+ * New Balloon\r
+ * \r
+ * Vector : SVG, Canvas, VML, Flash, None\r
+ * \r
+ */\r
+pettanr.newBalloon = ( function(){\r
+ var TEMPLETES = [];\r
+ \r
+ var PICTURE_PATH = pettanr.CONST.SYSTEM_PICTURE_PATH,\r
+ STROKE_WIDTH = 1.2,\r
+ IS_VML = UA.isIE === true && UA.ieVersion < 9,\r
+ ELM_BALLOON_ORIGIN = ( function(){\r
+ var ret;\r
+ try {\r
+ if( IS_VML === true ){\r
+ ret = document.createElement( 'DIV' );\r
+ var shape = document.createElement( 'v:shape' );\r
+ shape.coordorigin = "0,0";\r
+ shape.strokecolor = "black";\r
+ shape.strokeweight = STROKE_WIDTH;\r
+ shape.fillcolor = "white";\r
+ ret.appendChild( shape );\r
+ } else {\r
+ var kSVGNS = 'http://www.w3.org/2000/svg';\r
+ // http://modernizr.com/downloads/modernizr.js\r
+ // Thanks to Erik Dahlstrom\r
+ if( !document.createElementNS || !document.createElementNS(kSVGNS, 'svg' ).createSVGRect ){\r
+ return null;\r
+ };\r
+ ret = document.createElementNS( kSVGNS, 'svg' );\r
+ var path = document.createElementNS( kSVGNS, 'path' );\r
+ path.setAttribute( 'fill', "white" );\r
+ path.setAttribute( 'stroke', "black" );\r
+ path.setAttribute( 'strokeWidth', STROKE_WIDTH );\r
+ ret.appendChild( path );\r
+ };\r
+ return ret; \r
+ } catch( e ){\r
+ return null;\r
+ };\r
+ })(),\r
+ vectorEnabled = ELM_BALLOON_ORIGIN !== null &&\r
+ pettanr.URL_PARAMS.vector !== false &&\r
+ !( IS_VML === true && UA.VML === false ),\r
+ BalloonClass;\r
+ \r
+ if( vectorEnabled === true ){\r
+ BalloonClass = function( klass ){\r
+ this.elm = ELM_BALLOON_ORIGIN.cloneNode( true );\r
+ this.path = this.elm.getElementsByTagName( IS_VML === true ? 'shape' : 'path' )[ 0 ];\r
+ this.klass = klass;\r
+ this.getPath = klass.getPath;\r
+ };\r
+ BalloonClass.prototype = {\r
+ elm : null,\r
+ path : null,\r
+ klass : null,\r
+ getPath : null,\r
+ args : null,\r
+ update : IS_VML === true ?\r
+ ( function( w, h, a /* w, h [, angle, ,,, ] */ ){\r
+ var w = arguments[ 0 ],\r
+ h = arguments[ 1 ];\r
+ var path = this.getPath.apply( this.klass, arguments );\r
+ if( !path ) return false;\r
+ this.a = a;\r
+ path = /* SVG2VML */ path;\r
+ this.path.style.width = w + 'px';\r
+ this.path.style.height = h + 'px';\r
+ this.path.coordsize = ( w * 10 ) + ',' + ( h * 10 );\r
+ this.path.path = path;\r
+ // this.elm.style.marginTop = _tailY < 0 ? floor( ( 60 + _tailY) / 10 ) : 10;\r
+ // this.elm.style.marginLeft = _tailX < 0 ? floor( ( 60 + _tailX) / 10 ) : 10;\r
+ }) :\r
+ ( function( w, h, a /* w, h [, angle, ,,, ] */ ){\r
+ var w = arguments[ 0 ],\r
+ h = arguments[ 1 ],\r
+ d = this.getPath.apply( this.klass, arguments );\r
+ if( !d ) return false;\r
+ this.a = a;\r
+ this.elm.setAttribute( 'width', w );\r
+ this.elm.setAttribute( 'height', h );\r
+ this.path.setAttribute( 'd', d );\r
+ }),\r
+ destroy : function(){\r
+ this.elm.parentNode && this.elm.parentNode.removeChild( this.elm );\r
+ delete this.elm;\r
+ delete this.path;\r
+ }\r
+ };\r
+ } else {\r
+ BalloonClass = function( klass ){\r
+ // templete の vector の有無\r
+ this.elm = document.createElement( 'img' ); // pettanr.imageに変更\r
+ this.klass = klass;\r
+ this.getPictureID = klass.getPictureID;\r
+ };\r
+ BalloonClass.prototype = {\r
