using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.IO; using System.Text.RegularExpressions; using System.Diagnostics; using System.Xml.Serialization; namespace Handbrake.Presets { public class PresetsHandler { List presets = new List(); // Category+Level+Preset Name: Query List user_presets = new List(); // Preset Name: Query private static XmlSerializer ser = new XmlSerializer(typeof(List)); /// /// Add a new preset to the system /// /// String, The name of the new preset /// String, the CLI query for the new preset public Boolean addPreset(string presetName, string query) { if (checkIfPresetExists(presetName) == false) { Preset newPreset = new Preset(); newPreset.Name = presetName; newPreset.Query = query; user_presets.Add(newPreset); updateUserPresetsFile(); return true; } else { MessageBox.Show("Sorry, that preset name already exists. Please choose another!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); return false; } } /// /// Remove a preset with a given name from either the built in or user preset list. /// /// String, the preset name public void remove(string name) { List newPresets = new List(); List newUserPresets = new List(); // Built In Presets foreach (Preset item in presets) { if (item.Name != name) { newPresets.Add(item); } } presets = newPresets; // User Presets foreach (Preset item in user_presets) { if (item.Name != name) { newUserPresets.Add(item); } } user_presets = newUserPresets; // Now, Update the presets.xml and user_presets.xml file with the new items. string userPresets = Application.StartupPath.ToString() + "\\user_presets.xml"; string presetsFile = Application.StartupPath.ToString() + "\\presets.xml"; // Rebuild the user_presets.xml file updateUserPresetsFile(); updatePresetsFile(); } /// /// Get a List of all the built in preset names. /// /// List of preset names public List getBuildInPresets() { return presets; } /// /// Get a List of all the User preset names. /// /// List of preset names public List getUserPresetNames() { List names = new List(); // User Presets foreach (Preset item in user_presets) { names.Add(item.Name); } return names; } /// /// Return the CLI query for a preset name given in name /// /// String, The preset's name /// String, the CLI query for the given preset name public string getCliForPreset(string name) { // Built In Presets foreach (Preset item in presets) { if (item.Name == name) return item.Query; } // User Presets foreach (Preset item in user_presets) { if (item.Name == name) return item.Query; } return null; } /// /// Reads the CLI's CLI output format and load's them into the preset List /// public void updateBuiltInPresets() { // Create a new tempory file and execute the CLI to get the built in presets. string handbrakeCLIPath = Path.Combine(Application.StartupPath, "HandBrakeCLI.exe"); string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat"); string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath); ProcessStartInfo hbGetPresets = new ProcessStartInfo("CMD.exe", strCmdLine); hbGetPresets.WindowStyle = ProcessWindowStyle.Hidden; Process hbproc = Process.Start(hbGetPresets); hbproc.WaitForExit(); hbproc.Dispose(); hbproc.Close(); // Clear the current built in presets and now parse the tempory presets file. presets.Clear(); string filePath = Path.Combine(Path.GetTempPath(), "temp_presets.dat"); if (File.Exists(filePath)) { StreamReader presetInput = new StreamReader(filePath); int level = 1; string category = String.Empty; string level_1_category = String.Empty; while (!presetInput.EndOfStream) { string line = presetInput.ReadLine(); if (line.Contains("<") && !line.Contains("<<")) { level = 1; category = line.Replace("<", "").Trim(); level_1_category = category; } if (line.Contains("<<")) { level = 2; category = line.Replace("<<", "").Trim(); } if (line.Trim().Contains(">>")) { level = 1; category = level_1_category; } if (line.Contains("+")) { Regex r = new Regex("(: )"); // Split on hyphens. string[] presetName = r.Split(line); Preset newPreset = new Preset(); newPreset.Level = level; newPreset.Category = category; newPreset.Name = presetName[0].Replace("+", "").Trim(); newPreset.Query = presetName[2]; presets.Add(newPreset); } } presetInput.Close(); presetInput.Dispose(); } // Finally, Create a new or update the current presets.xml file updatePresetsFile(); } /// /// Load in the preset data from presets.xml and user_presets.xml /// Load it into the 2 arraylist's presets and user_presets /// public void loadPresetData() { // First clear the presets arraylists presets.Clear(); user_presets.Clear(); string filePath = string.Empty; // Load in the users presets from user_presets.xml filePath = Application.StartupPath.ToString() + "\\presets.xml"; if (File.Exists(filePath)) { using (FileStream strm = new FileStream(filePath, FileMode.Open, FileAccess.Read)) { if (strm.Length != 0) { List list = ser.Deserialize(strm) as List; foreach (Preset preset in list) presets.Add(preset); } } } // Load in the users presets from user_presets.xml filePath = Application.StartupPath.ToString() + "\\user_presets.xml"; if (File.Exists(filePath)) { using (FileStream strm = new FileStream(filePath, FileMode.Open, FileAccess.Read)) { if (strm.Length != 0) { List list = ser.Deserialize(strm) as List; foreach (Preset preset in list) user_presets.Add(preset); } } } } /// /// Updates the presets.xml file which contains the built in presets /// It takes the List of Presets and converts them into XML which is stored in presets.xml /// private void updatePresetsFile() { string userPresets = Application.StartupPath.ToString() + "\\presets.xml"; try { using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write)) { ser.Serialize(strm, presets); strm.Close(); strm.Dispose(); } } catch (Exception exc) { MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand); } } /// /// Updates the user_presets.xml file which contains the built in presets /// It takes the List of Presets and converts them into XML which is stored in user_presets.xml /// private void updateUserPresetsFile() { string userPresets = Application.StartupPath.ToString() + "\\user_presets.xml"; try { using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write)) { ser.Serialize(strm, user_presets); strm.Close(); strm.Dispose(); } } catch (Exception exc) { MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand); } } /// /// Check if the preset "name" exists in either presets or user_presets lists. /// /// /// private Boolean checkIfPresetExists(string name) { if (name == string.Empty) return true; // Built In Presets foreach (Preset item in presets) { if (item.Name == name) return true; } // User Presets foreach (Preset item in user_presets) { if (item.Name == name) return true; } return false; } } }