using System; using System.Reflection; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Controls { [AttributeUsage(AttributeTargets.Property)] class ButtonControlAttribute : Attribute, IControlAttribute { public ButtonControlAttribute() { } public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { return new ButtonControlView(node, propertyInfo); } } [Serializable] struct ButtonConfig { public string text; public Action action; } class ButtonControlView : VisualElement { public ButtonControlView(AbstractMaterialNode node, PropertyInfo propertyInfo) { AbstractMaterialNode m_Node; m_Node = node; Type type = propertyInfo.PropertyType; if (type != typeof(ButtonConfig)) { throw new ArgumentException("Property must be a ButtonConfig.", "propertyInfo"); } var value = (ButtonConfig)propertyInfo.GetValue(m_Node, null); Add(new Button(value.action) { text = value.text}); } } }