# NetHack 3.6 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $ # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Shaman Karnov # and receive your quest assignment. # MAZE: "Cav-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP ...... .......................... ... .... ...... ...... .......................... ........ .... ..... ..BB ............................. ......... .... .. .. ...................... ....... .. .... .. .. .................... .. ....... .. ... .. S BB ..... ....... .... .... .. ... . .. ........ .. .. .. ... .. ...... .. ............ .. ... . .... .. ........ .. ........... ... .. .. ............. ................... ..... ..... ............................... ........... .....B................ ... ... ..... . .......... .... . ... .......... ... ... .. ............. .. ................... .... BB .. ......... BB ... .......... .. ... ... ...... ..... B ........ .. .. .... ... .......... .......... ..... ... ..... ........ .. ... . ..... .... .. ... .. ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" REGION:(13,01,40,05),lit,"temple",unfilled,irregular # The occupied rooms. REGION:(02,01,08,03),lit,"ordinary",unfilled,irregular REGION:(01,11,06,14),lit,"ordinary",unfilled,irregular REGION:(13,08,18,10),lit,"ordinary",unfilled,irregular REGION:(05,17,14,18),lit,"ordinary",unfilled,irregular REGION:(17,16,23,18),lit,"ordinary",unfilled,irregular REGION:(35,16,44,18),lit,"ordinary",unfilled,irregular # Stairs STAIR:(02,03),down # Portal arrival point BRANCH:(71,09,71,09),(0,0,0,0) # Doors DOOR:locked,(19,06) # The temple altar (this will force a priest(ess) to be created) ALTAR:(36,02),coaligned,shrine # Shaman Karnov MONSTER:('@',"Shaman Karnov"),(35,02) # The treasure of Shaman Karnov OBJECT:('(',"chest"),(34,02) # neanderthal guards for the audience chamber MONSTER:('@',"neanderthal"),(20,03) MONSTER:('@',"neanderthal"),(20,02) MONSTER:('@',"neanderthal"),(20,01) MONSTER:('@',"neanderthal"),(21,03) MONSTER:('@',"neanderthal"),(21,02) MONSTER:('@',"neanderthal"),(21,01) MONSTER:('@',"neanderthal"),(22,01) MONSTER:('@',"neanderthal"),(26,09) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:"pit",(47,11) TRAP:"pit",(57,10) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty (in the outer caves). MONSTER: ('h',"bugbear"),(47,02),hostile MONSTER: ('h',"bugbear"),(48,03),hostile MONSTER: ('h',"bugbear"),(49,04),hostile MONSTER: ('h',"bugbear"),(67,03),hostile MONSTER: ('h',"bugbear"),(69,04),hostile MONSTER: ('h',"bugbear"),(51,13),hostile MONSTER: ('h',"bugbear"),(53,14),hostile MONSTER: ('h',"bugbear"),(55,15),hostile MONSTER: ('h',"bugbear"),(63,10),hostile MONSTER: ('h',"bugbear"),(65,09),hostile MONSTER: ('h',"bugbear"),(67,10),hostile MONSTER: ('h',"bugbear"),(69,11),hostile WALLIFY # # The "locate" level for the quest. # # Here you have to find the lair of Tiamat to go # further towards your assigned quest. # MAZE: "Cav-loca",' ' FLAGS: hardfloor GEOMETRY:center,center MAP ............. ........... ............... ............. ............. ............... .......... ........... ............. ............... ... ... .................. ... .......... ... .................. ... ............ BBB................... ... .......... ...................... ..... .. .....B........................ .... ............... . ........B.......................... ...... .. .............S.............. .................. .... .. ........... ............... .. ... .................... .... BB................... .. .. .. ............... .. ....... .... ..... .... .. ....... S ............ ....... .. ....... ..... ... .... ....... ..... ...... ....... ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" REGION:(52,06,73,15),lit,"ordinary",unfilled,irregular # Doors DOOR:locked,(28,11) # Stairs STAIR:(04,03),up STAIR:(73,10),down # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:('h',"bugbear"),(02,10),hostile MONSTER:('h',"bugbear"),(03,11),hostile MONSTER:('h',"bugbear"),(04,12),hostile MONSTER:('h',"bugbear"),(02,11),hostile MONSTER:('h',"bugbear"),(16,16),hostile MONSTER:('h',"bugbear"),(17,17),hostile MONSTER:('h',"bugbear"),(18,18),hostile MONSTER:('h',"bugbear"),(19,16),hostile MONSTER:('h',"bugbear"),(30,06),hostile MONSTER:('h',"bugbear"),(31,07),hostile MONSTER:('h',"bugbear"),(32,08),hostile MONSTER:('h',"bugbear"),(33,06),hostile MONSTER:('h',"bugbear"),(34,07),hostile MONSTER:('h',"bugbear"),random,hostile MONSTER:('h',"bugbear"),random,hostile MONSTER:('h',"bugbear"),random,hostile MONSTER:('h',"bugbear"),random,hostile MONSTER:'h',random,hostile MONSTER:'H',random,hostile MONSTER:('H',"hill giant"),(03,12),hostile MONSTER:('H',"hill giant"),(20,17),hostile MONSTER:('H',"hill giant"),(35,08),hostile MONSTER:('H',"hill giant"),random,hostile MONSTER:('H',"hill giant"),random,hostile MONSTER:('H',"hill giant"),random,hostile MONSTER:('H',"hill giant"),random,hostile MONSTER:'H',random,hostile WALLIFY # # The "goal" level for the quest. # # Here you meet Tiamat your nemesis monster. You have to # defeat Tiamat in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Cav-goal", ' ' GEOMETRY:center,center MAP ..................... ....................... ......................... ........................... ............................. ............................... ................................. ................................... ..................................... ....................................... ..................................... ................................... ................................. ............................... ............................. ........................... ......................... ....................... ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Stairs STAIR:random,up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:(')',"mace"),(23,10),blessed,0,name:"Œ —Ν‚Μβ”" OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # monsters. MONSTER:('D',"Chromatic Dragon"),(23,10),asleep MONSTER:('F',"shrieker"),(26,13) MONSTER:('F',"shrieker"),(25,8) MONSTER:('F',"shrieker"),(45,11) WALLIFY # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Cav-fila" , ' ' INIT_MAP: mines, '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: 'h', random, hostile MONSTER: ('H', "hill giant"), random, hostile MAZE: "Cav-filb" , ' ' INIT_MAP: mines, '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: ('h', "bugbear"), random, hostile MONSTER: 'h', random, hostile MONSTER: 'h', random, hostile MONSTER: ('H', "hill giant"), random, hostile MONSTER: ('H', "hill giant"), random, hostile