# Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Need a separate config to ensure the warnings are added to the end. config("swiftshader_libEGL_private_config") { if (is_win) { cflags = [ "/DEGLAPI=", "/DEGL_EGLEXT_PROTOTYPES", "/DLIBEGL_EXPORTS", "/wd4201", # nameless struct/union "/wd4065", # switch statement contains 'default' but no 'case' labels ] } else { cflags = [ "-DLOG_TAG=\"swiftshader_libEGL\"", "-DEGL_EGLEXT_PROTOTYPES", "-Wno-sign-compare", ] if (is_linux) { cflags += [ "-DGL_APICALL=__attribute__((visibility(\"protected\")))" ] } else { cflags += [ "-DGL_APICALL=__attribute__((visibility(\"default\")))" ] } } } shared_library("swiftshader_libEGL") { if (!is_mac) { output_name = "libEGL" output_dir = "$root_out_dir/swiftshader" } sources = [ "../common/Object.cpp", "Config.cpp", "Display.cpp", "EGLSurface.cpp", "libEGL.cpp", "libEGL.def", "libEGL.rc", "main.cpp", "resource.h", ] if (is_debug) { sources += [ "../common/debug.cpp" ] } else if (is_linux) { sources += [ "../../Renderer/Surface.cpp", "../common/Image.cpp", ] } if (is_mac) { sources += [ "OSXUtils.mm" ] libs = [ "Quartz.framework", "Cocoa.framework", ] } else if (is_win) { configs -= [ "//build/config/win:unicode" ] ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ] } else if (is_linux) { sources += [ "../../Main/libX11.cpp" ] ldflags = [ "-Wl,--version-script=" + rebase_path("exports.map", root_build_dir) ] } configs -= [ "//build/config/compiler:chromium_code" ] configs += [ "//build/config/compiler:no_chromium_code", "//third_party/swiftshader:swiftshader_config", ":swiftshader_libEGL_private_config", ] include_dirs = [ "../../../include", "../..", "..", ] }