## Makefile.am -- Process this file with automake to process Makefile.in AUTOMAKE_OPTIONS = foreign subdir-objects bin_PROGRAMS = hengband hengband_SOURCES = \ artifact.c artifact.h \ \ angband.h autopick.c autopick.h\ \ avatar.h avatar.c birth.c birth.h \ \ main/music-definitions-table.c main/music-definitions-table.h \ main/sound-definitions-table.c main/sound-definitions-table.h \ market/arena-info-table.c market/arena-info-table.h \ market/building.c market/building.h \ market/building-util.c market/building-util.h \ market/play-gamble.c market/play-gamble.h \ market/poker.c market/poker.h market/store-owners.c market/store-owners.h \ market/store-owner-comments.c market/store-owner-comments.h \ market/articles-on-sale.c market/articles-on-sale.h \ market/black-market.c market/black-market.h \ market/say-comments.c market/say-comments.h \ market/store-util.c market/store-util.h \ market/gold-magnification-table.c market/gold-magnification-table.h \ market/store.c market/store.h \ chest.c chest.h chuukei.c chuukei.h \ \ view/display-characteristic.c view/display-characteristic.h \ view/display-fruit.c view/display-fruit.h \ view/display-player-stat-info.c view/display-player-stat-info.h \ view/display-player-misc-info.c view/display-player-misc-info.h \ view/display-player-middle.c view/display-player-middle.h \ view/display-player.c view/display-player.h \ view/status-first-page.c view/status-first-page.h \ view/display-util.c view/display-util.h \ \ player/mimic-info-table.c player/mimic-info-table.h \ player/process-death.c player/process-death.h \ player/process-name.c player/process-name.h \ player/race-info-table.c player/race-info-table.h\ player/race-resistances.c player/race-resistances.h \ player/permanent-resistances.c player/permanent-resistances.h \ player/temporary-resistances.c player/temporary-resistances.h \ \ io/gf-descriptions.c io/gf-descriptions.h \ io/tokenizer.c io/tokenizer.h \ io/interpret-pref-file.c io/interpret-pref-file.h \ io/player-status-dump.c io/player-status-dump.h \ io/special-class-dump.c io/special-class-dump.h \ io/read-pref-file.c io/read-pref-file.h \ io/exit-panic.c io/exit-panic.h \ io/write-diary.c io/write-diary.h \ signal-handlers.c signal-handlers.h uid-checker.c uid-checker.h \ character-dump.c character-dump.h core.c core.h files.c files.h \ core/show-file.c core/show-file.h \ \ dungeon.c dungeon.h \ floor.c floor.h floor-events.c floor-events.h \ floor-generate.c floor-generate.h \ floor-save.h floor-save.c floor-town.h floor-town.c \ floor-streams.c floor-streams.h \ \ feature.c feature.h \ geometry.c geometry.h \ \ gamevalue.h \ grid.c grid.h h-basic.h h-config.h h-define.h \ history.h history.c \ h-system.h h-type.h inet.c inet.h init.c init.h \ japanese.c japanese.h english.c english.h \ load.c load.h \ dungeon-file.c dungeon-file.h \ main.c main-x11.c main-gcu.c \ mind.c mind.h \ \ monster.h monsterrace.c monsterrace.h \ monster/monster-util.c monster/monster-util.h \ monster/monster-direction.c monster/monster-direction.h \ monster/monster-attack.c monster/monster-attack.h \ monster/monster-move.c monster/monster-move.h \ monster/monster-object.c monster/monster-object.h \ monster/monster-runaway.c monster/monster-runaway.h \ monster/monster-safety-hiding.c monster/monster-safety-hiding.h \ monster/monster-sweep-grid.c monster/monster-sweep-grid.h \ monster/monster-update.c monster/monster-update.h \ monster/quantum-effect.c monster/quantum-effect.h \ monsterrace-hook.c monsterrace-hook.h \ monster-dist-offsets.c monster-dist-offsets.h \ monster-process.c monster-process.h \ monster-status.c monster-status.h monster1.c monster2.c \ mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \ \ mutation.h mutation.c \ \ object-boost.c object-boost.h \ object-curse.c object-curse.h object-broken.c object-broken.h \ object-hook.c object-hook.h object1.c object2.c object.h \ object/object-kind.c object/object-kind.h \ object/object-kind-hook.c object/object-kind-hook.h \ object-flavor.c object-flavor.h object-ego.c object-ego.h \ \ patron.h patron.c \ \ creature.h creature.c \ player-move.c player-move.h player-damage.c player-damage.h \ horror-descriptions.c horror-descriptions.h \ player-status.c player-status.h player-effects.c player-effects.h \ player-skill.c player-skill.h player-class.c player-class.h \ player-race.c player-race.h player-personality.c player-personality.h \ player-sex.c player-sex.h player-inventory.c player-inventory.h \ \ quest.h quest.c\ \ racial.c racial.h \ realm.c realm.h \ realm-arcane.c realm-arcane.h realm-chaos.c realm-chaos.h \ realm-craft.c realm-craft.h realm-crusade.c realm-crusade.h \ realm-daemon.c realm-daemon.h realm-death.c realm-death.h \ realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \ realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \ realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \ report.c report.h rooms.c rooms-city.c rooms-city.h \ rooms-fractal.c rooms-fractal.h \ rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \ rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h \ rooms-vault.c rooms-vault.h \ save.c save.h scores.c scores.h selfinfo.c selfinfo.h \ snipe.c snipe.h \ \ rumor.h rumor.c \ \ spells.h \ spells1.c spells2.c spells3.c \ spells-diceroll.c spells-diceroll.h \ spells-floor.c spells-floor.h \ spells-object.c spells-object.h \ spells-status.c spells-status.h \ spells-summon.c spells-summon.h \ spells-world.c spells-world.h \ \ sort.c sort.h gameterm.c gameterm.h trap.c trap.h util.c util.h \ wild.h wild.c wizard1.c wizard2.c \ warning.c warning.h world.c world.h \ \ view-mainwindow.c view-mainwindow.h targeting.c targeting.h \ \ z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \ z-virt.c z-virt.h \ \ knowledge/knowledge-artifacts.c knowledge/knowledge-artifacts.h \ knowledge/knowledge-experiences.c knowledge/knowledge-experiences.h \ knowledge/knowledge-monsters.c knowledge/knowledge-monsters.h \ knowledge/knowledge-uniques.c knowledge/knowledge-uniques.h \ knowledge/knowledge-self.c knowledge/knowledge-self.h \ knowledge/knowledge-quests.c knowledge/knowledge-quests.h \ \ cmd/dump-util.c cmd/dump-util.h cmd/feeling-table.c cmd/feeling-table.h \ cmd/monster-group-table.c cmd/monster-group-table.h \ cmd/diary-subtitle-table.c cmd/diary-subtitle-table.h \ cmd/object-group-table.c cmd/object-group-table.h \ cmd/cmd-activate.c cmd/cmd-activate.h cmd/cmd-basic.c cmd/cmd-basic.h \ cmd/cmd-diary.c cmd/cmd-diary.h cmd/cmd-dump.c cmd/cmd-dump.h \ cmd/cmd-draw.c cmd/cmd-draw.h cmd/cmd-eat.c cmd/cmd-eat.h \ cmd/cmd-gameoption.c cmd/cmd-gameoption.h cmd/cmd-help.c cmd/cmd-help.h \ cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h cmd/cmd-inn.c cmd/cmd-inn.h \ cmd/cmd-inventory.c cmd/cmd-inventory.h cmd/cmd-item.c cmd/cmd-item.h \ cmd/lighting-level-table.c cmd/lighting-level-table.h \ cmd/cmd-magiceat.c cmd/cmd-magiceat.h cmd/cmd-mane.c cmd/cmd-mane.h \ cmd/cmd-macro.c cmd/cmd-macro.h cmd/cmd-pet.c cmd/cmd-pet.h \ cmd/cmd-quaff.c cmd/cmd-quaff.h cmd/cmd-read.c cmd/cmd-read.h \ cmd/cmd-process-screen.c cmd/cmd-process-screen.h \ cmd/cmd-save.c cmd/cmd-save.h cmd/cmd-smith.c cmd/cmd-smith.h \ cmd/cmd-spell.c cmd/cmd-spell.h cmd/cmd-visuals.c cmd/cmd-visuals.h \ cmd/cmd-usestaff.c cmd/cmd-usestaff.h \ cmd/cmd-zaprod.c cmd/cmd-zaprod.h cmd/cmd-zapwand.c cmd/cmd-zapwand.h \ \ combat/melee.h combat/melee1.c combat/shoot.c combat/shoot.h EXTRA_hengband_SOURCES = \ angband.ico angband.rc ang_eng.rc maid-x11.c main-win.c \ makefile.bcc makefile.std readdib.c readdib.h wall.bmp \ EXTRA_DIST = \ gcc-wrap CFLAGS += $(XFT_CFLAGS) LIBS += $(XFT_LIBS) COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) \ -Icmd -Icombat -Icore -Iio -Iknowledge -Imarket -Imonster -Iobject -Iplayer -Iview install-exec-hook: if SET_GID chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband" chmod g+s "$(DESTDIR)$(bindir)/hengband" endif