# NetHack 3.6 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Orion, # and receive your quest assignment. # MAZE: "Ran-strt",'.' FLAGS: noteleport,hardfloor,arboreal INIT_MAP:mines,'.','.',true,true,lit,false REPLACE_TERRAIN:(0,0,76,19),'.', 'T', 5% GEOMETRY:left,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP xx ................................... x .. .. .. ...............F............... .. . .. .F. .. . . .. .............F............. .. . . . .. .. . . . . .. ....................... .. ... . . . .. .. . ... . .. .|..................... ...... FFF . . ..S.................. ... . .. .|................. .... ... . . . .. .. . . . . . .. ....................... .. . . . . .. .. . . . .. .............F............. .. . . .. .F. .. . .. ...............F............... .. .. .. ................................... x xx ENDMAP # Dungeon Description REGION:(00,00,40,20),lit,"ordinary" # Stairs STAIR:(10,10),down # Portal arrival point; just about anywhere on the right hand side of the map BRANCH:levregion(51,2,77,18),(0,0,40,20) # Orion MONSTER:('@',"Orion"),(20,10) # The treasure of Orion OBJECT:('(',"chest"),(20,10) # Guards for the audience chamber MONSTER:('@',"hunter"),(19,09) MONSTER:('@',"hunter"),(20,09) MONSTER:('@',"hunter"),(21,09) MONSTER:('@',"hunter"),(19,10) MONSTER:('@',"hunter"),(21,10) MONSTER:('@',"hunter"),(19,11) MONSTER:('@',"hunter"),(20,11) MONSTER:('@',"hunter"),(21,11) # Non diggable walls NON_DIGGABLE:(00,00,40,20) # Traps TRAP:"arrow",(30,09) TRAP:"arrow",(30,10) TRAP:"pit",(40,09) TRAP:"spiked pit",random TRAP:"bear",random TRAP:"bear",random # Monsters on siege duty. MONSTER: ('H',"minotaur"),(33,09),hostile,asleep MONSTER: ('C',"forest centaur"),(19,03),hostile MONSTER: ('C',"forest centaur"),(19,04),hostile MONSTER: ('C',"forest centaur"),(19,05),hostile MONSTER: ('C',"forest centaur"),(21,03),hostile MONSTER: ('C',"forest centaur"),(21,04),hostile MONSTER: ('C',"forest centaur"),(21,05),hostile MONSTER: ('C',"forest centaur"),(01,09),hostile MONSTER: ('C',"forest centaur"),(02,09),hostile MONSTER: ('C',"forest centaur"),(03,09),hostile MONSTER: ('C',"forest centaur"),(01,11),hostile MONSTER: ('C',"forest centaur"),(02,11),hostile MONSTER: ('C',"forest centaur"),(03,11),hostile MONSTER: ('C',"forest centaur"),(19,15),hostile MONSTER: ('C',"forest centaur"),(19,16),hostile MONSTER: ('C',"forest centaur"),(19,17),hostile MONSTER: ('C',"forest centaur"),(21,15),hostile MONSTER: ('C',"forest centaur"),(21,16),hostile MONSTER: ('C',"forest centaur"),(21,17),hostile MONSTER: ('C',"plains centaur"),random,hostile MONSTER: ('C',"plains centaur"),random,hostile MONSTER: ('C',"plains centaur"),random,hostile MONSTER: ('C',"plains centaur"),random,hostile MONSTER: ('C',"plains centaur"),random,hostile MONSTER: ('C',"plains centaur"),random,hostile MONSTER: ('s',"scorpion"),random,hostile MONSTER: ('s',"scorpion"),random,hostile # # The "locate" level for the quest. # # Here you have to infiltrate the Cave of the Wumpus to go # further towards your assigned quest. # MAZE: "Ran-loca",' ' FLAGS: hardfloor GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ....... ......... ....... ................... ................... .... ....... ....... .... ... ..... . ..... . ..... ... . .......... ..... ........... ..... .......... . . .. ..... .......... ..... .......... ..... .. . . . . ..... . ..... . . . . . ..... ............. ..... . . . . ................ ....... ................ . . . . ..... ....... ..... . . . . . ...... ...... . . . . . ........... ......... ........... . . . . .......... .......... . . . .. ..... . ..... . ..... .. . . .......... ..... ........... ..... .......... . . ..... .......... ..... .......... ..... . . . ..... . ..... . . ... ....... ....... ....... ... .............. ............. .............. ....... ....... ....... ....... ....... ENDMAP # Dungeon Description REGION:(00,00,54,19),lit,"ordinary" # Stairs STAIR:(25,05),up STAIR:(27,18),down # Non diggable walls NON_DIGGABLE:(00,00,54,19) # Objects OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"teleport",random TRAP:"teleport",random TRAP:"arrow",random TRAP:"arrow",random # Random monsters. MONSTER:('q',"wumpus"),(27,18),hostile,asleep MONSTER:('B',"giant bat"),random,hostile MONSTER:('B',"giant bat"),random,hostile MONSTER:('B',"giant