# sound.cfg # # Configuration file for the Angband sound events # # The format is: # name of the Angband event = list of the available sample-names seperated by spaces. # # Example: # hit = hit.wav hit1.wav # # Look at the definition of "angband_sound_name" in variable.c for a complete list of # all the available event names. [Sound] player_combat_start = sword-drawn1-r.wav hit = sword-slash3-r.wav miss = sword-gesture3-r.wav flee = sea-lion2-r.wav drop = kill = se_maoudamashii_retro22.wav level = decision25r.wav death = drop1.wav study = teleport = shoot = quaff = se_maoudamashii_se_drink01.wav zap = walk = se_maoudamashii_se_footstep01.wav tpother = hitwall = se_maoudamashii_battle07.wav eat = apple1-r.wav store1 = store2 = store3 = store4 = dig = opendoor = shutdoor = tplevel = scroll = buy = sell = warn = rocket = n_kill = u_kill = quest = heal = x_heal = bite = claw = m_spell = breath = ball = m_heal = atkspell = evil = touch = sting = crush = slime = wail = winner = fire = acid = elec = cold = illegal = fail = wakeup = invuln = fall = pain = destitem = moan = show = unused = explode = glass = summon = enemy-advent1-r.wav reflect = sword-clash1-r.wav