# NetHack 3.6 Healer.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991, 1993 by M. Stephenson, P. Winner # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Hippocrates # and receive your quest assignment. # MAZE: "Hea-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPPP........PPPP.....PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.P..PPPPP......PPPPPPPP PPP..........PPPP...PPPPP.........................PPPP..PPPPP........PPPPPPP PP............PPPPPPPP..............................PPP...PPPP......PPPPPPPP P.....PPPPPPPPPPPPPPP................................PPPPPPPPPPPPPPPPPPPPPPP PPPP....PPPPPPPPPPPP...................................PPPPP.PPPPPPPPPPPPPPP PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP PPPPPP......PPPPPP......|.|.|......|...|......|.|.|.....PPPPPP...PP.......PP PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP PPP..PPPPP...PPPP.......--|.S..........S......|.|--.....PPPPPPPPP....PPPPPPP PPPPPPPPPPPPPPPP..........-----------------------..........PPPPP..........PP PPPPPPPPPPPPPPPPP........................................PPPPPP............P PPP.............PPPP...................................PPP..PPPP..........PP PP...............PPPPP................................PPPP...PPPP........PPP PPP.............PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP....PPPPPP PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP ENDMAP REPLACE_TERRAIN:(01,01,74,18), 'P', '.', 10% # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Stairs STAIR:(37,9),down # Portal arrival point BRANCH:(04,12,04,12),(0,0,0,0) # altar for the Temple ALTAR:(32,09),neutral,altar # Doors DOOR:locked,(24,10) DOOR:closed,(26,08) DOOR:closed,(27,12) DOOR:locked,(28,13) DOOR:closed,(35,07) DOOR:locked,(35,10) DOOR:locked,(39,10) DOOR:closed,(39,13) DOOR:locked,(46,07) DOOR:closed,(47,08) DOOR:closed,(48,12) DOOR:locked,(50,10) # Hippocrates MONSTER:('@',"Hippocrates"),(37,10) # The treasure of Hippocrates OBJECT:('(',"chest"),(37,10) # intern guards for the audience chamber MONSTER:('@',"attendant"),(29,08) MONSTER:('@',"attendant"),(29,09) MONSTER:('@',"attendant"),(29,10) MONSTER:('@',"attendant"),(29,11) MONSTER:('@',"attendant"),(40,09) MONSTER:('@',"attendant"),(40,10) MONSTER:('@',"attendant"),(40,11) MONSTER:('@',"attendant"),(40,13) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: ('r',"rabid rat"),random MONSTER: (';',"giant eel"),random MONSTER: (';',"shark"),random MONSTER: ';', random MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile # # The "locate" level for the quest. # # Here you have to find the Temple of Coeus to go # further towards your assigned quest. # MAZE: "Hea-loca",' ' FLAGS: hardfloor # INIT_MAP: mines, '.' , 'P', true , true , lit , false GEOMETRY:center,center MAP PPPPPPPPPPPPP.......PPPPPPPPPPP PPPPPPPP...............PPPPPPPP PPPP.....-------------...PPPPPP PPPPP....|.S.........|....PPPPP PPP......+.|.........|...PPPPPP PPP......+.|.........|..PPPPPPP PPPP.....|.S.........|..PPPPPPP PPPPP....-------------....PPPPP PPPPPPPP...............PPPPPPPP PPPPPPPPPPP........PPPPPPPPPPPP ENDMAP # Dungeon Description REGION:(00,00,30,09),lit,"ordinary" REGION:(12,03,20,06),lit,"temple" # Doors DOOR:closed,(09,04) DOOR:closed,(09,05) DOOR:locked,(11,03) DOOR:locked,(11,06) # Stairs STAIR:(04,04),up STAIR:(20,06),down # Non diggable walls NON_DIGGABLE:(11,02,21,07) # Altar in the temple. ALTAR:(13,05), chaos, shrine # Objects OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:'r',random,hostile MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"electric eel"),random MONSTER:(';',"electric eel"),random MONSTER:(';',"kraken"),random MONSTER:(';',"shark"),random MONSTER:(';',"shark"),random MONSTER:';', random,hostile MONSTER:';', random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile # # The "goal" level for the quest. # # Here you meet Cyclops your nemesis monster. You have to # defeat Cyclops in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Hea-goal", 'P' # INIT_MAP: mines, '.' , 'P' , false , true , lit , false GEOMETRY:center,center MAP .P....................................PP. PP.......PPPPPPP....PPPPPPP....PPPP...PP. ...PPPPPPP....PPPPPPP.....PPPPPP..PPP...P ...PP..............................PPP... ..PP..............................PP..... ..PP..............................PPP.... ..PPP..............................PP.... .PPP..............................PPPP... ...PP............................PPP...PP ..PPPP...PPPPP..PPPP...PPPPP.....PP...PP. P....PPPPP...PPPP..PPPPP...PPPPPPP...PP.. PPP..................................PPP. ENDMAP # Dungeon Description REGION:(00,00,40,11),lit,"ordinary" # Stairs STAIR:(39,10),up # Non diggable walls NON_DIGGABLE:(00,00,40,11) # Objects OBJECT:(')',"quarterstaff"),(20,06),blessed,0,name:"アスクレピオスの杖" OBJECT:('/',"lightning"),(20,06) OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:('H',"Cyclops"),(20,06),hostile MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:('r',"rabid rat"),random MONSTER:'r',random,hostile MONSTER:'r',random,hostile MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"giant eel"),random MONSTER:(';',"electric eel"),random MONSTER:(';',"electric eel"),random MONSTER:(';',"shark"),random MONSTER:(';',"shark"),random MONSTER:';',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Hea-fila" , 'P' INIT_MAP: mines, '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random # MONSTER: ('r', "rabid rat"), random MONSTER: 'r', random,hostile MONSTER: 'r', random,hostile MONSTER: (';', "giant eel"), random MONSTER: (';', "giant eel"), random MONSTER: (';', "electric eel"), random MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random MAZE: "Hea-filb" , 'P' INIT_MAP: mines, '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random # MONSTER: ('r', "rabid rat"), random MONSTER: ('r', "rabid rat"), random MONSTER: 'r', random,hostile MONSTER: 'r', random,hostile MONSTER: (';', "giant eel"), random MONSTER: (';', "giant eel"), random MONSTER: (';', "giant eel"), random MONSTER: (';', "giant eel"), random MONSTER: (';', "giant eel"), random MONSTER: (';', "electric eel"), random MONSTER: (';', "electric eel"), random MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'D',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile MONSTER: 'S',random,hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random