bat"),random,hostile MONSTER:('B',"giant bat"),random,hostile MONSTER:('C',"forest centaur"),random,hostile MONSTER:('C',"forest centaur"),random,hostile MONSTER:('C',"forest centaur"),random,hostile MONSTER:('C',"forest centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('s',"scorpion"),random,hostile MONSTER:('s',"scorpion"),random,hostile MONSTER:('s',"scorpion"),random,hostile MONSTER:('s',"scorpion"),random,hostile MONSTER:'s',random,hostile MONSTER:'s',random,hostile # # The "goal" level for the quest. # # Here you meet Scorpius, your nemesis monster. You have to # defeat Scorpius in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Ran-goal", ' ' GEOMETRY:center,center MAP ... ... .......................................................................... ... + ... . ............ ....... . ....... . . ............................. . ........ .........S.. . . ............ . ...... . . . ....... .. . . ......... . .... + . ... . .. . . S . ......... .S. .S............... . . ... . ... . ......... . . . ........ .....S.+.......+....\....+........+. . . ... ... S ......... .. ..... . . .. ......... .. ...... . . ....... ... + .... .... .......... . . .............. .. . ...... .. ............. . . ............. . .......... ...... . ... + ... .......................................................................... ... ... ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Stairs STAIR:(19,10),up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:(')',"bow"),(37,10),blessed,0,name:"ダイアナの長弓" OBJECT:('(',"chest"),(37,10) OBJECT:random,(36,09) OBJECT:random,(36,10) OBJECT:random,(36,11) OBJECT:random,(37,09) OBJECT:random,(37,11) OBJECT:random,(38,09) OBJECT:random,(38,10) OBJECT:random,(38,11) OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # doors DOOR:locked,(12,08) DOOR:closed,(22,10) DOOR:locked,(24,10) DOOR:closed,(25,11) DOOR:closed,(32,10) DOOR:closed,(37,03) DOOR:closed,(37,07) DOOR:closed,(37,13) DOOR:closed,(37,16) DOOR:closed,(42,10) DOOR:locked,(46,08) DOOR:closed,(51,10) DOOR:locked,(53,08) DOOR:closed,(65,05) # Random monsters. MONSTER:('s',"Scorpius"),(37,10),hostile MONSTER:('C',"forest centaur"),(36,09),hostile MONSTER:('C',"forest centaur"),(36,10),hostile MONSTER:('C',"forest centaur"),(36,11),hostile MONSTER:('C',"forest centaur"),(37,09),hostile MONSTER:('C',"forest centaur"),(37,11),hostile MONSTER:('C',"forest centaur"),(38,09),hostile MONSTER:('C',"mountain centaur"),(38,10),hostile MONSTER:('C',"mountain centaur"),(38,11),hostile MONSTER:('C',"mountain centaur"),(02,02),hostile MONSTER:('C',"mountain centaur"),(71,02),hostile MONSTER:('C',"mountain centaur"),(02,16),hostile MONSTER:('C',"mountain centaur"),(71,16),hostile MONSTER:('C',"forest centaur"),random,hostile MONSTER:('C',"forest centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:('C',"mountain centaur"),random,hostile MONSTER:'C',random,hostile MONSTER:'C',random,hostile MONSTER:('s',"scorpion"),(03,02),hostile MONSTER:('s',"scorpion"),(72,02),hostile MONSTER:('s',"scorpion"),(03,17),hostile MONSTER:('s',"scorpion"),(72,17),hostile MONSTER:('s',"scorpion"),(41,10),hostile MONSTER:('s',"scorpion"),(33,09),hostile MONSTER:('s',"scorpion"),random,hostile MONSTER:('s',"scorpion"),random,hostile MONSTER:'s',random,hostile WALLIFY # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "fila" is the upper filler, between the # start and locate levels, and "filb" the lower between the locate # and goal levels. # MAZE: "Ran-fila" , ' ' INIT_MAP: mines, '.' , 'T', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: ('C', "mountain centaur"), random, hostile MONSTER: ('C', "mountain centaur"), random, hostile MONSTER: ('C', "forest centaur"), random, hostile MONSTER: ('C', "forest centaur"), random, hostile MONSTER: ('C', "forest centaur"), random, hostile MONSTER: 'C', random, hostile MONSTER: ('s', "scorpion"), random, hostile MAZE: "Ran-filb" , ' ' INIT_MAP: mines, '.' , ' ', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: ('C', "mountain centaur"), random, hostile MONSTER: ('C', "mountain centaur"), random, hostile MONSTER: ('C', "mountain centaur"), random, hostile MONSTER: ('C', "mountain centaur"), random, hostile MONSTER: 'C', random, hostile MONSTER: ('s', "scorpion"), random, hostile MONSTER: ('s', "scorpion"), random, hostile