## Makefile.am -- Process this file with automake to process Makefile.in AUTOMAKE_OPTIONS = foreign subdir-objects nostdinc bin_PROGRAMS = hengband hengband_SOURCES = \ action/action-limited.cpp action/action-limited.h \ action/activation-execution.cpp action/activation-execution.h \ action/movement-execution.cpp action/movement-execution.h \ action/mutation-execution.cpp action/mutation-execution.h \ action/open-util.cpp action/open-util.h \ action/open-close-execution.cpp action/open-close-execution.h \ action/racial-execution.cpp action/racial-execution.h \ action/run-execution.cpp action/run-execution.h \ action/travel-execution.cpp action/travel-execution.h \ action/tunnel-execution.cpp action/tunnel-execution.h \ action/weapon-shield.cpp action/weapon-shield.h \ \ artifact/fixed-art-generator.cpp artifact/fixed-art-generator.h \ artifact/fixed-art-types.h \ artifact/random-art-activation.cpp artifact/random-art-activation.h \ artifact/random-art-bias-types.h \ artifact/random-art-characteristics.cpp artifact/random-art-characteristics.h \ artifact/random-art-effects.h \ artifact/random-art-generator.cpp artifact/random-art-generator.h \ artifact/random-art-misc.cpp artifact/random-art-misc.h \ artifact/random-art-pval-investor.cpp artifact/random-art-pval-investor.h \ artifact/random-art-resistance.cpp artifact/random-art-resistance.h \ artifact/random-art-slay.cpp artifact/random-art-slay.h \ \ autopick/autopick.cpp autopick/autopick.h \ autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \ autopick/autopick-flags-table.h \ autopick/autopick-key-flag-process.h autopick/autopick-keys-table.h \ autopick/autopick-menu-data-table.cpp autopick/autopick-menu-data-table.h \ autopick/autopick-methods-table.h \ autopick/autopick-util.cpp autopick/autopick-util.h \ autopick/autopick-entry.cpp autopick/autopick-entry.h \ autopick/autopick-initializer.cpp autopick/autopick-initializer.h \ autopick/autopick-matcher.cpp autopick/autopick-matcher.h \ autopick/autopick-describer.cpp autopick/autopick-describer.h \ autopick/autopick-destroyer.cpp autopick/autopick-destroyer.h \ autopick/autopick-reader-writer.cpp autopick/autopick-reader-writer.h \ autopick/autopick-finder.cpp autopick/autopick-finder.h \ autopick/autopick-pref-processor.cpp autopick/autopick-pref-processor.h \ autopick/autopick-drawer.cpp autopick/autopick-drawer.h \ autopick/autopick-inserter-killer.cpp autopick/autopick-inserter-killer.h \ autopick/autopick-registry.cpp autopick/autopick-registry.h \ autopick/autopick-command-menu.cpp autopick/autopick-command-menu.h \ autopick/autopick-editor-util.cpp autopick/autopick-editor-util.h \ autopick/autopick-editor-command.cpp autopick/autopick-editor-command.h \ \ avatar/avatar.h avatar/avatar.cpp \ avatar/avatar-changer.cpp avatar/avatar-changer.h \ \ birth/birth-explanations-table.cpp birth/birth-explanations-table.h \ birth/character-builder.cpp birth/character-builder.h \ birth/history.cpp birth/history.h \ birth/birth-util.cpp birth/birth-util.h \ birth/birth-select-realm.cpp birth/birth-select-realm.h \ birth/quick-start.cpp birth/quick-start.h \ birth/birth-stat.cpp birth/birth-stat.h \ birth/history-generator.cpp birth/history-generator.h \ birth/birth-body-spec.cpp birth/birth-body-spec.h \ birth/initial-equipments-table.cpp birth/initial-equipments-table.h \ birth/inventory-initializer.cpp birth/inventory-initializer.h \ birth/game-play-initializer.cpp birth/game-play-initializer.h \ birth/history-editor.cpp birth/history-editor.h \ birth/birth-select-race.cpp birth/birth-select-race.h \ birth/birth-select-class.cpp birth/birth-select-class.h \ birth/birth-select-personality.cpp birth/birth-select-personality.h \ birth/auto-roller.cpp birth/auto-roller.h \ birth/birth-wizard.cpp birth/birth-wizard.h \ \ blue-magic/blue-magic-ball-bolt.cpp blue-magic/blue-magic-ball-bolt.h \ blue-magic/blue-magic-breath.cpp blue-magic/blue-magic-breath.h \ blue-magic/blue-magic-caster.cpp blue-magic/blue-magic-caster.h \ blue-magic/blue-magic-checker.cpp blue-magic/blue-magic-checker.h \ blue-magic/blue-magic-spirit-curse.cpp blue-magic/blue-magic-spirit-curse.h \ blue-magic/blue-magic-status.cpp blue-magic/blue-magic-status.h \ blue-magic/blue-magic-summon.cpp blue-magic/blue-magic-summon.h \ blue-magic/blue-magic-util.cpp blue-magic/blue-magic-util.h \ blue-magic/learnt-info.cpp blue-magic/learnt-info.h \ blue-magic/learnt-power-getter.cpp blue-magic/learnt-power-getter.h \ \ cmd-action/cmd-attack.cpp cmd-action/cmd-attack.h \ cmd-action/cmd-hissatsu.cpp cmd-action/cmd-hissatsu.h \ cmd-action/cmd-mane.cpp cmd-action/cmd-mane.h \ cmd-action/cmd-mind.cpp cmd-action/cmd-mind.h \ cmd-action/cmd-move.cpp cmd-action/cmd-move.h \ cmd-action/cmd-open-close.cpp cmd-action/cmd-open-close.h \ cmd-action/cmd-others.cpp cmd-action/cmd-others.h \ cmd-action/cmd-pet.cpp cmd-action/cmd-pet.h \ cmd-action/cmd-racial.cpp cmd-action/cmd-racial.h \ cmd-action/cmd-shoot.cpp cmd-action/cmd-shoot.h \ cmd-action/cmd-spell.cpp cmd-action/cmd-spell.h \ cmd-action/cmd-travel.cpp cmd-action/cmd-travel.h \ cmd-action/cmd-tunnel.cpp cmd-action/cmd-tunnel.h \ \ cmd-building/cmd-building.cpp cmd-building/cmd-building.h \ cmd-building/cmd-inn.cpp cmd-building/cmd-inn.h \ \ cmd-io/cmd-autopick.cpp cmd-io/cmd-autopick.h \ cmd-io/cmd-diary.cpp cmd-io/cmd-diary.h \ cmd-io/cmd-dump.cpp cmd-io/cmd-dump.h \ cmd-io/cmd-floor.cpp cmd-io/cmd-floor.h \ cmd-io/cmd-gameoption.cpp cmd-io/cmd-gameoption.h \ cmd-io/cmd-help.cpp cmd-io/cmd-help.h \ cmd-io/cmd-knowledge.cpp cmd-io/cmd-knowledge.h \ cmd-io/cmd-lore.cpp cmd-io/cmd-lore.h \ cmd-io/cmd-macro.cpp cmd-io/cmd-macro.h \ cmd-io/cmd-menu-content-table.cpp cmd-io/cmd-menu-content-table.h \ cmd-io/cmd-process-screen.cpp cmd-io/cmd-process-screen.h \ cmd-io/cmd-save.cpp cmd-io/cmd-save.h \ cmd-io/diary-subtitle-table.cpp cmd-io/diary-subtitle-table.h \ cmd-io/feeling-table.cpp cmd-io/feeling-table.h \ cmd-io/macro-util.cpp cmd-io/macro-util.h \ \ cmd-item/cmd-destroy.cpp cmd-item/cmd-destroy.h \ cmd-item/cmd-eat.cpp cmd-item/cmd-eat.h \ cmd-item/cmd-equipment.cpp cmd-item/cmd-equipment.h \ cmd-item/cmd-item.cpp cmd-item/cmd-item.h \ cmd-item/cmd-magiceat.cpp cmd-item/cmd-magiceat.h \ cmd-item/cmd-quaff.cpp cmd-item/cmd-quaff.h \ cmd-item/cmd-read.cpp cmd-item/cmd-read.h \ cmd-item/cmd-refill.cpp cmd-item/cmd-refill.h \ cmd-item/cmd-throw.cpp cmd-item/cmd-throw.h \ cmd-item/cmd-usestaff.cpp cmd-item/cmd-usestaff.h \ cmd-item/cmd-zaprod.cpp cmd-item/cmd-zaprod.h \ cmd-item/cmd-zapwand.cpp cmd-item/cmd-zapwand.h \ \ cmd-visual/cmd-draw.cpp cmd-visual/cmd-draw.h \ cmd-visual/cmd-map.cpp cmd-visual/cmd-map.h \ cmd-visual/cmd-visuals.cpp cmd-visual/cmd-visuals.h \ \ combat/attack-power-table.cpp combat/attack-power-table.h \ combat/aura-counterattack.cpp combat/aura-counterattack.h \ combat/hallucination-attacks-table.cpp combat/hallucination-attacks-table.h \ combat/martial-arts-table.cpp combat/martial-arts-table.h \ combat/attack-accuracy.cpp combat/attack-accuracy.h \ combat/slaying.cpp combat/slaying.h \ combat/combat-options-type.h \ combat/attack-criticality.cpp combat/attack-criticality.h \ combat/shoot.cpp combat/shoot.h \ \ core/asking-player.cpp core/asking-player.h \ core/disturbance.cpp core/disturbance.h \ core/game-closer.cpp core/game-closer.h \ core/game-play.cpp core/game-play.h \ core/magic-effects-timeout-reducer.cpp core/magic-effects-timeout-reducer.h \ core/object-compressor.cpp