%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Get Aura Buffer Coordinates m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=16205\n1453;100;1342;912;868.4919;699.7789;1.3;True;False\nNode;AmplifyShaderEditor.DynamicAppendNode;2;176,-64;Float;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.GrabScreenPosition;3;-396,-102;Float;False;0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.CustomExpressionNode;1;-69,31;Float;False;return Aura2_RescaleDepth(Depth)@;1;False;1;True;Depth;FLOAT;0;In;;Float;Rescale Depth;False;False;0;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SurfaceDepthNode;6;-427,66.5;Float;False;0;1;0;FLOAT3;0,0,0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;0;320,-64;Float;False;True;Buffer Coordinates;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;2;0;3;1\nWireConnection;2;1;3;2\nWireConnection;2;2;1;0\nWireConnection;1;0;6;0\nWireConnection;0;0;2;0\nASEEND*/\n//CHKSM=200BD8D8A30F076C51193B704A2094698877159D" m_functionName: m_description: Computes the fustrum space coordinates of the volumetric buffer used with Aura m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 1 m_moduleName: ' Additional Directives' m_independentModule: 1 m_additionalDirectives: - {fileID: 0} m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesFoldout: 0 m_directivesSaveItems: - LineType: 0 LineValue: GUIDToggle: 1 GUIDValue: d5852a3de7b440d4d81714478bb5f3b2 m_nodeCategory: 15 m_customNodeCategory: m_previewPosition: 0