+ elm : null,\r
+ klass : null,\r
+ getPictureID : null,\r
+ args : null,\r
+ update : function( w, h, a /* w, h [, angle, ,,, ] */ ){\r
+ var id = this.getPictureID.aplly( this.klass, arguments );\r
+ if( id !== 0 && !id ) return false;\r
+ this.a = a;\r
+ this.elm.src = PICTURE_PATH + id + '.gif';\r
+ },\r
+ destroy : function(){\r
+ this.elm.parentNode && this.elm.parentNode.removeChild( this.elm );\r
+ }\r
+ };\r
+ };\r
+ \r
+ /* js を持たず ハッシュに格納したデータと 1枚以上の system picture から描画を行う\r
+ * http://sourceforge.jp/projects/pettanr/wiki/HowToMakeSpeechBalloon\r
+ */\r
+ var NonVectorBalloonClass = function( templete ){\r
+ this.elm = document.createElement( 'img' ); // pettanr.imageに変更\r
+ this.size = this.elm.style;\r
+ //this.templete = templete;\r
+ //this.speech = templete.speech_template_attributes;\r
+ //this.defaultW = templete.default_width;\r
+ //this.defaultH = templete.default_height;\r
+ //this.sizeCount = templete.size_count;\r
+ var sb = templete.speech_balloon;\r
+ var v, p;\r
+ \r
+ this.wOffset = sb.width_offset;\r
+ this.hOffset = sb.height_offset;\r
+ this.wStep = sb.width_step;\r
+ this.hStep = sb.height_step;\r
+\r
+ // 2013.3.31 itozyun's memo\r
+ // 以下の使いやすく加工する処理は pettanr.balloon.register() 内に移動してもよさそう\r
+ // new TempleteClass( templeteJson );\r
+ // NonVectorBalloon.templete.defaultW みたいにアクセス\r
+ if( sb.size_count && 1 < sb.size_count ){\r
+ this.picIDs = []; // system picture id list\r
+ for( p in templete ){\r
+ if( p === 'speech_balloon' ) continue;\r
+ if( '' + parseInt( p ) === p ) continue;\r
+ v = templete[ p ];\r
+ this.picIDs[ this.picIDs.length ] = v.balloon.system_picture_id;\r
+ };\r
+ if( !this.rOffset ) return;\r
+ // tail\r
+ //\r
+ } else\r
+ if( sb.r_offset && sb.r_step ){\r
+ this.rOffset = sb.r_offset;\r
+ this.rSteps = sb.r_step;\r
+ this.tailIDs = [];\r
+ for( p in templete ){\r
+ if( '' + parseInt( p ) !== p ) continue;\r
+ v = templete[ p ];\r
+ this.tailIDs[ this.tailIDs.length ] = v.balloon.system_picture_id;\r
+ };\r
+ } else {\r
+ for( p in templete ){\r
+ if( p === 'speech_balloon' ) continue;\r
+ if( '' + parseInt( p ) === p ) continue;\r
+ v = templete[ p ];\r
+ this.picID = v.balloon.system_picture_id;\r
+ break;\r
+ };\r
+ };\r
+ };\r
+ NonVectorBalloonClass.prototype = {\r
+ elm : null,\r
+ size : null,\r
+ templete : null,\r
+ args : null,\r
+ picIDs : null,\r
+ picID : 0,\r
+ tailIDs : null,\r
+ src : 0,\r
+ w : 0,\r
+ h : 0,\r
+ a : 0,\r
+ update : function( w, h, a /* [, ,,, ] */ ){\r
+ var l, id, _w, _h, d;\r
+ if( this.picIDs ){\r
+ _w = ( w - this.wOffset ) / this.wStep;\r
+ _h = ( h - this.hOffset ) / this.hStep;\r
+ l = this.picIDs.length - 1;\r
+ _w = _w < 0 ? 0 : ( _w > l ? l : _w );\r
+ _h = _h < 0 ? 0 : ( _h > l ? l : _h );\r
+ id = this.picIDs[ Math.floor( _w > _h ? _w : _h ) ];\r
+ // tail\r
+ //\r
+ } else\r
+ if( this.tailIDs ){\r
+ this.a = a;\r
+ d = this.rSteps;\r
+ a = a + d / 2;\r
+ id = this.tailIDs[ a < 360 - d / 2 ? Math.floor( a / d ) : 0 ];\r
+ } else {\r
+ id = this.picID;\r
+ };\r
+\r
+ if( this.src !== id ){\r
+ this.elm.src = PICTURE_PATH + id + '.gif';\r
+ this.src = id;\r
+ };\r
+ if( this.w !== w ){\r
+ this.size.width = w + 'px';\r