core/object-compressor.h \ core/player-processor.cpp core/player-processor.h \ core/score-util.cpp core/score-util.h \ core/scores.cpp core/scores.h \ core/show-file.cpp core/show-file.h \ core/special-internal-keys.h \ core/speed-table.cpp core/speed-table.h \ core/stuff-handler.cpp core/stuff-handler.h \ core/turn-compensator.cpp core/turn-compensator.h \ core/visuals-reseter.cpp core/visuals-reseter.h \ core/window-redrawer.cpp core/window-redrawer.h \ \ dungeon/dungeon-flag-mask.h \ dungeon/dungeon-flag-types.h \ dungeon/dungeon-processor.cpp dungeon/dungeon-processor.h \ dungeon/quest.h dungeon/quest.cpp \ dungeon/quest-completion-checker.cpp dungeon/quest-completion-checker.h \ dungeon/quest-monster-placer.cpp dungeon/quest-monster-placer.h \ \ effect/attribute-types.h \ effect/effect-feature.cpp effect/effect-feature.h \ effect/effect-item.cpp effect/effect-item.h \ effect/spells-effect-util.cpp effect/spells-effect-util.h \ effect/effect-player.cpp effect/effect-player.h \ effect/effect-monster.cpp effect/effect-monster.h \ effect/effect-monster-curse.cpp effect/effect-monster-curse.h \ effect/effect-monster-util.cpp effect/effect-monster-util.h \ effect/effect-monster-resist-hurt.cpp effect/effect-monster-resist-hurt.h \ effect/effect-monster-psi.cpp effect/effect-monster-psi.h \ effect/effect-monster-oldies.cpp effect/effect-monster-oldies.h \ effect/effect-monster-charm.cpp effect/effect-monster-charm.h \ effect/effect-monster-lite-dark.cpp effect/effect-monster-lite-dark.h \ effect/effect-monster-evil.cpp effect/effect-monster-evil.h \ effect/effect-monster-spirit.cpp effect/effect-monster-spirit.h \ effect/effect-monster-switcher.cpp effect/effect-monster-switcher.h \ effect/effect-player-resist-hurt.cpp effect/effect-player-resist-hurt.h \ effect/effect-player-oldies.cpp effect/effect-player-oldies.h \ effect/effect-player-curse.cpp effect/effect-player-curse.h \ effect/effect-player-spirit.cpp effect/effect-player-spirit.h \ effect/effect-player-switcher.cpp effect/effect-player-switcher.h \ effect/effect-processor.cpp effect/effect-processor.h \ effect/effect-characteristics.h \ \ external-lib/include-json.h \ external-lib/json.hpp \ \ flavor/flag-inscriptions-table.cpp flavor/flag-inscriptions-table.h \ flavor/flavor-describer.cpp flavor/flavor-describer.h \ flavor/flavor-util.cpp flavor/flavor-util.h \ flavor/named-item-describer.cpp flavor/named-item-describer.h \ flavor/object-flavor-types.h \ flavor/object-flavor.cpp flavor/object-flavor.h \ flavor/tval-description-switcher.cpp flavor/tval-description-switcher.h \ \ floor/cave.cpp floor/cave.h \ floor/cave-generator.cpp floor/cave-generator.h \ floor/dungeon-tunnel-util.cpp floor/dungeon-tunnel-util.h \ floor/fixed-map-generator.cpp floor/fixed-map-generator.h \ floor/floor-allocation-types.h \ floor/floor-base-definitions.h \ floor/floor-changer.cpp floor/floor-changer.h \ floor/floor-events.cpp floor/floor-events.h \ floor/floor-generator-util.h \ floor/floor-generator.cpp floor/floor-generator.h \ floor/floor-leaver.cpp floor/floor-leaver.h \ floor/floor-mode-changer.cpp floor/floor-mode-changer.h \ floor/floor-object.cpp floor/floor-object.h \ floor/floor-save.cpp floor/floor-save.h \ floor/floor-save-util.cpp floor/floor-save-util.h \ floor/floor-streams.cpp floor/floor-streams.h \ floor/floor-town.h floor/floor-town.cpp \ floor/floor-util.cpp floor/floor-util.h \ floor/geometry.cpp floor/geometry.h \ floor/line-of-sight.cpp floor/line-of-sight.h \ floor/object-allocator.cpp floor/object-allocator.h \ floor/object-scanner.cpp floor/object-scanner.h \ floor/pattern-walk.cpp floor/pattern-walk.h \ floor/tunnel-generator.cpp floor/tunnel-generator.h \ floor/wild.h floor/wild.cpp \ \ game-option/auto-destruction-options.cpp game-option/auto-destruction-options.h \ game-option/birth-options.cpp game-option/birth-options.h \ game-option/cheat-options.cpp game-option/cheat-options.h \ game-option/cheat-types.h \ game-option/disturbance-options.cpp game-option/disturbance-options.h \ game-option/game-play-options.cpp game-option/game-play-options.h \ game-option/input-options.cpp game-option/input-options.h \ game-option/keymap-directory-getter.cpp game-option/keymap-directory-getter.h \ game-option/map-screen-options.cpp game-option/map-screen-options.h \ game-option/option-flags.cpp game-option/option-flags.h \ game-option/option-types-table.cpp game-option/option-types-table.h \ game-option/play-record-options.cpp game-option/play-record-options.h \ game-option/runtime-arguments.cpp game-option/runtime-arguments.h \ game-option/special-options.cpp game-option/special-options.h \ game-option/text-display-options.cpp game-option/text-display-options.h \ \ grid/door.cpp grid/door.h \ grid/feature-action-flags.cpp grid/feature-action-flags.h \ grid/feature-flag-types.h \ grid/feature-generator.cpp grid/feature-generator.h \ grid/feature.cpp grid/feature.h \ grid/grid.cpp grid/grid.h \ grid/lighting-colors-table.cpp grid/lighting-colors-table.h \ grid/object-placer.cpp grid/object-placer.h \ grid/stair.cpp grid/stair.h \ grid/trap.cpp grid/trap.h \ \ hpmp/hp-mp-processor.cpp hpmp/hp-mp-processor.h \ hpmp/hp-mp-regenerator.cpp hpmp/hp-mp-regenerator.h \ \ info-reader/artifact-reader.cpp info-reader/artifact-reader.h \ info-reader/baseitem-reader.cpp info-reader/baseitem-reader.h \ info-reader/baseitem-tokens-table.cpp info-reader/baseitem-tokens-table.h \ info-reader/dungeon-info-tokens-table.cpp info-reader/dungeon-info-tokens-table.h \ info-reader/dungeon-reader.cpp info-reader/dungeon-reader.h \ info-reader/ego-reader.cpp info-reader/ego-reader.h \ info-reader/feature-info-tokens-table.cpp info-reader/feature-info-tokens-table.h \ info-reader/feature-reader.cpp info-reader/feature-reader.h \ info-reader/fixed-map-parser.cpp info-reader/fixed-map-parser.h \ info-reader/general-parser.cpp info-reader/general-parser.h \ info-reader/info-reader-util.cpp info-reader/info-reader-util.h \ info-reader/magic-reader.cpp info-reader/magic-reader.h \ info-reader/parse-error-types.h \ info-reader/race-info-tokens-table.cpp info-reader/race-info-tokens-table.h \ info-reader/race-reader.cpp info-reader/race-reader.h \ info-reader/random-grid-effect-types.h \ info-reader/skill-reader.cpp info-reader/skill-reader.h \ info-reader/vault-reader.cpp info-reader/vault-reader.h \ \ inventory/floor-item-getter.cpp inventory/floor-item-getter.h \ inventory/inventory-curse.cpp inventory/inventory-curse.h \ inventory/inventory-damage.cpp inventory/inventory-damage.h \ inventory/inventory-describer.cpp inventory/inventory-describer.h \ inventory/inventory-object.cpp inventory/inventory-object.h \ inventory/inventory-slot-types.h \ inventory/inventory-util.cpp inventory/inventory-util.h \ inventory/item-getter.cpp inventory/item-getter.h \ inventory/item-selection-util.cpp inventory/item-selection-util.h \ inventory/pack-overflow.cpp inventory/pack-overflow.h \ inventory/player-inventory.cpp inventory/player-inventory.h \ inventory/recharge-processor.cpp inventory/recharge-processor.h \ \ io/command-repeater.cpp io/command-repeater.h \ io/cursor.cpp io/cursor.h \ io/exit-panic.cpp io/exit-panic.h \ io/files-util.cpp io/files-util.h \ io/gf-descriptions.cpp io/gf-descriptions.h \ io/input-key-acceptor.cpp io/input-key-acceptor.h \ io/input-key-processor.cpp io/input-key-processor.h \ io/input-key-requester.cpp io/input-key-requester.h \ io/interpret-pref-file.cpp io/interpret-pref-file.h \ io/mutations-dump.cpp io/mutations-dump.h \ io/pref-file-expressor.cpp io/pref-file-expressor.h \ io/read-pref-file.cpp io/read-pref-file.h \ io/record-play-movie.cpp io/record-play-movie.h \ io/report.cpp io/report.h \ io/screen-util.cpp io/screen-util.h \ io/signal-handlers.cpp io/signal-handlers.h \ io/tokenizer.cpp io/tokenizer.h \ io/uid-checker.cpp io/uid-checker.h \ io/write-diary.cpp io/write-diary.h \ \ io-dump/character-dump.cpp io-dump/character-dump.h \ io-dump/dump-remover.cpp io-dump/dump-remover.h \ io-dump/dump-util.cpp io-dump/dump-util.h \ io-dump/player-status-dump.cpp io-dump/player-status-dump.h \ io-dump/random-art-info-dumper.cpp io-dump/random-art-info-dumper.h \ io-dump/special-class-dump.cpp io-dump/special-class-dump.h \ \ item-info/flavor-initializer.cpp item-info/flavor-initializer.h \ \ knowledge/knowledge-autopick.cpp knowledge/knowledge-autopick.h \ knowledge/knowledge-experiences.cpp knowledge/knowledge-experiences.h \ knowledge/knowledge-features.cpp knowledge/knowledge-features.h \ knowledge/knowledge-inventory.cpp knowledge/knowledge-inventory.h \ knowledge/knowledge-items.cpp knowledge/knowledge-items.h \ knowledge/knowledge-monsters.cpp knowledge/knowledge-monsters.h \ knowledge/knowledge-mutations.cpp knowledge/knowledge-mutations.h \ knowledge/knowledge-uniques.cpp knowledge/knowledge-uniques.h \ knowledge/knowledge-self.cpp knowledge/knowledge-self.h \ knowledge/knowledge-quests.cpp knowledge/knowledge-quests.h \ knowledge/lighting-level-table.cpp knowledge/lighting-level-table.h \ knowledge/monster-group-table.cpp knowledge/monster-group-table.h \ knowledge/object-group-table.cpp knowledge/object-group-table.h \ \ load/angband-version-comparer.cpp load/angband-version-comparer.h \ load/birth-loader.cpp load/birth-loader.h \ load/dummy-loader.cpp load/dummy-loader.h \ load/dungeon-loader.cpp load/dungeon-loader.h \ load/extra-loader.cpp load/extra-loader.h \ load/floor-loader.cpp load/floor-loader.h \ load/info-loader.cpp load/info-loader.h \ load/inventory-loader.cpp load/inventory-loader.h \ load/old-feature-types.h \ load/load-util.cpp load/load-util.h \ load/load-zangband.cpp load/load-zangband.h \ load/quest-loader.cpp load/quest-loader.h \ load/load.cpp load/load.h \ load/lore-loader.cpp load/lore-loader.h \ load/option-loader.cpp load/option-loader.h \ load/player-attack-loader.cpp load/player-attack-loader.h \ load/player-class-specific-data-loader.cpp load/player-class-specific-data-loader.h \ load/player-info-loader.cpp load/player-info-loader.h \ load/savedata-old-flag-types.h \ load/store-loader.cpp load/store-loader.h \ load/world-loader.cpp load/world-loader.h \ \ load/item/item-loader-base.cpp load/item/item-loader-base.h \ load/item/item-loader-factory.cpp load/item/item-loader-factory.h \ load/item/item-loader-version-types.h \ \ load/monster/monster-loader-base.h \ load/monster/monster-loader-factory.cpp load/monster/monster-loader-factory.h \ load/monster/monster-loader-version-types.h \ \ load/old/item-flag-types-savefile50.h \ load/old/item-loader-savefile50.cpp load/old/item-loader-savefile50.h \ load/old/load-v1-5-0.cpp load/old/load-v1-5-0.h \ load/old/load-v1-7-0.cpp load/old/load-v1-7-0.h \ load/old/monster-flag-types-savefile50.h \ load/old/monster-loader-savefile50.cpp load/old/monster-loader-savefile50.h \ \ locale/english.cpp locale/english.h \ locale/japanese.cpp locale/japanese.h \ locale/utf-8.cpp locale/utf-8.h \ locale/language-switcher.h \ \ lore/combat-types-setter.cpp lore/combat-types-setter.h \ lore/lore-calculator.cpp lore/lore-calculator.h \ lore/lore-store.cpp lore/lore-store.h \ lore/lore-util.cpp lore/lore-util.h \ lore/magic-types-setter.cpp lore/magic-types-setter.h \ lore/monster-lore.cpp lore/monster-lore.h \ \ main.cpp main-x11.cpp main-gcu.cpp \ \ main/angband-headers.cpp main/angband-headers.h \ main/angband-initializer.cpp main/angband-initializer.h \ main/game-data-initializer.cpp main/game-data-initializer.h \ main/info-initializer.cpp main/info-initializer.h \ main/init-error-messages-table.cpp main/init-error-messages-table.h \ main/music-definitions-table.cpp main/music-definitions-table.h \ main/scene-table.cpp main/scene-table.h \ main/scene-table-floor.cpp main/scene-table-floor.h \ main/scene-table-monster.cpp main/scene-table-monster.h \ main/sound-definitions-table.cpp main/sound-definitions-table.h \ main/sound-of-music.cpp main/sound-of-music.h \ \ main-unix/unix-user-ids.cpp main-unix/unix-user-ids.h \ main-unix/x11-gamma-builder.cpp main-unix/x11-gamma-builder.h \ main-unix/x11-type-string.cpp main-unix/x11-type-string.h \ \ market/arena-info-table.cpp market/arena-info-table.h \ market/building-initializer.cpp market/building-initializer.h \ market/building-util.cpp market/building-util.h \ market/play-gamble.cpp market/play-gamble.h \ market/poker.cpp market/poker.h \ market/arena.cpp market/arena.h \ market/bounty-prize-table.cpp market/bounty-prize-table.h \ market/bounty-type-definition.h \ market/bounty.cpp market/bounty.h \ market/building-recharger.cpp market/building-recharger.h \ market/building-quest.cpp market/building-quest.h \ market/building-service.cpp market/building-service.h \ market/building-craft-weapon.cpp market/building-craft-weapon.h \ market/building-craft-armor.cpp market/building-craft-armor.h \ market/building-craft-fix.cpp market/building-craft-fix.h \ market/building-monster.cpp market/building-monster.h \ market/building-enchanter.cpp market/building-enchanter.h \ market/building-actions-table.h \ \ melee/monster-attack-monster.cpp melee/monster-attack-monster.h \ melee/melee-postprocess.cpp melee/melee-postprocess.h \ melee/melee-spell.cpp melee/melee-spell.h \ melee/melee-spell-flags-checker.cpp melee/melee-spell-flags-checker.h \ melee/melee-spell-util.cpp melee/melee-spell-util.h \ melee/melee-switcher.cpp melee/melee-switcher.h \ melee/melee-util.cpp melee/melee-util.h \ \ mind/drs-types.h \ mind/mind-archer.cpp mind/mind-archer.h \ mind/mind-berserker.cpp mind/mind-berserker.h \ mind/mind-blue-mage.cpp mind/mind-blue-mage.h \ mind/mind-cavalry.cpp mind/mind-cavalry.h \ mind/mind-chaos-warrior.cpp mind/mind-chaos-warrior.h \ mind/mind-elementalist.cpp mind/mind-elementalist.h \ mind/mind-explanations-table.cpp mind/mind-explanations-table.h \ mind/mind-force-trainer.cpp mind/mind-force-trainer.h \ mind/mind-info.cpp mind/mind-info.h \ mind/mind-hobbit.cpp mind/mind-hobbit.h \ mind/mind-mage.cpp mind/mind-mage.h \ mind/mind-magic-eater.cpp mind/mind-magic-eater.h \ mind/mind-magic-resistance.cpp mind/mind-magic-resistance.h \ mind/mind-mindcrafter.cpp mind/mind-mindcrafter.h \ mind/mind-mirror-master.cpp mind/mind-mirror-master.h \ mind/mind-monk.cpp mind/mind-monk.h \ mind/mind-ninja.cpp mind/mind-ninja.h \ mind/mind-numbers.h \ mind/mind-power-getter.cpp mind/mind-power-getter.h \ mind/mind-priest.cpp mind/mind-priest.h \ mind/mind-samurai.cpp mind/mind-samurai.h \ mind/mind-sniper.cpp mind/mind-sniper.h \ mind/mind-types.h \ mind/mind-warrior.cpp mind/mind-warrior.h \ mind/mind-warrior-mage.cpp mind/mind-warrior-mage.h \ mind/mind-weaponsmith.cpp mind/mind-weaponsmith.h \ mind/monk-attack.cpp mind/monk-attack.h \ mind/snipe-types.h \ mind/stances-table.cpp mind/stances-table.h \ \ monster/horror-descriptions.cpp monster/horror-descriptions.h \ monster/monster-compaction.cpp monster/monster-compaction.h \ monster/monster-damage.cpp monster/monster-damage.h \ monster/monster-describer.cpp monster/monster-describer.h \ monster/monster-description-types.h \ monster/monster-flag-types.h \ monster/monster-info.cpp monster/monster-info.h \ monster/monster-list.cpp monster/monster-list.h \ monster/monster-pain-describer.cpp monster/monster-pain-describer.h \ monster/monster-processor.cpp monster/monster-processor.h \ monster/monster-processor-util.cpp monster/monster-processor-util.h \ monster/monster-timed-effect-types.h \ monster/smart-learn-types.h \ monster/monster-status.cpp monster/monster-status.h \ monster/monster-status-setter.cpp monster/monster-status-setter.h \ monster/monster-update.cpp monster/monster-update.h \ monster/monster-util.cpp monster/monster-util.h \ \ monster-attack/insults-moans.cpp monster-attack/insults-moans.h \ monster-attack/monster-attack-describer.cpp monster-attack/monster-attack-describer.h \ monster-attack/monster-attack-effect.h \ monster-attack/monster-attack-lose.cpp monster-attack/monster-attack-lose.h \ monster-attack/monster-attack-player.cpp monster-attack/monster-attack-player.h \ monster-attack/monster-attack-processor.cpp monster-attack/monster-attack-processor.h \ monster-attack/monster-attack-status.cpp monster-attack/monster-attack-status.h \ monster-attack/monster-attack-switcher.cpp monster-attack/monster-attack-switcher.h \ monster-attack/monster-attack-table.cpp monster-attack/monster-attack-table.h \ monster-attack/monster-eating.cpp monster-attack/monster-eating.h \ \ monster-floor/monster-death.cpp monster-floor/monster-death.h \ monster-floor/monster-death-util.cpp monster-floor/monster-death-util.h \ monster-floor/monster-direction.cpp monster-floor/monster-direction.h \ monster-floor/monster-dist-offsets.cpp monster-floor/monster-dist-offsets.h \ monster-floor/monster-generator.cpp monster-floor/monster-generator.h \ monster-floor/monster-move.cpp monster-floor/monster-move.h \ monster-floor/monster-object.cpp monster-floor/monster-object.h \ monster-floor/monster-remover.cpp monster-floor/monster-remover.h \ monster-floor/monster-runaway.cpp monster-floor/monster-runaway.h \ monster-floor/monster-safety-hiding.cpp monster-floor/monster-safety-hiding.h \ monster-floor/monster-summon.cpp monster-floor/monster-summon.h \ monster-floor/monster-sweep-grid.cpp monster-floor/monster-sweep-grid.h \ monster-floor/monster-lite.cpp monster-floor/monster-lite.h \ monster-floor/monster-lite-util.cpp monster-floor/monster-lite-util.h \ monster-floor/one-monster-placer.cpp monster-floor/one-monster-placer.h \ monster-floor/place-monster-types.h \ monster-floor/quantum-effect.cpp monster-floor/quantum-effect.h \ monster-floor/special-death-switcher.cpp monster-floor/special-death-switcher.h \ \ monster-race/monster-aura-types.h \ monster-race/monster-kind-mask.cpp monster-race/monster-kind-mask.h \ monster-race/monster-race.cpp monster-race/monster-race.h \ monster-race/monster-race-hook.cpp monster-race/monster-race-hook.h \ monster-race/race-ability-flags.h \ monster-race/race-ability-mask.cpp monster-race/race-ability-mask.h \ monster-race/race-behavior-flags.h \ monster-race/race-brightness-flags.h \ monster-race/race-brightness-mask.h monster-race/race-brightness-mask.cpp \ monster-race/race-drop-flags.h \ monster-race/race-feature-flags.h \ monster-race/race-flags-resistance.h \ monster-race/race-indice-types.h \ monster-race/race-kind-flags.h \ monster-race/race-misc-flags.h \ monster-race/race-population-flags.h \ monster-race/race-resistance-mask.cpp monster-race/race-resistance-mask.h \ monster-race/race-sex-const.cpp monster-race/race-sex-const.h \ monster-race/race-speak-flags.h \ monster-race/race-special-flags.h \ monster-race/race-visual-flags.h \ monster-race/race-wilderness-flags.h \ \ mspell/assign-monster-spell.cpp mspell/assign-monster-spell.h \ mspell/element-resistance-checker.cpp mspell/element-resistance-checker.h \ mspell/high-resistance-checker.cpp mspell/high-resistance-checker.h \ mspell/improper-mspell-remover.cpp mspell/improper-mspell-remover.h \ mspell/monster-power-table.cpp mspell/monster-power-table.h \ mspell/mspell-attack.cpp mspell/mspell-attack.h \ mspell/mspell-attack-util.cpp mspell/mspell-attack-util.h \ mspell/mspell-checker.cpp mspell/mspell-checker.h \ mspell/mspell-damage-calculator.cpp mspell/mspell-damage-calculator.h \ mspell/mspell-data.cpp mspell/mspell-data.h \ mspell/mspell-dispel.cpp mspell/mspell-dispel.h \ mspell/mspell-floor.cpp mspell/mspell-floor.h \ mspell/mspell-judgement.cpp mspell/mspell-judgement.h \ mspell/mspell-learn-checker.cpp mspell/mspell-learn-checker.h \ mspell/mspell-lite.cpp mspell/mspell-lite.h \ mspell/mspell-result.h \ mspell/mspell-special.cpp mspell/mspell-special.h \ mspell/mspell-summon.cpp mspell/mspell-summon.h \ mspell/mspell-status.cpp mspell/mspell-status.h \ mspell/mspell-selector.cpp mspell/mspell-selector.h \ mspell/mspell-util.cpp mspell/mspell-util.h \ mspell/smart-mspell-util.cpp mspell/smart-mspell-util.h \ mspell/specified-summon.cpp mspell/specified-summon.h \ mspell/summon-checker.cpp mspell/summon-checker.h \ \ mspell/mspell-attack/abstract-mspell.cpp mspell/mspell-attack/abstract-mspell.h \ mspell/mspell-attack/mspell-ball.cpp mspell/mspell-attack/mspell-ball.h \ mspell/mspell-attack/mspell-bolt.cpp mspell/mspell-attack/mspell-bolt.h \ mspell/mspell-attack/mspell-breath.cpp mspell/mspell-attack/mspell-breath.h \ mspell/mspell-attack/mspell-curse.cpp mspell/mspell-attack/mspell-curse.h \ mspell/mspell-attack/mspell-particularity.cpp mspell/mspell-attack/mspell-particularity.h \ \ mutation/gain-mutation-switcher.cpp mutation/gain-mutation-switcher.h \ mutation/lose-mutation-switcher.cpp mutation/lose-mutation-switcher.h \ mutation/mutation-calculator.cpp mutation/mutation-calculator.h \ mutation/mutation-investor-remover.cpp mutation/mutation-investor-remover.h \ mutation/mutation-util.cpp mutation/mutation-util.h \ mutation/mutation-flag-types.h \ mutation/mutation-processor.cpp mutation/mutation-processor.h \ mutation/mutation-techniques.cpp mutation/mutation-techniques.h \ \ net/curl-easy-session.cpp net/curl-easy-session.h \ net/curl-slist.cpp net/curl-slist.h \ net/http-client.cpp net/http-client.h \ net/report-error.cpp net/report-error.h \ \ object/item-tester-hooker.cpp object/item-tester-hooker.h \ object/object-broken.cpp object/object-broken.h \ object/object-index-list.cpp object/object-index-list.h \ object/object-info.cpp object/object-info.h \ object/object-kind-hook.cpp object/object-kind-hook.h \ object/object-stack.cpp object/object-stack.h \ object/object-value.cpp object/object-value.h \ object/object-value-calc.cpp object/object-value-calc.h \ object/lite-processor.cpp object/lite-processor.h \ object/tval-types.h \ object/warning.cpp object/warning.h \ object/object-mark-types.h \ object/item-use-flags.h \ \ object-activation/activation-bolt-ball.cpp object-activation/activation-bolt-ball.h \ object-activation/activation-breath.cpp object-activation/activation-breath.h \ object-activation/activation-charm.cpp object-activation/activation-charm.h \ object-activation/activation-genocide.cpp object-activation/activation-genocide.h \ object-activation/activation-others.cpp object-activation/activation-others.h \ object-activation/activation-resistance.cpp object-activation/activation-resistance.h \ object-activation/activation-switcher.cpp