using UnityEditor.Experimental.GraphView; using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using Type = System.Type; using System.Linq; using UnityEngine.Profiling; using PositionType = UnityEngine.UIElements.Position; namespace UnityEditor.VFX.UI { class VFXDataAnchor : Port, IControlledElement, IEdgeConnectorListener { VisualElement m_ConnectorHighlight; VFXDataAnchorController m_Controller; Controller IControlledElement.controller { get { return m_Controller; } } public VFXDataAnchorController controller { get { return m_Controller; } set { if (m_Controller != null) { m_Controller.UnregisterHandler(this); } m_Controller = value; if (m_Controller != null) { m_Controller.RegisterHandler(this); } } } VFXNodeUI m_Node; public new VFXNodeUI node { get {return m_Node; } } protected VFXDataAnchor(Orientation anchorOrientation, Direction anchorDirection, Type type, VFXNodeUI node) : base(anchorOrientation, anchorDirection, Capacity.Multi, type) { Profiler.BeginSample("VFXDataAnchor.VFXDataAnchor"); this.AddStyleSheetPath("VFXDataAnchor"); AddToClassList("VFXDataAnchor"); this.AddStyleSheetPath("VFXTypeColor"); m_ConnectorHighlight = new VisualElement(); m_ConnectorHighlight.style.position = PositionType.Absolute; m_ConnectorHighlight.style.top = 0f; m_ConnectorHighlight.style.left = 0f; m_ConnectorHighlight.style.bottom = 0f; m_ConnectorHighlight.style.right = 0f; m_ConnectorHighlight.pickingMode = PickingMode.Ignore; VisualElement connector = m_ConnectorBox as VisualElement; connector.Add(m_ConnectorHighlight); m_Node = node; RegisterCallback(OnMouseEnter); RegisterCallback(OnMouseLeave); this.AddManipulator(new ContextualMenuManipulator(BuildContextualMenu)); Profiler.EndSample(); } public void BuildContextualMenu(ContextualMenuPopulateEvent evt) { var op = controller.sourceNode.model as VFXOperatorNumericCascadedUnified; if (op != null) evt.menu.AppendAction("Remove Slot", OnRemove, e => op.operandCount > 2 ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled); } void OnRemove(DropdownMenuAction e) { var op = controller.sourceNode as VFXCascadedOperatorController; op.RemoveOperand(controller); } public static VFXDataAnchor Create(VFXDataAnchorController controller, VFXNodeUI node) { var anchor = new VFXDataAnchor(controller.orientation, controller.direction, controller.portType, node); anchor.m_EdgeConnector = new EdgeConnector(anchor); anchor.controller = controller; anchor.AddManipulator(anchor.m_EdgeConnector); return anchor; } bool m_EdgeDragging; public override void OnStartEdgeDragging() { m_EdgeDragging = true; highlight = false; } public override void OnStopEdgeDragging() { m_EdgeDragging = false; highlight = true; } void OnMouseEnter(MouseEnterEvent e) { if (m_EdgeDragging && !highlight) e.PreventDefault(); } void OnMouseLeave(MouseLeaveEvent e) { if (m_EdgeDragging && !highlight) e.PreventDefault(); } public override bool collapsed { get { return !controller.expandedInHierachy; } } IEnumerable GetAllEdges() { VFXView view = GetFirstAncestorOfType(); foreach (var edgeController in controller.connections) { VFXDataEdge edge = view.GetDataEdgeByController(edgeController as VFXDataEdgeController); if (edge != null) yield return edge; } } void IControlledElement.OnControllerChanged(ref ControllerChangedEvent e) { if (e.controller == controller) { SelfChange(e.change); } } public virtual void SelfChange(int change) { if (change != VFXDataAnchorController.Change.hidden) { if (controller.connected) AddToClassList("connected"); else RemoveFromClassList("connected"); portType = controller.portType; string className = VFXTypeDefinition.GetTypeCSSClass(controller.portType); // update the css type of the class foreach (var cls in VFXTypeDefinition.GetTypeCSSClasses()) { if (cls != className) { m_ConnectorBox.RemoveFromClassList(cls); RemoveFromClassList(cls); } } AddToClassList(className); m_ConnectorBox.AddToClassList(className); AddToClassList("EdgeConnector"); switch (controller.direction) { case Direction.Input: AddToClassList("Input"); break; case Direction.Output: AddToClassList("Output"); break; } portName = ""; } if (controller.expandedInHierachy) { RemoveFromClassList("hidden"); } else { AddToClassList("hidden"); } UpdateCapColor(); if (controller.direction == Direction.Output) m_ConnectorText.text = controller.name; else m_ConnectorText.text = ""; } void IEdgeConnectorListener.OnDrop(GraphView graphView, Edge edge) { VFXView view = graphView as VFXView; VFXDataEdge dataEdge = edge as VFXDataEdge; VFXDataEdgeController edgeController = new VFXDataEdgeController(dataEdge.input.controller, dataEdge.output.controller); view.controller.AddElement(edgeController); } public override void Disconnect(Edge edge) { base.Disconnect(edge); UpdateCapColor(); } void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position) { VFXSlot startSlot = controller.model; VFXView view = this.GetFirstAncestorOfType(); VFXViewController viewController = view.controller; VFXNodeUI endNode = null; foreach (var node in view.GetAllNodes()) { if (node.worldBound.Contains(position)) { endNode = node; } } VFXDataEdge dataEdge = edge as VFXDataEdge; bool exists = false; if (dataEdge.controller != null) { exists = true; view.controller.RemoveElement(dataEdge.controller); } if (endNode != null) { VFXNodeController nodeController = endNode.controller; if (nodeController != null) { IVFXSlotContainer slotContainer = nodeController.slotContainer; if (controller.direction == Direction.Input) { foreach (var output in nodeController.outputPorts.Where(t => t.model == null || t.model.IsMasterSlot())) { if (viewController.CreateLink(controller, output)) break; } } else { foreach (var input in nodeController.inputPorts.Where(t => t.model == null || t.model.IsMasterSlot())) { if (viewController.CreateLink(input, controller)) break; } } } } else if (controller.direction == Direction.Input && Event.current.modifiers == EventModifiers.Alt) { VFXModelDescriptorParameters parameterDesc = VFXLibrary.GetParameters().FirstOrDefault(t => t.name == controller.portType.UserFriendlyName()); if (parameterDesc != null) { VFXParameter parameter = viewController.AddVFXParameter(view.contentViewContainer.GlobalToBound(position) - new Vector2(360, 0), parameterDesc); startSlot.Link(parameter.outputSlots[0]); CopyValueToParameter(parameter); } } else if (!exists) { VFXFilterWindow.Show(VFXViewWindow.currentWindow, Event.current.mousePosition, view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedNode, ProviderFilter, new Type[] { typeof(VFXOperator), typeof(VFXParameter), typeof(VFXContext) })); } } bool ProviderFilter(VFXNodeProvider.Descriptor d) { var mySlot = controller.model; var parameterDescriptor = d.modelDescriptor as VFXParameterController; IVFXSlotContainer container = null; if (parameterDescriptor != null) { container = parameterDescriptor.model; } else { VFXModelDescriptor desc = d.modelDescriptor as VFXModelDescriptor; if (desc == null) return false; container = desc.model as IVFXSlotContainer; if (container == null) return false; if ( direction == Direction.Output && mySlot != null && container is VFXOperatorDynamicOperand && (container as VFXOperatorDynamicOperand).validTypes.Contains(mySlot.property.type)) return true; } IEnumerable validTypes = null; if (mySlot == null) { var op = controller.sourceNode.model as VFXOperatorDynamicOperand; if (op != null) validTypes = op.validTypes; } var getSlots = direction == Direction.Input ? (System.Func)container.GetOutputSlot : (System.Func)container.GetInputSlot; int count = direction == Direction.Input ? container.GetNbOutputSlots() : container.GetNbInputSlots(); for (int i = 0; i < count; ++i) { var slot = getSlots(i); if (mySlot != null && slot.CanLink(mySlot)) return true; else if (validTypes != null && validTypes.Contains(slot.property.type)) return true; } return false; } void AddLinkedNode(VFXNodeProvider.Descriptor d, Vector2 mPos) { var mySlot = controller.model; VFXView view = GetFirstAncestorOfType(); VFXViewController viewController = controller.viewController; if (view == null) return; var newNodeController = view.AddNode(d, mPos); if (newNodeController == null) return; IEnumerable validTypes = null; var op = controller.sourceNode.model as VFXOperatorNumericCascadedUnified; if (mySlot == null && op != null) { validTypes = op.validTypes; } // If linking to a new parameter, copy the slot value and space if (direction == Direction.Input && controller.model != null) //model will be null for upcomming which won't have a value { if (newNodeController is VFXOperatorController) { var inlineOperator = (newNodeController as VFXOperatorController).model as VFXInlineOperator; if (inlineOperator != null) { var value = controller.model.value; object convertedValue = null; if (VFXConverter.TryConvertTo(value, inlineOperator.type, out convertedValue)) { inlineOperator.inputSlots[0].value = convertedValue; } if (inlineOperator.inputSlots[0].spaceable && controller.model.spaceable) { inlineOperator.inputSlots[0].space = controller.model.space; } } } } var ports = direction == Direction.Input ? newNodeController.outputPorts : newNodeController.inputPorts; int count = ports.Count(); for (int i = 0; i < count; ++i) { var port = ports[i]; if (mySlot != null) { if (viewController.CreateLink(direction == Direction.Input ? controller : port, direction == Direction.Input ? port : controller)) { break; } } else if (validTypes != null) { if (validTypes.Contains(port.model.property.type)) { if (viewController.CreateLink(controller, port)) { break; } } } } } void CopyValueToParameter(VFXParameter parameter) { var value = controller.model.value; object convertedValue = null; if (VFXConverter.TryConvertTo(value, parameter.type, out convertedValue)) { parameter.value = convertedValue; } } } }