# Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Need a separate config to ensure the warnings are added to the end. config("swiftshader_reactor_private_config") { if (is_win) { cflags = [ "/wd4201", # nameless struct/union "/wd4245", # conversion from int to unsigned int (llvm) ] } else { cflags = [ "-DLOG_TAG=\"swiftshader_reactor\"", "-Wno-unused-local-typedef", "-msse2", "-D__STDC_CONSTANT_MACROS", "-D__STDC_LIMIT_MACROS", ] } } source_set("swiftshader_reactor") { deps = [ "../../third_party/LLVM:swiftshader_llvm", "../OpenGL/common:swiftshader_opengl_common", ] sources = [ "LLVMReactor.cpp", "LLVMRoutine.cpp", "LLVMRoutineManager.cpp", "Routine.cpp", ] if (is_win) { configs -= [ "//build/config/win:unicode" ] } configs += [ ":swiftshader_reactor_private_config" ] include_dirs = [ "..", "../Common", "../../third_party/LLVM/include/", ] }