object-activation/activation-switcher.h \ object-activation/activation-teleport.cpp object-activation/activation-teleport.h \ object-activation/activation-util.cpp object-activation/activation-util.h \ \ object-enchant/activation-info-table.cpp object-enchant/activation-info-table.h \ object-enchant/dragon-breaths-table.cpp object-enchant/dragon-breaths-table.h \ object-enchant/enchanter-base.h \ object-enchant/enchanter-factory.cpp object-enchant/enchanter-factory.h \ object-enchant/item-magic-applier.cpp object-enchant/item-magic-applier.h \ object-enchant/object-boost.cpp object-enchant/object-boost.h \ object-enchant/object-curse.cpp object-enchant/object-curse.h \ object-enchant/object-ego.cpp object-enchant/object-ego.h \ object-enchant/item-apply-magic.h object-enchant/item-feeling.h \ object-enchant/old-ego-extra-values.h object-enchant/special-object-flags.h \ object-enchant/tr-flags.h \ object-enchant/tr-types.h object-enchant/trc-types.h \ object-enchant/trg-types.h \ object-enchant/vorpal-weapon.cpp object-enchant/vorpal-weapon.h \ \ object-enchant/others/apply-magic-amulet.cpp object-enchant/others/apply-magic-amulet.h \ object-enchant/others/apply-magic-lite.cpp object-enchant/others/apply-magic-lite.h \ object-enchant/others/apply-magic-ring.cpp object-enchant/others/apply-magic-ring.h \ object-enchant/others/apply-magic-others.cpp object-enchant/others/apply-magic-others.h \ \ object-enchant/protector/abstract-protector-enchanter.cpp object-enchant/protector/abstract-protector-enchanter.h \ object-enchant/protector/apply-magic-armor.cpp object-enchant/protector/apply-magic-armor.h \ object-enchant/protector/apply-magic-boots.cpp object-enchant/protector/apply-magic-boots.h \ object-enchant/protector/apply-magic-cloak.cpp object-enchant/protector/apply-magic-cloak.h \ object-enchant/protector/apply-magic-crown.cpp object-enchant/protector/apply-magic-crown.h \ object-enchant/protector/apply-magic-dragon-armor.cpp object-enchant/protector/apply-magic-dragon-armor.h \ object-enchant/protector/apply-magic-gloves.cpp object-enchant/protector/apply-magic-gloves.h \ object-enchant/protector/apply-magic-hard-armor.cpp object-enchant/protector/apply-magic-hard-armor.h \ object-enchant/protector/apply-magic-helm.cpp object-enchant/protector/apply-magic-helm.h \ object-enchant/protector/apply-magic-shield.cpp object-enchant/protector/apply-magic-shield.h \ object-enchant/protector/apply-magic-soft-armor.cpp object-enchant/protector/apply-magic-soft-armor.h \ \ object-enchant/weapon/abstract-weapon-enchanter.cpp object-enchant/weapon/abstract-weapon-enchanter.h \ object-enchant/weapon/apply-magic-arrow.cpp object-enchant/weapon/apply-magic-arrow.h \ object-enchant/weapon/apply-magic-bow.cpp object-enchant/weapon/apply-magic-bow.h \ object-enchant/weapon/apply-magic-digging.cpp object-enchant/weapon/apply-magic-digging.h \ object-enchant/weapon/apply-magic-hafted.cpp object-enchant/weapon/apply-magic-hafted.h \ object-enchant/weapon/apply-magic-polearm.cpp object-enchant/weapon/apply-magic-polearm.h \ object-enchant/weapon/apply-magic-sword.cpp object-enchant/weapon/apply-magic-sword.h \ object-enchant/weapon/melee-weapon-enchanter.cpp object-enchant/weapon/melee-weapon-enchanter.h \ \ object-hook/hook-armor.cpp object-hook/hook-armor.h \ object-hook/hook-expendable.cpp object-hook/hook-expendable.h \ object-hook/hook-magic.cpp object-hook/hook-magic.h \ object-hook/hook-perception.cpp object-hook/hook-perception.h \ object-hook/hook-quest.cpp object-hook/hook-quest.h \ object-hook/hook-weapon.cpp object-hook/hook-weapon.h \ \ object-use/item-use-checker.cpp object-use/item-use-checker.h \ object-use/throw-execution.cpp object-use/throw-execution.h \ object-use/use-execution.cpp object-use/use-execution.h \ object-use/zaprod-execution.cpp object-use/zaprod-execution.h \ object-use/zapwand-execution.cpp object-use/zapwand-execution.h \ \ object-use/quaff/quaff-effects.cpp object-use/quaff/quaff-effects.h \ object-use/quaff/quaff-execution.cpp object-use/quaff/quaff-execution.h \ \ object-use/read/read-execution.cpp object-use/read/read-execution.h \ object-use/read/gbh-shirt-read-executor.cpp object-use/read/gbh-shirt-read-executor.h \ object-use/read/parchment-read-executor.cpp object-use/read/parchment-read-executor.h \ object-use/read/read-executor-base.h \ object-use/read/read-executor-factory.cpp object-use/read/read-executor-factory.h \ object-use/read/ring-power-read-executor.cpp object-use/read/ring-power-read-executor.h \ object-use/read/scroll-read-executor.cpp object-use/read/scroll-read-executor.h \ \ perception/identification.cpp perception/identification.h \ perception/object-perception.cpp perception/object-perception.h \ perception/simple-perception.cpp perception/simple-perception.h \ \ pet/pet-fall-off.cpp pet/pet-fall-off.h \ pet/pet-util.cpp pet/pet-util.h \ \ player/attack-defense-types.h \ player/eldritch-horror.cpp player/eldritch-horror.h \ player/patron.cpp player/patron.h \ player/process-death.cpp player/process-death.h \ player/process-name.cpp player/process-name.h \ player/race-info-table.cpp player/race-info-table.h \ player/race-resistances.cpp player/race-resistances.h \ player/permanent-resistances.cpp player/permanent-resistances.h \ player/temporary-resistances.cpp player/temporary-resistances.h \ player/digestion-processor.cpp player/digestion-processor.h \ player/player-damage.cpp player/player-damage.h \ player/player-move.cpp player/player-move.h \ player/player-personality.cpp player/player-personality.h \ player/player-realm.cpp player/player-realm.h \ player/player-skill.cpp player/player-skill.h \ player/player-status.cpp player/player-status.h \ player/player-status-flags.cpp player/player-status-flags.h \ player/player-status-table.cpp player/player-status-table.h \ player/player-status-resist.cpp player/player-status-resist.h \ player/player-personality-types.h \ player/player-sex.cpp player/player-sex.h \ player/player-view.cpp player/player-view.h \ player/special-defense-types.h \ \ player-ability/player-ability-types.h \ player-ability/player-charisma.cpp player-ability/player-charisma.h \ player-ability/player-constitution.cpp player-ability/player-constitution.h \ player-ability/player-dexterity.cpp player-ability/player-dexterity.h \ player-ability/player-intelligence.cpp player-ability/player-intelligence.h \ player-ability/player-strength.cpp player-ability/player-strength.h \ player-ability/player-wisdom.cpp player-ability/player-wisdom.h \ \ player-attack/attack-chaos-effect.cpp player-attack/attack-chaos-effect.h \ player-attack/blood-sucking-processor.cpp player-attack/blood-sucking-processor.h \ player-attack/player-attack.cpp player-attack/player-attack.h \ \ player-base/player-class.cpp player-base/player-class.h \ player-base/player-race.cpp player-base/player-race.h \ \ player-info/alignment.cpp player-info/alignment.h \ player-info/bard-data-type.h \ player-info/base-status-info.cpp player-info/base-status-info.h \ player-info/bluemage-data-type.h \ player-info/body-improvement-info.cpp player-info/body-improvement-info.h \ player-info/class-ability-info.cpp player-info/class-ability-info.h \ player-info/class-types.h \ player-info/class-info.cpp player-info/class-info.h \ player-info/class-specific-data.h \ player-info/equipment-info.cpp player-info/equipment-info.h \ player-info/force-trainer-data-type.h \ player-info/magic-eater-data-type.cpp player-info/magic-eater-data-type.h \ player-info/mane-data-type.h \ player-info/mimic-info-table.cpp player-info/mimic-info-table.h \ player-info/monk-data-type.h \ player-info/mutation-info.cpp player-info/mutation-info.h \ player-info/ninja-data-type.h \ player-info/race-ability-info.cpp player-info/race-ability-info.h \ player-info/race-info.cpp player-info/race-info.h \ player-info/race-types.h \ player-info/resistance-info.cpp player-info/resistance-info.h \ player-info/samurai-data-type.h \ player-info/self-info.cpp player-info/self-info.h \ player-info/self-info-util.cpp player-info/self-info-util.h \ player-info/smith-data-type.h \ player-info/sniper-data-type.h \ player-info/spell-hex-data-type.h \ player-info/weapon-effect-info.cpp player-info/weapon-effect-info.h \ \ player-status/player-hand-types.h \ player-status/player-infravision.cpp player-status/player-infravision.h \ player-status/player-basic-statistics.cpp player-status/player-basic-statistics.h \ player-status/player-energy.cpp player-status/player-energy.h \ player-status/player-speed.cpp player-status/player-speed.h \ player-status/player-status-base.cpp player-status/player-status-base.h \ player-status/player-stealth.cpp player-status/player-stealth.h \ \ racial/class-racial-switcher.cpp racial/class-racial-switcher.h \ racial/mutation-racial-selector.cpp racial/mutation-racial-selector.h \ racial/race-racial-command-setter.cpp racial/race-racial-command-setter.h \ racial/racial-android.cpp racial/racial-android.h \ racial/racial-balrog.cpp racial/racial-balrog.h \ racial/racial-draconian.cpp racial/racial-draconian.h \ racial/racial-kutar.cpp racial/racial-kutar.h \ racial/racial-switcher.cpp racial/racial-switcher.h \ racial/racial-util.cpp racial/racial-util.h \ racial/racial-vampire.cpp racial/racial-vampire.h \ \ realm/realm-arcane.cpp realm/realm-arcane.h \ realm/realm-chaos.cpp realm/realm-chaos.h \ realm/realm-craft.cpp realm/realm-craft.h \ realm/realm-crusade.cpp realm/realm-crusade.h \ realm/realm-demon.cpp realm/realm-demon.h \ realm/realm-death.cpp realm/realm-death.h \ realm/realm-hex.cpp realm/realm-hex.h \ realm/realm-hex-numbers.h \ realm/realm-hissatsu.cpp realm/realm-hissatsu.h \ realm/realm-life.cpp realm/realm-life.h \ realm/realm-names-table.cpp realm/realm-names-table.h \ realm/realm-nature.cpp realm/realm-nature.h \ realm/realm-song.cpp realm/realm-song.h \ realm/realm-song-numbers.h \ realm/realm-sorcery.cpp realm/realm-sorcery.h \ realm/realm-trump.cpp realm/realm-trump.h \ realm/realm-types.h \ \ room/cave-filler.cpp room/cave-filler.h \ room/door-definition.cpp room/door-definition.h \ room/lake-types.h room/room-types.h \ room/room-generator.cpp room/room-generator.h \ room/room-info-table.cpp room/room-info-table.h \ room/rooms-builder.cpp room/rooms-builder.h \ room/rooms-city.cpp room/rooms-city.h \ room/rooms-fractal.cpp room/rooms-fractal.h \ room/rooms-maze-vault.cpp room/rooms-maze-vault.h \ room/rooms-normal.cpp room/rooms-normal.h \ room/rooms-pit-nest.cpp room/rooms-pit-nest.h \ room/rooms-special.cpp room/rooms-special.h \ room/rooms-trap.cpp room/rooms-trap.h \ room/rooms-vault.cpp room/rooms-vault.h \ room/space-finder.cpp room/space-finder.h \ room/treasure-deployment.cpp room/treasure-deployment.h \ room/vault-builder.cpp room/vault-builder.h \ \ save/floor-writer.cpp save/floor-writer.h \ save/info-writer.cpp save/info-writer.h \ save/item-writer.cpp save/item-writer.h \ save/monster-writer.cpp save/monster-writer.h \ save/player-class-specific-data-writer.cpp save/player-class-specific-data-writer.h \ save/player-writer.cpp save/player-writer.h \ save/save.cpp save/save.h \ save/save-util.cpp save/save-util.h \ \ smith/object-smith.cpp smith/object-smith.h \ smith/smith-info.cpp smith/smith-info.h \ smith/smith-tables.cpp smith/smith-tables.h \ smith/smith-types.h \ \ specific-object/blade-turner.cpp specific-object/blade-turner.h \ specific-object/bloody-moon.cpp specific-object/bloody-moon.h \ specific-object/chest.cpp specific-object/chest.h \ specific-object/death-crimson.cpp specific-object/death-crimson.h \ specific-object/death-scythe.cpp specific-object/death-scythe.h \ specific-object/monster-ball.cpp specific-object/monster-ball.h \ specific-object/muramasa.cpp specific-object/muramasa.h \ specific-object/ring-of-power.cpp specific-object/ring-of-power.h \ specific-object/stone-of-lore.cpp specific-object/stone-of-lore.h \ specific-object/toragoroshi.cpp specific-object/toragoroshi.h \ specific-object/torch.cpp specific-object/torch.h \ \ spell/range-calc.cpp spell/range-calc.h \ spell/spells-describer.cpp spell/spells-describer.h \ spell/spells-diceroll.cpp spell/spells-diceroll.h \ spell/spells-execution.cpp spell/spells-execution.h \ spell/spell-info.cpp spell/spell-info.h \ spell/spells-object.cpp spell/spells-object.h \ spell/spells-staff-only.cpp spell/spells-staff-only.h \ spell/spells-summon.cpp spell/spells-summon.h \ spell/spells-status.cpp spell/spells-status.h \ spell/spells-util.h \ spell/summon-types.h \ spell/technic-info-table.cpp spell/technic-info-table.h \ \ spell-class/spells-mirror-master.cpp spell-class/spells-mirror-master.h \ \ spell-kind/blood-curse.cpp spell-kind/blood-curse.h \ spell-kind/earthquake.cpp spell-kind/earthquake.h \ spell-kind/magic-item-recharger.cpp spell-kind/magic-item-recharger.h \ spell-kind/spells-beam.cpp spell-kind/spells-beam.h \ spell-kind/spells-charm.cpp spell-kind/spells-charm.h \ spell-kind/spells-curse-removal.cpp spell-kind/spells-curse-removal.h \ spell-kind/spells-detection.cpp spell-kind/spells-detection.h \ spell-kind/spells-enchant.cpp spell-kind/spells-enchant.h \ spell-kind/spells-equipment.cpp spell-kind/spells-equipment.h \ spell-kind/spells-fetcher.cpp spell-kind/spells-fetcher.h \ spell-kind/spells-floor.cpp spell-kind/spells-floor.h \ spell-kind/spells-genocide.cpp spell-kind/spells-genocide.h \ spell-kind/spells-grid.cpp spell-kind/spells-grid.h \ spell-kind/spells-launcher.cpp spell-kind/spells-launcher.h \ spell-kind/spells-lite.cpp spell-kind/spells-lite.h \ spell-kind/spells-neighbor.cpp spell-kind/spells-neighbor.h \ spell-kind/spells-pet.cpp spell-kind/spells-pet.h \ spell-kind/spells-perception.cpp spell-kind/spells-perception.h \ spell-kind/spells-polymorph.cpp spell-kind/spells-polymorph.h \ spell-kind/spells-random.cpp spell-kind/spells-random.h \ spell-kind/spells-sight.cpp spell-kind/spells-sight.h \ spell-kind/spells-specific-bolt.cpp spell-kind/spells-specific-bolt.h \ spell-kind/spells-teleport.cpp spell-kind/spells-teleport.h \ spell-kind/spells-world.cpp spell-kind/spells-world.h \ \ spell-realm/spells-arcane.cpp spell-realm/spells-arcane.h \ spell-realm/spells-chaos.cpp spell-realm/spells-chaos.h \ spell-realm/spells-craft.cpp spell-realm/spells-craft.h \ spell-realm/spells-crusade.cpp spell-realm/spells-crusade.h \ spell-realm/spells-demon.cpp spell-realm/spells-demon.h \ spell-realm/spells-hex.cpp spell-realm/spells-hex.h \ spell-realm/spells-nature.cpp spell-realm/spells-nature.h \ spell-realm/spells-song.cpp spell-realm/spells-song.h \ spell-realm/spells-sorcery.cpp spell-realm/spells-sorcery.h \ spell-realm/spells-trump.cpp spell-realm/spells-trump.h \ \ status/action-setter.cpp status/action-setter.h \ status/bad-status-setter.cpp status/bad-status-setter.h \ status/base-status.cpp status/base-status.h \ status/body-improvement.cpp status/body-improvement.h \ status/buff-setter.cpp status/buff-setter.h \ status/element-resistance.cpp status/element-resistance.h \ status/experience.cpp status/experience.h \ status/shape-changer.cpp status/shape-changer.h \ status/sight-setter.cpp status/sight-setter.h \ status/temporary-resistance.cpp status/temporary-resistance.h \ \ store/home.cpp store/home.h \ store/store.cpp store/store.h \ store/articles-on-sale.cpp store/articles-on-sale.h \ store/black-market.cpp store/black-market.h \ store/cmd-store.cpp store/cmd-store.h \ store/gold-magnification-table.cpp store/gold-magnification-table.h \ store/museum.cpp store/museum.h \ store/pricing.cpp store/pricing.h \ store/purchase-order.cpp store/purchase-order.h \ store/rumor.cpp store/rumor.h \ store/say-comments.cpp store/say-comments.h \ store/sell-order.cpp store/sell-order.h \ store/service-checker.cpp store/service-checker.h \ store/store-key-processor.cpp store/store-key-processor.h \ store/store-util.cpp store/store-util.h \ store/store-owners.cpp store/store-owners.h \ store/store-owner-comments.cpp store/store-owner-comments.h \ \ sv-definition/sv-amulet-types.h sv-definition/sv-armor-types.h \ sv-definition/sv-bow-types.h sv-definition/sv-digging-types.h \ sv-definition/sv-food-types.h sv-definition/sv-lite-types.h \ sv-definition/sv-potion-types.h sv-definition/sv-protector-types.h \ sv-definition/sv-ring-types.h sv-definition/sv-rod-types.h \ sv-definition/sv-scroll-types.h sv-definition/sv-staff-types.h \ sv-definition/sv-wand-types.h sv-definition/sv-weapon-types.h \ sv-definition/sv-other-types.h \ \ system/alloc-entries.cpp system/alloc-entries.h \ system/angband.h \ system/angband-exceptions.h \ system/angband-system.h system/angband-system.cpp \ system/angband-version.cpp system/angband-version.h \ system/artifact-type-definition.cpp system/artifact-type-definition.h \ system/baseitem-info.cpp system/baseitem-info.h \ system/building-type-definition.cpp system/building-type-definition.h \ system/dungeon-data-definition.h \ system/dungeon-info.cpp system/dungeon-info.h \ system/floor-type-definition.cpp system/floor-type-definition.h \ system/grid-type-definition.cpp system/grid-type-definition.h \ system/game-option-types.h \ system/h-basic.h system/h-config.h \ system/h-system.h system/h-type.h \ system/item-entity.cpp system/item-entity.h \ system/monster-entity.cpp system/monster-entity.h \ system/monster-race-info.cpp system/monster-race-info.h \ system/player-type-definition.cpp system/player-type-definition.h \ system/redrawing-flags-updater.cpp system/redrawing-flags-updater.h \ system/system-variables.cpp system/system-variables.h \ system/terrain-type-definition.cpp system/terrain-type-definition.h \ system/gamevalue.h \ \ target/grid-selector.cpp target/grid-selector.h \ target/projection-path-calculator.cpp target/projection-path-calculator.h \ target/target-checker.cpp target/target-checker.h \ target/target-describer.cpp target/target-describer.h \ target/target-getter.cpp target/target-getter.h \ target/target-preparation.cpp target/target-preparation.h \ target/target-setter.cpp target/target-setter.h \ target/target-types.h \ \ term/gameterm.cpp term/gameterm.h \ term/screen-processor.cpp term/screen-processor.h \ term/term-color-types.h \ term/z-form.cpp term/z-form.h term/z-rand.cpp term/z-rand.h \ term/z-term.cpp term/z-term.h term/z-util.cpp term/z-util.h \ term/z-virt.cpp term/z-virt.h \ \ timed-effect/player-acceleration.cpp timed-effect/player-acceleration.h \ timed-effect/player-blindness.cpp timed-effect/player-blindness.h \ timed-effect/player-confusion.cpp timed-effect/player-confusion.h \ timed-effect/player-cut.cpp timed-effect/player-cut.h \ timed-effect/player-deceleration.cpp timed-effect/player-deceleration.h \ timed-effect/player-fear.cpp timed-effect/player-fear.h \ timed-effect/player-hallucination.cpp timed-effect/player-hallucination.h \ timed-effect/player-paralysis.cpp timed-effect/player-paralysis.h \ timed-effect/player-poison.cpp timed-effect/player-poison.h \ timed-effect/player-stun.cpp timed-effect/player-stun.h \ timed-effect/timed-effects.cpp timed-effect/timed-effects.h \ \ util/angband-files.cpp util/angband-files.h \ util/buffer-shaper.cpp util/buffer-shaper.h \ util/bit-flags-calculator.h \ util/candidate-selector.cpp util/candidate-selector.h \ util/enum-converter.h \ util/enum-range.h \ util/finalizer.h \ util/flag-group.h \ util/int-char-converter.h \ util/object-sort.cpp util/object-sort.h \ util/point-2d.h \ util/probability-table.h \ util/rng-xoshiro.cpp util/rng-xoshiro.h \ util/sha256.cpp util/sha256.h \ util/sort.cpp util/sort.h \ util/string-processor.cpp util/string-processor.h \ \ view/display-birth.cpp view/display-birth.h \ view/display-characteristic.cpp view/display-characteristic.h \ view/display-fruit.cpp view/display-fruit.h \ view/display-inventory.cpp view/display-inventory.h\ view/display-lore-attacks.cpp view/display-lore-attacks.h \ view/display-lore-drops.cpp view/display-lore-drops.h \ view/display-lore-magics.cpp view/display-lore-magics.h \ view/display-lore-status.cpp view/display-lore-status.h \ view/display-lore.cpp view/display-lore.h \ view/display-map.cpp view/display-map.h \ view/display-messages.cpp view/display-messages.h \ view/display-monster-status.cpp view/display-monster-status.h \ view/display-player-stat-info.cpp view/display-player-stat-info.h \ view/display-player-misc-info.cpp view/display-player-misc-info.h \ view/display-player-middle.cpp view/display-player-middle.h \ view/display-player.cpp view/display-player.h \ view/display-scores.cpp view/display-scores.h \ view/display-self-info.cpp view/display-self-info.h \ view/display-store.cpp view/display-store.h \ view/display-util.cpp view/display-util.h \ view/object-describer.cpp view/object-describer.h \ view/status-first-page.cpp view/status-first-page.h \ view/status-bars-table.cpp view/status-bars-table.h \ \ window/display-sub-windows.cpp window/display-sub-windows.h \ window/main-window-left-frame.cpp window/main-window-left-frame.h \ window/main-window-row-column.cpp window/main-window-row-column.h \ window/main-window-stat-poster.cpp window/main-window-stat-poster.h \ window/main-window-util.cpp window/main-window-util.h \ window/main-window-equipments.cpp window/main-window-equipments.h \ \ wizard/artifact-analyzer.cpp wizard/artifact-analyzer.h \ wizard/artifact-bias-table.cpp wizard/artifact-bias-table.h \ wizard/cmd-wizard.cpp wizard/cmd-wizard.h \ wizard/fixed-artifacts-spoiler.cpp wizard/fixed-artifacts-spoiler.h \ wizard/items-spoiler.cpp wizard/items-spoiler.h \ wizard/monster-info-spoiler.cpp wizard/monster-info-spoiler.h \ wizard/spoiler-table.cpp wizard/spoiler-table.h \ wizard/spoiler-util.cpp wizard/spoiler-util.h \ wizard/tval-descriptions-table.cpp wizard/tval-descriptions-table.h \ wizard/wizard-game-modifier.cpp wizard/wizard-game-modifier.h \ wizard/wizard-item-modifier.cpp wizard/wizard-item-modifier.h \ wizard/wizard-player-modifier.cpp wizard/wizard-player-modifier.h \ wizard/wizard-messages.cpp wizard/wizard-messages.h \ wizard/wizard-spells.cpp wizard/wizard-spells.h \ wizard/wizard-spoiler.cpp wizard/wizard-spoiler.h\ wizard/wizard-special-process.cpp wizard/wizard-special-process.h \ \ world/world.cpp world/world.h \ world/world-object.cpp world/world-object.h \ world/world-movement-processor.cpp world/world-movement-processor.h \ world/world-turn-processor.cpp