/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.media@1.0; import android.hardware.graphics.common@1.0::PixelFormat; /** * Aliases */ typedef handle FileDescriptor; // This must have no more than one fd. typedef FileDescriptor Fence; typedef vec Bytes; /** * Ref: frameworks/native/include/ui/GraphicBuffer.h * Ref: system/core/include/system/window.h: ANativeWindowBuffer */ /** * This struct contains attributes for a gralloc buffer that can be put into a * union. */ struct AnwBufferAttributes { uint32_t width; uint32_t height; uint32_t stride; PixelFormat format; uint32_t usage; // TODO: convert to an enum uint32_t generationNumber; uint64_t layerCount; uint64_t id; }; /** * An AnwBuffer is simply AnwBufferAttributes plus a native handle. */ struct AnwBuffer { handle nativeHandle; AnwBufferAttributes attr; }; /** * Ref: frameworks/native/include/android/rect.h * Ref: frameworks/native/include/ui/Rect.h */ struct Rect { int32_t left; int32_t top; int32_t right; int32_t bottom; }; /** * Ref: frameworks/native/include/ui/Region.h */ typedef vec Region;