- xchar ux, uy;
- schar dx, dy, dz; /* direction of move (or zap or ... ) */
- schar di; /* direction of FF */
- xchar tx, ty; /* destination of travel */
- xchar ux0, uy0; /* initial position FF */
- d_level uz, uz0; /* your level on this and the previous turn */
- d_level utolev; /* level monster teleported you to, or uz */
- uchar utotype; /* bitmask of goto_level() flags for utolev */
- boolean umoved; /* changed map location (post-move) */
- int last_str_turn; /* 0: none, 1: half turn, 2: full turn */
- /* +: turn right, -: turn left */
- int ulevel; /* 1 to MAXULEV */
+ xchar ux, uy; /* current map coordinates */
+ schar dx, dy, dz; /* direction of move (or zap or ... ) */
+ schar di; /* direction of FF */
+ xchar tx, ty; /* destination of travel */
+ xchar ux0, uy0; /* initial position FF */
+ d_level uz, uz0; /* your level on this and the previous turn */
+ d_level utolev; /* level monster teleported you to, or uz */
+ uchar utotype; /* bitmask of goto_level() flags for utolev */
+ boolean umoved; /* changed map location (post-move) */
+ int last_str_turn; /* 0: none, 1: half turn, 2: full turn
+ +: turn right, -: turn left */
+ int ulevel; /* 1 to MAXULEV */