world/world-turn-processor.h EXTRA_hengband_SOURCES = \ angband.ico angband.rc ang_eng.rc ang_jp.rc maid-x11.cpp main-win.cpp \ main-win/commandline-win.cpp main-win/commandline-win.h \ main-win/graphics-win.cpp main-win/graphics-win.h \ main-win/main-win-bg.cpp main-win/main-win-bg.h \ main-win/main-win-cfg-reader.cpp main-win/main-win-cfg-reader.h \ main-win/main-win-define.h \ main-win/main-win-exception.cpp main-win/main-win-exception.h \ main-win/main-win-file-utils.cpp main-win/main-win-file-utils.h \ main-win/main-win-mci.cpp main-win/main-win-mci.h \ main-win/main-win-menuitem.h \ main-win/main-win-mmsystem.h \ main-win/main-win-music.cpp main-win/main-win-music.h \ main-win/main-win-sound.cpp main-win/main-win-sound.h \ main-win/main-win-term.cpp main-win/main-win-term.h \ main-win/main-win-tokenizer.cpp main-win/main-win-tokenizer.h \ main-win/main-win-utils.cpp main-win/main-win-utils.h \ main-win/wav-reader.cpp main-win/wav-reader.h \ main-cap.cpp \ test/test-sha256.cpp \ wall.bmp \ stdafx.cpp stdafx.h cocoa_xcode_files = \ cocoa/AppDelegate.m \ cocoa/Base.lproj/MainMenu.xib \ cocoa/Base.lproj/SoundAndMusic.xib cocoa_icon_files = \ cocoa/hengband_Icons.icns \ cocoa/Save.icns \ cocoa/Edit.icns \ cocoa/Data.icns cocoa_plist_template = cocoa/Angband-Cocoa.xml cocoa_plist_strings_template = cocoa/Angband-Cocoa.strings cocoa_plist_files = \ cocoa/CommandMenu.plist cocoa_en_nib_files = \ cocoa/Base.lproj/MainMenu.nib \ cocoa/Base.lproj/SoundAndMusic.nib cocoa_en_strings_files = \ cocoa/en.lproj/Localizable.strings \ cocoa/en.lproj/CommandMenu.strings \ cocoa/en.lproj/GraphicsMenu.strings cocoa_en_misc_files = \ cocoa/en.lproj/Credits.html cocoa_ja_strings_files = \ cocoa/ja.lproj/MainMenu.strings \ cocoa/ja.lproj/SoundAndMusic.strings \ cocoa/ja.lproj/Localizable.strings \ cocoa/ja.lproj/CommandMenu.strings \ cocoa/ja.lproj/GraphicsMenu.strings cocoa_ja_misc_files = \ cocoa/ja.lproj/Credits.html EXTRA_DIST = \ gcc-wrap \ $(cocoa_xcode_files) \ $(cocoa_icon_files) \ $(cocoa_plist_template) \ $(cocoa_plist_strings_template) \ $(cocoa_plist_files) \ $(cocoa_en_nib_files) \ $(cocoa_en_strings_files) \ $(cocoa_en_misc_files) \ $(cocoa_ja_strings_files) \ $(cocoa_ja_misc_files) if COCOA hengband_SOURCES += \ main-cocoa.mm \ system/grafmode.h \ system/grafmode.cpp \ cocoa/AppDelegate.h \ cocoa/AngbandAudio.h \ cocoa/AngbandAudio.mm \ cocoa/SoundAndMusic.h \ cocoa/SoundAndMusic.mm AM_CFLAGS = -mmacosx-version-min=10.15 -Wunguarded-availability AM_OBJCXXFLAGS = -std=c++20 -fobjc-arc -mmacosx-version-min=10.15 -Wunguarded-availability -stdlib=libc++ AM_CXXFLAGS = -mmacosx-version-min=10.15 -Wunguarded-availability -stdlib=libc++ hengband_LDFLAGS = -framework cocoa -framework AVFoundation $(AM_LDFLAGS) hengband_LINK = MACOSX_DEPLOYMENT_TARGET=10.15 $(OBJCXXLINK) $(hengband_LDFLAGS) $(LDFLAGS) -o $@ APPNAME = $(PACKAGE_NAME) APPEXE = hengband APPDIR = $(APPNAME).app BUNDLE_IDENTIFIER = jp.osdn.hengband BUNDLE_VERSION = $(PACKAGE_VERSION) BUNDLE_DISPLAY_NAME = $(APPNAME) BUNDLE_NAME = $(BUNDLE_DISPLAY_NAME) BUNDLE_DISPLAY_NAME_JA = 変愚蛮怒 BUNDLE_NAME_JA = $(BUNDLE_DISPLAY_NAME_JA) # Be careful with characters (like '&') in the copyright that have special # meanings to sed. COPYRIGHT = Copyright © Mr. Hoge and many others # For now, using the line that appears in news_j.txt. Is that appropriate? # The ampersand is a kanji so it doesn't seem to be treated as a special # character by sed. COPYRIGHT_JA = Mr.hoge (echizen@users.sourceforge.jp) & 多くの方々 APPBNDL = $(bindir)/$(APPDIR) APPCONT = $(APPBNDL)/Contents APPBIN = $(APPCONT)/MacOS APPRES = $(APPCONT)/Resources appbin_PROGRAMS = $(APPEXE) appbindir = $(APPBIN) dist_appicon_DATA = $(cocoa_icon_files) appicondir = $(APPRES) appplist_DATA = $(cocoa_plist_files) appplistdir = $(APPRES) appennib_DATA = $(cocoa_en_nib_files) appennibdir = $(APPRES)/Base.lproj appen_DATA = $(cocoa_en_strings_files) $(cocoa_en_misc_files) \ ../THIRD-PARTY-NOTICES.txt appendir = $(APPRES)/en.lproj appja_DATA = $(cocoa_ja_strings_files) $(cocoa_ja_misc_files) \ ../THIRD-PARTY-NOTICES.txt appjadir = $(APPRES)/ja.lproj else EXTRA_hengband_SOURCES += main-cocoa.mm system/grafmode.h system/grafmode.cpp \ cocoa/AppDelegate.h hengband_LINK = $(CXXLINK) endif # The "-I$(top_builddir)/src/cocoa" is there so can use the same include # directives in the cocoa/*.{h,mm} files when building here or rebuilding the # nib files in Xcode according to the procedure in cocoa/AppDelegate.m. DEFAULT_INCLUDES = -I$(srcdir) -I$(top_builddir)/src -I$(top_builddir)/src/cocoa CPPFLAGS += $(XFT_CFLAGS) $(libssl_CFLAGS) $(libcrypto_CFLAGS) LIBS += $(XFT_LIBS) $(libcurl_LIBS) COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \ $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) OBJCXXCOMPILE = $(srcdir)/gcc-wrap $(OBJCXX) $(DEFS) $(DEFAULT_INCLUDES) \ $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_OBJCXXFLAGS) $(OBJCXXFLAGS) CXXCOMPILE = $(srcdir)/gcc-wrap $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \ $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) if PCH # Would use CPPFLAGS, but that affects both the C++ and Objective-C++ # preprocessing: don't want to use the precompiled header for the # Objective-C++ code. CXXCOMPILE += -include ../src/stdafx.h stdafx.h.gch: stdafx.h stdafx.cpp Makefile $(CXX) -x c++-header $(CXXFLAGS) $(AM_CXXFLAGS) $(srcdir)/stdafx.cpp -o $@ if test none != "$(PCH_CHECKSUMMER)" ; then \ rm -f "$@".sum ; \ $(PCH_CHECKSUMMER) $@ > "$@".sum ; \ fi $(hengband_SOURCES:.cpp=.$(OBJEXT)): stdafx.h.gch endif install-exec-hook: if SET_GID chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband" chmod g+s "$(DESTDIR)$(bindir)/hengband" endif if COCOA # Suppress the warnings from the EUC-JP encoded strings used when building # the Japanese version. AM_CFLAGS += -Wno-invalid-source-encoding AM_CXXFLAGS += -Wno-invalid-source-encoding AM_OBJCXXFLAGS += -Wno-invalid-source-encoding # Create lib/info within the application bundle since not currently # installing anything to it. Other relevant lib directories should # be created from the Makefiles in the lib directory. install-data-local: @mkdir -p $(APPCONT) @mkdir -p $(appendir) @mkdir -p $(appjadir) @mkdir -p $(APPRES)/lib/info sed -e 's/\$$VERSION\$$/$(PACKAGE_VERSION)/' \ -e 's/\$$COPYRIGHT\$$/$(COPYRIGHT)/' \ -e 's/\$$NAME\$$/$(APPNAME)/' \ -e 's/\$$EXECUTABLE\$$/$(APPEXE)/' \ -e 's/\$$BUNDLE_VERSION\$$/$(BUNDLE_VERSION)/' \ -e 's/\$$BUNDLE_IDENTIFIER\$$/$(BUNDLE_IDENTIFIER)/' \ -e 's/\$$BUNDLE_DISPLAY_NAME\$$/$(BUNDLE_DISPLAY_NAME)/' \ -e 's/\$$BUNDLE_NAME\$$/$(BUNDLE_NAME)/' \ $(srcdir)/$(cocoa_plist_template) > $(APPCONT)/Info.plist sed -e 's/\$$VERSION\$$/$(PACKAGE_VERSION)/' \ -e 's/\$$COPYRIGHT\$$/$(COPYRIGHT)/' \ -e 's/\$$BUNDLE_DISPLAY_NAME\$$/$(BUNDLE_DISPLAY_NAME)/' \ -e 's/\$$BUNDLE_NAME\$$/$(BUNDLE_NAME)/' \ $(srcdir)/$(cocoa_plist_strings_template) > $(appendir)/InfoPlist.strings sed -e 's/\$$VERSION\$$/$(PACKAGE_VERSION)/' \ -e 's/\$$COPYRIGHT\$$/$(COPYRIGHT_JA)/' \ -e 's/\$$BUNDLE_DISPLAY_NAME\$$/$(BUNDLE_DISPLAY_NAME_JA)/' \ -e 's/\$$BUNDLE_NAME\$$/$(BUNDLE_NAME_JA)/' \ $(srcdir)/$(cocoa_plist_strings_template) > $(appjadir)/InfoPlist.strings uninstall-local: -rm $(APPCONT)/Info.plist -rm $(appendir)/InfoPlist.strings -rm $(appjadir)/InfoPlist.strings endif distclean-local: -rm -r -f $(DEPDIR) */$(DEPDIR) */*/$(DEPDIR) clean-local: -rm stdafx.h.gch stdafx.h.gch.sum -rm -rf ../build