# Copyright 2016 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Need a separate config to ensure the warnings are added to the end. config("swiftshader_renderer_private_config") { if (is_win) { cflags = [ "/wd4201", # nameless struct/union "/wd4324", # structure was padded due to alignment specifier "/wd5030", # attribute is not recognized ] } else { cflags = [ "-msse2", "-Wno-sign-compare", ] defines = [ "LOG_TAG=\"swiftshader_renderer\"" ] } } source_set("swiftshader_renderer") { deps = [ "../Shader:swiftshader_shader", ] sources = [ "Blitter.cpp", "Clipper.cpp", "Color.cpp", "Context.cpp", "ETC_Decoder.cpp", "Matrix.cpp", "PixelProcessor.cpp", "Plane.cpp", "Point.cpp", "QuadRasterizer.cpp", "Renderer.cpp", "Sampler.cpp", "SetupProcessor.cpp", "Surface.cpp", "TextureStage.cpp", "Vector.cpp", "VertexProcessor.cpp", ] if (is_win) { configs -= [ "//build/config/win:unicode" ] } configs += [ ":swiftshader_renderer_private_config" ] include_dirs = [ ".", "..", "../Common", "../Main", "../Shader", ] }