// // Speech Input and Output for the Radegast Metaverse Client // Copyright (c) 2009-2014, Radegast Development Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the application "Radegast", nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // $Id: FmodSound.cs $ // // Define the following symbol to use the shared Radegast FMOD instance. #define SHAREDFMOD using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using OpenMetaverse; using System.Threading; using Radegast.Media; namespace RadegastSpeech.Sound { class FmodSound : Control { Radegast.Media.Speech speechPlayer; private AutoResetEvent playing; private bool busy = true; internal FmodSound(PluginControl pc) : base(pc) { playing = new AutoResetEvent(false); speechPlayer = new Radegast.Media.Speech(); speechPlayer.OnSpeechDone += new Speech.SpeechDoneCallback(SpeechDoneHandler); } internal override void Stop() { if (speechPlayer == null) return; speechPlayer.Stop(); busy = false; } /// /// Play a prerecorded sound /// /// Name of the file to play /// Samples per second /// Position of the sound /// True if we should delete the file when done /// True if position is in world coordinates /// instead of hed-relative internal override void Play(string filename, int sps, OpenMetaverse.Vector3 worldPos, bool deleteAfter, bool global) { if (speechPlayer != null) { // Play this file at the designated position. When it finishes, the // SpeechDoneHandler will be called. uint len = speechPlayer.Play(filename, global, worldPos); // Wait for it to finish. Max 2sec longer tha it is supposed to playing.WaitOne((int)len + 2000, false); } // Delete the WAV file if requested. if (deleteAfter) { File.Delete(filename); } } // Handler for event when speech is done playing. private void SpeechDoneHandler(object sender, EventArgs e) { // Poke the semaphore playing.Set(); } // TODO do we need this? protected void Dispose(bool disposing) { if (disposing) { if (speechPlayer != null) { speechPlayer.Stop(); speechPlayer = null; } } } } }