[0.9.9] - Updated to LWJGL 2.9.0 - refactored JSON API, see http://www.badlogicgames.com/wordpress/?p=2993 - Updated Box2D to the latest trunk. Body#applyXXX methods now take an additional boolean parameter. - TmxMapLoader has a flag in Parameters that lets you specify whether to generate mipmaps - Animation#isAnimationFinished was fixed to behave as per javadocs (ignores looping) - remove GLU interface and implementations. Use Matrix4 et al instead. see http://www.badlogicgames.com/wordpress/?p=2886 - new maps API, see http://www.badlogicgames.com/wordpress/?p=2870 - removed static public tmp Vector2 instances, manage such temporary vars yourself, see http://www.badlogicgames.com/wordpress/?p=2840 - changed Scene2D Group#clear(), see http://www.badlogicgames.com/wordpress/?p=2837 - changed the build system, natives are now fetched from the build server, see http://www.badlogicgames.com/wordpress/?p=2821 - freetype extension supported on iOS, see http://www.badlogicgames.com/wordpress/?p=2819 - changed ShapeRenderer API, see http://www.badlogicgames.com/wordpress/?p=2809 - changed Actions.add to addAction, changed parameter order, and added removeAction, addListener, removeListener - Box2d joints now allow for user data - Changes to Intersector, Circle, Rectangle and BoundingBox for consistency in #overlap, #intersect and #contains methods, see https://github.com/libgdx/libgdx/pull/312 - Removed LwjglApplicationConfiguration CPU sync. Added foreground and background target framerate. - scene2d, no longer use getters/setters internally for Actor x, y, width, height, scalex, scaley and rotation. - Array, detect nested iterator usage and throw exception. - Added getVolume to Music class and Android, IOS and GWT backends - 1381, fixed JSON parsing of longs. In addition to Float, it now parses Long if no decimal point is found. - Changed Array constructors that took an array to have offset and count - Json refactoring, see http://www.badlogicgames.com/wordpress/?p=2993 - scene2d, Actor parentToLocalCoordinates and localToParentCoordinates refactoring, see http://www.badlogicgames.com/forum/viewtopic.php?p=40441#p40441 [0.9.8] - see http://www.badlogicgames.com/wordpress/?p=2791 [0.9.7] - see http://www.badlogicgames.com/wordpress/?p=2664 [0.9.6] - see http://www.badlogicgames.com/wordpress/?p=2513