//
// Speech Input and Output for the Radegast Metaverse Client
// Copyright (c) 2009-2014, Radegast Development Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the application "Radegast", nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// $Id: FmodSound.cs $
//
// Define the following symbol to use the shared Radegast FMOD instance.
#define SHAREDFMOD
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using OpenMetaverse;
using System.Threading;
using Radegast.Media;
namespace RadegastSpeech.Sound
{
class FmodSound : Control
{
Radegast.Media.Speech speechPlayer;
private AutoResetEvent playing;
private bool busy = true;
internal FmodSound(PluginControl pc)
: base(pc)
{
playing = new AutoResetEvent(false);
speechPlayer = new Radegast.Media.Speech();
speechPlayer.OnSpeechDone += new Speech.SpeechDoneCallback(SpeechDoneHandler);
}
internal override void Stop()
{
if (speechPlayer == null) return;
speechPlayer.Stop();
busy = false;
}
///
/// Play a prerecorded sound
///
/// Name of the file to play
/// Samples per second
/// Position of the sound
/// True if we should delete the file when done
/// True if position is in world coordinates
/// instead of hed-relative
internal override void Play(string filename,
int sps,
OpenMetaverse.Vector3 worldPos,
bool deleteAfter,
bool global)
{
if (speechPlayer != null)
{
// Play this file at the designated position. When it finishes, the
// SpeechDoneHandler will be called.
uint len = speechPlayer.Play(filename, global, worldPos);
// Wait for it to finish. Max 2sec longer tha it is supposed to
playing.WaitOne((int)len + 2000, false);
}
// Delete the WAV file if requested.
if (deleteAfter)
{
File.Delete(filename);
}
}
// Handler for event when speech is done playing.
private void SpeechDoneHandler(object sender, EventArgs e)
{
// Poke the semaphore
playing.Set();
}
// TODO do we need this?
protected void Dispose(bool disposing)
{
if (disposing)
{
if (speechPlayer != null)
{
speechPlayer.Stop();
speechPlayer = null;
}
}
}
}
}