+ this.w = w;\r
+ };\r
+ if( this.h !== h ){\r
+ this.size.height = h + 'px';\r
+ this.h = h;\r
+ };\r
+ },\r
+ destroy : function(){\r
+ this.elm.parentNode && this.elm.parentNode.removeChild( this.elm );\r
+ }\r
+ };\r
+ \r
+ return {\r
+ /**\r
+ * balloon_templetes.json 取得時に呼ばれる\r
+ * className は存在しない場合もある \r
+ */\r
+ register : function( id, name, templete ){\r
+ templete = $.parseJSON( templete );\r
+ if( !TEMPLETES[ name ] ){\r
+ TEMPLETES[ name ] = templete;\r
+ TEMPLETES[ id ] = templete;\r
+ if( name in window ) templete.classname = name;\r
+ };\r
+ },\r
+ create : function( idOrName, w, h, settings ){\r
+ var ret,\r
+ tmpl = TEMPLETES[ idOrName ],\r
+ args = settings.split( ',' ),\r
+ l = args.length,\r
+ i = 0, v;\r
+ if( tmpl.classname ){\r
+ ret = new BalloonClass( window[ tmpl.classname ] );\r
+ } else {\r
+ ret = new NonVectorBalloonClass( tmpl );\r
+ };\r
+ for( ; i < l; ++i ){\r
+ v = args[ i ];\r
+ args[ i ] = parseInt( v );\r
+ };\r
+ args.unshift( h );\r
+ args.unshift( w );\r
+ ret.update.apply( ret, args );\r
+ return ret;\r
+ },\r
+ isTemplete : function( templete ){\r
+ \r
+ },\r
+ isInstance : function( balloon ){\r
+ return balloon instanceof BalloonClass || balloon instanceof NonVectorBalloonClass;\r
+ }\r
+ }\r
+})();\r
+\r
+\r
+/**\r
+ * Balloon \r
+ */\r
+var Circle = {\r
+ getPath : function( w, h, a ){\r
+ var TAIL_WIDTH = 6,\r
+ TAIL_HEIGHT = 10,\r
+ PADDING_TOP = TAIL_HEIGHT,\r
+ PADDING_LEFT = TAIL_HEIGHT,\r
+ TARGET = TAIL_WIDTH * TAIL_WIDTH,\r
+ ACCURACY = 1, // 有効少数桁 ;\r
+ MATH = Math,\r
+ DEG_TO_RAD = MATH.PI / 180,\r
+ cos = MATH.cos,\r
+ sin = MATH.sin,\r
+ pow = MATH.pow,\r
+ round = MATH.round,\r
+ cround = function( v, r ){\r
+ r = r || ACCURACY;\r
+ return round( v * pow( 10.0, r )) / pow( 10.0, r );\r
+ },\r
+ rx = ( w - PADDING_LEFT * 2 ) / 2,\r
+ ry = ( h - PADDING_TOP * 2 ) / 2,\r
+ _ = ',',\r
+ tailRad = a * DEG_TO_RAD,\r
+ tailX = rx + ( rx + TAIL_HEIGHT ) * sin( tailRad ),\r
+ tailY = ry - ( ry + TAIL_HEIGHT ) * cos( tailRad ),\r
+ tailDeg = 0,\r
+ d, startRad, endRad,\r
+ startX, startY, endX, endY,\r
+ _startX, _startY, _endX, _endY;\r
+ /*\r
+ * tailの太さをTAIL_WIDTHに一致させるため、角度を絞りつつ計算\r
+ */\r
+ for( var i = 45; i > 0.01; i /= 2 ){\r
+ d = ( tailDeg + i ) / 2;\r
+ startRad = ( a + d ) * DEG_TO_RAD;\r
+ endRad = ( a - d ) * DEG_TO_RAD;\r
+ \r
+ _startX = rx + sin( startRad ) * rx;\r
+ _startY = ry - cos( startRad ) * ry;\r
+ _endX = rx + sin( endRad ) * rx;\r
+ _endY = ry - cos( endRad ) * ry; //円弧上のY位置=円中心Y+sin(角度×PI÷180)×円半径\r
+ \r
+ if( pow( ( _startX - _endX ), 2 ) + pow( ( _startY - _endY ), 2 ) < TARGET ){\r
+ tailDeg += i;\r
+ startX = _startX;\r
+ startY = _startY;\r
+ endX = _endX;\r
+ endY = _endY;\r
+ };\r
+ };\r
+\r
+ return [\r
+ 'M', cround( tailX + PADDING_LEFT ), _, cround( tailY + PADDING_TOP ),\r
+ 'L', cround( startX + PADDING_LEFT ), _, cround( startY + PADDING_TOP ),\r
+ 'A', rx, _, ry,\r
+ '0 1 1', // flag\r
+ cround( endX + PADDING_LEFT ), _, cround( endY + PADDING_TOP ),\r
+ 'z'\r
+ ].join( ' ' );\r
+ },\r
+ getPictureID : function( w, h, a ){\r
+ \r
+ }\r
+};\r
+\r
+\r
+\r
+/* ----------------------------------------\r