using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Degrees To Radians")] class DegreesToRadiansNode : CodeFunctionNode { public DegreesToRadiansNode() { name = "Degrees To Radians"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DegreesToRadians", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DegreesToRadians( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = radians(In); } "; } } }