LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ ISurfaceComposer.cpp \ ISurface.cpp \ ISurfaceComposerClient.cpp \ LayerState.cpp \ SharedBufferStack.cpp \ Surface.cpp \ SurfaceComposerClient.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libbinder \ libhardware \ libui LOCAL_MODULE:= libsurfaceflinger_client ifeq ($(TARGET_SIMULATOR),true) LOCAL_LDLIBS += -lpthread endif include $(BUILD_SHARED_LIBRARY)