// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections.Generic; using System.Linq; namespace KancolleSniffer { public class Sniffer { private bool _start; private readonly ItemInfo _itemInfo = new ItemInfo(); private readonly MaterialInfo _materialInfo = new MaterialInfo(); private readonly QuestInfo _questInfo = new QuestInfo(); private readonly MissionInfo _missionInfo = new MissionInfo(); private readonly ShipInfo _shipInfo; private readonly ConditionTimer _conditionTimer; private readonly DockInfo _dockInfo; private readonly AkashiTimer _akashiTimer; private readonly Achievement _achievement = new Achievement(); private readonly BattleInfo _battleInfo; private readonly Logger _logger; private readonly ExMapInfo _exMapInfo = new ExMapInfo(); private readonly MiscTextInfo _miscTextInfo = new MiscTextInfo(); private readonly Status _status = new Status(); private bool _saveState; private readonly List _haveState; [Flags] public enum Update { None = 0, Error = 1 << 0, Start = 1 << 1, Item = 1 << 2, Ship = 1 << 3, Timer = 1 << 4, NDock = 1 << 5, Mission = 1 << 6, QuestList = 1 << 7, Battle = 1 << 8, All = (1 << 9) - 1 } public Sniffer() { _shipInfo = new ShipInfo(_itemInfo); _conditionTimer = new ConditionTimer(_shipInfo); _dockInfo = new DockInfo(_shipInfo, _materialInfo); _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo); _battleInfo = new BattleInfo(_shipInfo, _itemInfo); _logger = new Logger(_shipInfo, _itemInfo, _battleInfo); _haveState = new List {_achievement, _materialInfo, _conditionTimer, _exMapInfo}; } private void SaveState() { if (!_saveState) return; if (!_haveState.Any(x => x.NeedSave)) return; foreach (var x in _haveState) x.SaveState(_status); _status.Save(); } public void LoadState() { _status.Load(); foreach (var x in _haveState) x.LoadState(_status); _saveState = true; } public Update Sniff(string url, string request, dynamic json) { if (!json.api_result()) return Update.Error; if ((int)json.api_result != 1) return Update.None; var data = json.api_data() ? json.api_data : new object(); if (url.EndsWith("api_start2")) { return ApiStart(data); } if (!_start) return Update.None; if (url.EndsWith("api_port/port")) return ApiPort(data); if (url.Contains("member")) return ApiMember(url, json); if (url.Contains("kousyou")) return ApiKousyou(url, request, data); if (url.Contains("battle")) return ApiBattle(url, request, data); return ApiOthers(url, request, data); } private Update ApiStart(dynamic data) { _shipInfo.InspectMaster(data); _missionInfo.InspectMaster(data.api_mst_mission); _itemInfo.InspectMaster(data); _exMapInfo.ResetIfNeeded(); _start = true; return Update.Start; } private Update ApiPort(dynamic data) { _itemInfo.InspectBasic(data.api_basic); _materialInfo.InspectMaterial(data.api_material, true); _logger.InspectBasic(data.api_basic); _logger.InspectMaterial(data.api_material); _shipInfo.InspectShip(data); _shipInfo.ClearBadlyDamagedShips(); _conditionTimer.CalcRegenTime(); _missionInfo.InspectDeck(data.api_deck_port); _dockInfo.InspectNDock(data.api_ndock); _akashiTimer.Port(); _achievement.InspectBasic(data.api_basic); if (data.api_parallel_quest_count()) // 昔のログにはないので _questInfo.QuestCount = (int)data.api_parallel_quest_count; _battleInfo.CleanupResult(); _battleInfo.InBattle = false; _shipInfo.ClearEscapedShips(); _miscTextInfo.ClearIfNeeded(); SaveState(); return Update.All; } private Update ApiMember(string url, dynamic json) { var data = json.api_data() ? json.api_data : new object(); if (url.EndsWith("api_get_member/require_info")) { _itemInfo.InspectSlotItem(data.api_slot_item, true); _dockInfo.InspectKDock(data.api_kdock); return