AM_CXXFLAGS = -Wall -DDATADIR=\"@datadir@\" -DPREFIX=\"@prefix@\" AM_CFLAGS = ${AM_CXXFLAGS} bin_PROGRAMS = nazghul #nazghul_SOURCES = $(wildcard *.c) $(wildcard *.cpp) $(wildcard *.h) nazghul_SOURCES = \ angband.c \ Arms.cpp \ Arms.h \ ascii.c \ ascii.h \ astar.c \ astar.h \ character.cpp \ character.h \ cmdwin.c \ cmdwin.h \ combat.c \ combat.h \ common.c \ common.h \ console.c \ console.h \ constants.h \ Container.cpp \ Container.h \ cursor.cpp \ cursor.h \ debug.h \ debug.c \ dup_constants.h \ event.c \ event.h \ Field.h \ Field.cpp \ floodfill.c \ foogod.c \ foogod.h \ formation.h \ formation.c \ hash.c \ hash.h \ heap.c \ heap.h \ images.c \ images.h \ knapsack.c \ knapsack.h \ list.h \ los.c \ los.h \ Makefile \ map.c \ map.h \ nazghul.h \ nazghul.c \ Party.cpp \ Party.h \ object.c \ object.h \ occ.c \ occ.h \ olist.c \ olist.h \ pinfo.h \ place.c \ place.h \ play.c \ player.cpp \ player.h \ play.h \ Reagent.cpp \ Reagent.h \ sched.c \ sched.h \ screen.c \ screen.h \ sky.c \ sky.h \ sound.c \ sound.h \ species.c \ species.h \ sprite.c \ sprite.h \ status.c \ status.h \ terrain.c \ terrain.h \ terrain_map.c \ terrain_map.h \ tree.c \ tree.h \ vehicle.cpp \ vehicle.h \ wind.c \ wind.h \ wq.c \ wq.h \ Missile.cpp \ Missile.h \ cmd.c \ cmd.h \ clock.c \ clock.h \ vmask.h \ vmask.c \ ctrl.h \ ctrl.c \ scheme.c \ scheme.h \ scheme-private.h \ opdefines.h \ macros.h \ session.c \ session.h \ closure.h \ closure.c \ kern.h \ kern.c \ dice.h \ dice.c \ gob.c \ gob.h \ magic.h \ magic.c \ effect.h \ effect.c \ conv.h \ conv.c \ ptable.c \ ptable.h \ mmode.c \ mmode.h \ log.h \ log.c \ dtable.h \ dtable.c \ Being.h \ Being.cpp \ factions.h \ result.h \ node.h \ node.c \ tick.h \ tick.c \ blender.h \ dimensions.h dimensions.c \ cfg.h cfg.c \ menus.h menus.c \ file.h file.c \ screen_dims.h \ skill.h skill.c \ skill_set.h skill_set.c \ skill_set_entry.h skill_set_entry.c \ repstr.h repstr.c \ templ.h templ.c \ objectfreezer.h objectfreezer.c \ kern_intvar.c kern_intvar.h \ ztats.h ztats.c \ ztats_pane.h ztats_pane.c \ ztats_pm.h ztats_pm.c \ ztats_container_pane.h ztats_container_pane.c \ ztats_arms.h ztats_arms.c \ ztats_reagents.h ztats_reagents.c \ ztats_spells.h ztats_spells.c \ ztats_items.h ztats_items.c \ ztats_misc.h ztats_misc.c \ applet.h \ session_hooks.h \ session_queries.h \ bitset.h \ escape.c escape.h \ terrain_editor.c terrain_editor.h INCLUDES = -I$(includedir) \ -I$(srcdir) -I$(top_srcdir)/include -I$(top_srcdir) \ -I$(top_builddir) -I$(top_builddir)/include -I. LIBS = @LIBS@ MAINTAINERCLEANFILES = Makefile.in