+ drv_add_combinations(drv, render_target_formats, ARRAY_SIZE(render_target_formats),
+ &LINEAR_METADATA, BO_USE_RENDER_MASK);
+
+ drv_add_combinations(drv, texture_source_formats, ARRAY_SIZE(texture_source_formats),
+ &LINEAR_METADATA, BO_USE_TEXTURE_MASK);
+
+ return drv_modify_linear_combinations(drv);