r
188 235:Floor_TransferTrigger(1),
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189 236:Floor_TransferNumeric(1),
\r
190 237:ChangeCamera(3),
\r
191 238:Floor_RaiseToLowestCeiling(2),
\r
192 239:Floor_RaiseByValueTxTy(3),
\r
193 240:Floor_RaiseByTexture(2),
\r
194 241:Floor_LowerToLowestTxTy(2),
\r
195 242:Floor_LowerToHighest(3),
\r
196 243:Exit_Normal(1),
\r
197 244:Exit_Secret(1),
\r
198 245:Elevator_RaiseToNearest(2),
\r
199 246:Elevator_MoveToFloor(2),
\r
200 247:Elevator_LowerToNearest(2),
\r
201 248:HealThing(1,2),
\r
202 249:Door_CloseWaitOpen(3, 4),
\r
203 250:Floor_Donut(3),
\r
204 251:FloorAndCeiling_LowerRaise(3),
\r
205 252:Ceiling_RaiseToNearest(2),
\r
206 253:Ceiling_LowerToLowest(2),
\r
207 254:Ceiling_LowerToFloor(2),
\r
208 255:Ceiling_CrushRaiseAndStaySilA(4,5);
\r