/* * Copyright (C) 2013 FooProject * * This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using Windows.Graphics.Display; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Media.Imaging; using SharpDX; using DXGI = SharpDX.DXGI; using D2D = SharpDX.Direct2D1; using D3D = SharpDX.Direct3D; using D3D11 = SharpDX.Direct3D11; using FooEditEngine.UWP; using Windows.UI.Text.Core; using Windows.UI.Text; namespace FooEditEngine { sealed class D2DRender : D2DRenderBase, IEditorRender { SurfaceImageSource SurfaceImage; DXGI.ISurfaceImageSourceNative SurfaceImageNative; D2D.Bitmap1 Bitmap; Size Size = new Size(); DXGI.Surface Surface; //変換中の書式 public D2DRender(FooTextBox textbox, Windows.UI.Xaml.Shapes.Rectangle rect) : base() { this.ConstructRenderAndResoruce(rect.ActualWidth, rect.ActualHeight); this.InitTextFormat(textbox.FontFamily, textbox.FontSize); this.Size.Width = rect.ActualWidth; this.Size.Height = rect.ActualHeight; this.CreateSurface(rect, rect.ActualWidth, rect.ActualHeight); this.Foreground = D2DRenderBase.ToColor4(textbox.Foreground); this.Background = D2DRenderBase.ToColor4(textbox.Background); this.HilightForeground = D2DRenderBase.ToColor4(textbox.HilightForeground); this.Hilight = D2DRenderBase.ToColor4(textbox.Hilight); this.Keyword1 = D2DRenderBase.ToColor4(textbox.Keyword1); this.Keyword2 = D2DRenderBase.ToColor4(textbox.Keyword2); this.Literal = D2DRenderBase.ToColor4(textbox.Literal); this.Url = D2DRenderBase.ToColor4(textbox.URL); this.ControlChar = D2DRenderBase.ToColor4(textbox.ControlChar); this.Comment = D2DRenderBase.ToColor4(textbox.Comment); this.InsertCaret = D2DRenderBase.ToColor4(textbox.InsertCaret); this.OverwriteCaret = D2DRenderBase.ToColor4(textbox.OverwriteCaret); this.LineMarker = D2DRenderBase.ToColor4(textbox.LineMarker); this.UpdateArea = D2DRenderBase.ToColor4(textbox.UpdateArea); this.LineNumber = D2DRenderBase.ToColor4(textbox.LineNumber); } public override void GetDpi(out float dpix, out float dpiy) { Util.GetDpi(out dpix, out dpiy); } public bool Resize(Windows.UI.Xaml.Shapes.Rectangle rect, double width, double height) { if (this.Size.Width == width && this.Size.Height == height) return false; this.ReConstructRenderAndResource(width, height); this.CreateSurface(rect, width, height); return true; } public bool IsCanDraw() { return this.Size.Height != 0 && this.Size.Width != 0; } public void DrawContent(EditView view,bool IsEnabled,Rectangle updateRect) { SharpDX.Mathematics.Interop.RawPoint offset; //デバイス依存の座標を渡さないといけない this.Surface = this.SurfaceImageNative.BeginDraw( new SharpDX.Rectangle(0, 0, (int)(this.Size.Width * this.GetScale()), (int)(this.Size.Height * this.GetScale())), out offset); this.Bitmap = new D2D.Bitmap1(this.D2DContext, this.Surface, null); this.D2DContext.Target = this.Bitmap; //こっちはDirect2Dなのでデバイス非依存の座標を渡す float dipOffsetX = (float)(offset.X / this.GetScale()); float dipOffsetY = (float)(offset.Y / this.GetScale()); this.D2DContext.Transform = Matrix3x2.Translation(dipOffsetX, dipOffsetY); base.BegineDraw(); if (IsEnabled) view.Draw(updateRect); else this.FillBackground(updateRect); base.EndDraw(); this.Surface.Dispose(); this.Bitmap.Dispose(); this.SurfaceImageNative.EndDraw(); } void CreateSurface(Windows.UI.Xaml.Shapes.Rectangle rect, double width, double height) { if (this.SurfaceImageNative != null) this.SurfaceImageNative.Dispose(); //デバイス依存の座標を渡さないといけない this.SurfaceImage = new SurfaceImageSource((int)(width * this.GetScale()), (int)(height * this.GetScale()), false); this.SurfaceImageNative = ComObject.As(this.SurfaceImage); this.SurfaceImageNative.Device = this.DXGIDevice; this.Size.Width = width; this.Size.Height = height; ImageBrush brush = new ImageBrush(); brush.ImageSource = this.SurfaceImage; rect.Fill = brush; } public void ReConstructRenderAndResource(double width, double height) { this.DestructRenderAndResource(); this.ConstructRenderAndResoruce(width, height); } } }