Update.Timer; } if (url.EndsWith("api_get_member/basic")) { _itemInfo.InspectBasic(data); _logger.InspectBasic(data); return Update.None; } if (url.EndsWith("api_get_member/slot_item")) { _itemInfo.InspectSlotItem(data, true); return Update.Item; } if (url.EndsWith("api_get_member/kdock")) { _dockInfo.InspectKDock(data); _logger.InspectKDock(data); return Update.Timer; } if (url.EndsWith("api_get_member/ndock")) { _dockInfo.InspectNDock(data); _conditionTimer.CheckCond(); _akashiTimer.CheckFleet(); return Update.NDock | Update.Timer | Update.Ship; } if (url.EndsWith("api_get_member/questlist")) { _questInfo.InspectQuestList(data); return Update.QuestList; } if (url.EndsWith("api_get_member/deck")) { _shipInfo.InspectDeck(data); _missionInfo.InspectDeck(data); _akashiTimer.CheckFleet(); return Update.Mission | Update.Timer; } if (url.EndsWith("api_get_member/ship2")) { // ここだけjsonなので注意 _shipInfo.InspectShip(json); _akashiTimer.CheckFleet(); _battleInfo.InBattle = false; return Update.Item | Update.Ship | Update.Battle; } if (url.EndsWith("api_get_member/ship_deck")) { _shipInfo.InspectShip(data); _akashiTimer.CheckFleet(); _battleInfo.InBattle = false; return Update.Ship | Update.Battle; } if (url.EndsWith("api_get_member/ship3")) { _shipInfo.InspectShip(data); _akashiTimer.CheckFleet(); _conditionTimer.CheckCond(); return Update.Ship; } if (url.EndsWith("api_get_member/material")) { _materialInfo.InspectMaterial(data); return Update.Item; } if (url.EndsWith("api_get_member/mapinfo")) { _exMapInfo.InspectMapInfo(data); _miscTextInfo.InspectMapInfo(data); return Update.Item; } if (url.EndsWith("api_req_member/get_practice_enemyinfo")) { _miscTextInfo.InspectPracticeEnemyInfo(data); return Update.Item; } if (url.EndsWith("api_get_member/preset_deck")) { _shipInfo.InspectPresetDeck(data); return Update.None; } return Update.None; } private Update ApiKousyou(string url, string request, dynamic data) { if (url.EndsWith("api_req_kousyou/createitem")) { _itemInfo.InspectCreateItem(data); _materialInfo.InspectCreateIem(data); _logger.InspectCreateItem(request, data); return Update.Item; } if (url.EndsWith("api_req_kousyou/getship")) { _itemInfo.InspectGetShip(data); _shipInfo.InspectShip(data); _dockInfo.InspectKDock(data.api_kdock); _conditionTimer.CheckCond(); return Update.Item | Update.Timer; } if (url.EndsWith("api_req_kousyou/destroyship")) { _shipInfo.InspectDestroyShip(request, data); _materialInfo.InspectDestroyShip(data); _conditionTimer.CheckCond(); _akashiTimer.CheckFleet(); return Update.Item | Update.Ship; } if (url.EndsWith("api_req_kousyou/destroyitem2")) { _itemInfo.InspectDestroyItem(request, data); _materialInfo.InspectDestroyItem(data); return Update.Item; } if (url.EndsWith("api_req_kousyou/remodel_slot")) { _logger.SetCurrentMaterial(_materialInfo.Current); _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前 _itemInfo.InspectRemodelSlot(data); _materialInfo.InspectRemodelSlot(data); return Update.Item; } if (url.EndsWith("api_req_kousyou/createship")) { _logger.InspectCreateShip(request); return Update.None; } if (url.EndsWith("api_req_kousyou/createship_speedchange")) { _dockInfo.InspectCreateShipSpeedChange(request); return Update.Timer; } return Update.None; } private Update ApiBattle(string url, string request, dynamic data) { if (IsNormalBattleAPI(url)) { _battleInfo.InspectBattle(data, url); _logger.InspectBattle(data); return Update.Ship | Update.Battle; } if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle")) { if (url.EndsWith("/battle")) { _shipInfo.InspectMapStart(request); // 演習を出撃中とみなす _conditionTimer.InvalidateCond(); _miscTextInfo.ClearFlag = true; } _battleInfo.InspectBattle(data, url); return Update.Ship | Update.Battle | Update.Timer; } if (url.EndsWith("api_req_sortie/battleresult")) { _battleInfo.InspectBattleResult(data); _exMapInfo.InspectBattleResult(data); _logger.InspectBattleResult(data); return Update.Ship; } if (url.EndsWith("api_req_practice/battle_result")) { _battleInfo.InspectPracticeResult(data); return Update.Ship; } if (IsCombinedBattleAPI(url)) { _battleInfo.InspectCombinedBattle(data, url); _logger.InspectBattle(data); return Update.Ship | Update.Battle; } if (url.EndsWith("api_req_combined_battle/battleresult")) { _battleInfo.InspectCombinedBattleResult(data); _logger.InspectBattleResult(data); return Update.Ship; } if (url.EndsWith("api_req_combined_battle/goback_port")) { _battleInfo.CauseCombinedBattleEscape(); return Update.Ship; } return Update.None; } private bool IsNormalBattleAPI(string url) { return url.EndsWith("api_req_sortie/battle") || url.EndsWith("api_req_sortie/airbattle") || url.EndsWith("api_req_sortie/ld_airbattle") || url.EndsWith("api_req_battle_midnight/battle") || url.EndsWith("api_req_battle_midnight/sp_midnight"); } private bool IsCombinedBattleAPI(string url) { return url.EndsWith("api_req_combined_battle/battle") || url.EndsWith("api_req_combined_battle/airbattle") || url.EndsWith("api_req_combined_battle/ld_airbattle") || url.EndsWith("api_req_combined_battle/battle_water") || url.EndsWith("api_req_combined_battle/midnight_battle") || url.EndsWith("api_req_combined_battle/sp_midnight"); } private Update ApiOthers(string url, string request, dynamic data) { if (url.EndsWith("api_req_hensei/change")) { _shipInfo.InspectChange(request); _akashiTimer.InspectChange(request); return Update.Ship; } if (url.EndsWith("api_req_hensei/preset_select")) { _shipInfo.InspectDeck(new[] {data}); _akashiTimer.CheckFleet(); return Update.Ship; } if (url.EndsWith("api_req_hensei/preset_register")) { _shipInfo.InspectPresetRegister(data); return Update.None; } if (url.EndsWith("api_req_hensei/preset_delete")) { _shipInfo.InspectPresetDelete(request); return Update.Timer; } if (url.EndsWith("api_req_hensei/combined")) { _shipInfo.InspectCombined(request); return Update.Ship; } if (url.EndsWith("api_req_hokyu/charge")) { _shipInfo.InspectCharge(data); _materialInfo.InspectCharge(data); return Update.Item | Update.Ship; } if (url.EndsWith("api_req_kaisou/powerup")) { _shipInfo.InspectPowerup(request, data); _conditionTimer.CheckCond(); _akashiTimer.CheckFleet(); return Update.Item | Update.Ship; } if (url.EndsWith("api_req_kaisou/slot_exchange_index")) { _shipInfo.InspectSlotExchange(request, data); return Update.Ship; } if (url.EndsWith("api_req_kaisou/slot_deprive")) { _shipInfo.InspectSlotDeprive(data); return Update.Ship; } if (url.EndsWith("api_req_nyukyo/start")) { _dockInfo.InspectNyukyo(request); _conditionTimer.CheckCond(); _akashiTimer.CheckFleet(); return Update.Item | Update.Ship; } if (url.EndsWith("api_req_nyukyo/speedchange")) { _dockInfo.InspectSpeedChange(request); _conditionTimer.CheckCond(); return Update.NDock | Update.Timer | Update.Ship; } if (url.EndsWith("api_req_map/start")) { _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前 _conditionTimer.InvalidateCond(); _exMapInfo.InspectMapStart(data); _logger.InspectMapStart(data); _miscTextInfo.ClearFlag = true; return Update.Timer | Update.Ship; } if (url.EndsWith("api_req_map/next")) { _battleInfo.InspectMapNext(request); _exMapInfo.InspectMapNext(data); _logger.InspectMapNext(data); return Update.None; } if (url.EndsWith("api_req_mission/result")) { _materialInfo.InspectMissionResult(data); _logger.InspectMissionResult(data); return Update.Item; } if (url.EndsWith("api_req_quest/stop")) { _questInfo.InspectStop(request); return Update.QuestList; } if (url.EndsWith("api_req_quest/clearitemget")) { _questInfo.InspectClearItemGet(request); return Update.QuestList; } if (url.EndsWith("api_req_air_corps/supply")) { _materialInfo.InspectAirCorpsSupply(data); return Update.Item; } if (url.EndsWith("api_req_air_corps/set_plane")) { _materialInfo.InspectAirCorpsSetPlane(data); return Update.Item; } return Update.None; } public NameAndTimer[] NDock => _dockInfo.NDock; public RingTimer[] KDock => _dockInfo.KDock; public ItemInfo Item => _itemInfo; public MaterialInfo Material => _materialInfo; public QuestStatus[] Quests => _questInfo.Quests; public NameAndTimer[] Missions => _missionInfo.Missions; public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet); public int[] GetConditionNotice() => _conditionTimer.GetNotice(); public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet); public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet); public int CombinedFleetType => _shipInfo.CombinedFleetType; public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses; public int[] GetFighterPower(int fleet) => _shipInfo.GetFighterPower(fleet); public double GetContactTriggerRate(int fleet) => _shipInfo.GetContactTriggerRate(fleet); public double GetFleetLineOfSights(int fleet) => _shipInfo.GetLineOfSights(fleet); public ShipStatus[] DamagedShipList => _shipInfo.GetDamagedShipList(_dockInfo); public ShipStatus[] ShipList => _shipInfo.ShipList; public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips; public ItemStatus[] ItemList => _itemInfo.GetItemListWithOwner(ShipList); public AkashiTimer AkashiTimer => _akashiTimer; public Achievement Achievement => _achievement; public BattleInfo Battle => _battleInfo; public ExMapInfo ExMap => _exMapInfo; public string MiscText => _miscTextInfo.Text; public void SetLogWriter(Action writer, Func nowFunc) { _logger.SetWriter(writer, nowFunc); } public void SkipMaster() { _start = true; } public void EnableLog(LogType type) { _logger.EnableLog(type); } public int MaterialLogInterval { set { _logger.MaterialLogInterval = value; } } public string LogOutputDir { set { _logger.OutputDir = value; } } } public class NameAndTimer { public string Name { get; set; } public RingTimer Timer { get; set; } public NameAndTimer() { Timer = new RingTimer(); } } public class RingTimer { private readonly TimeSpan _spare; public TimeSpan Rest { get; private set; } public bool IsFinished => EndTime != DateTime.MinValue && Rest <= _spare; public DateTime EndTime { get; private set; } public bool NeedRing { get; set; } public RingTimer(int spare = 60) { _spare = TimeSpan.FromSeconds(spare); } public void SetEndTime(double time) { SetEndTime((int)time == 0 ? DateTime.MinValue : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000)); } public void SetEndTime(DateTime time) { EndTime = time; } public void Update() { if (EndTime == DateTime.MinValue) { Rest = TimeSpan.Zero; return; } var prev = Rest; Rest = EndTime - DateTime.Now; if (Rest < TimeSpan.Zero) Rest = TimeSpan.Zero; if (prev > _spare && _spare >= Rest) NeedRing = true; } public string ToString(bool finish = false) => EndTime == DateTime.MinValue ? "" : finish ? EndTime.ToString(@"dd\ HH\:mm") : $@"{(int)Rest.TotalHours:d2}:{Rest:mm\:ss}"; } }