- this.face = new enchant.Sprite(64, 64);
- this.face.image = game.assets[EResPath.MARISA_FACE_NORMAL];
- this.face.x = -CHARA_WIDTH / 2;
- this.face.y = -CHARA_HEIGHT / 2;
-
- this.faceStatus ={};
- this.faceStatus[EFace.NORMAL] = EResPath.MARISA_FACE_NORMAL;
- this.faceStatus[EFace.CRY1] = EResPath.MARISA_FACE_CRY1;
- this.faceStatus[EFace.CRY2] = EResPath.MARISA_FACE_CRY2;
- this.faceStatus[EFace.ANGRY] = EResPath.MARISA_FACE_ANGRY;
- this.faceStatus[EFace.HAPPY1] = EResPath.MARISA_FACE_HAPPY1;
- this.faceStatus[EFace.HAPPY2] = EResPath.MARISA_FACE_HAPPY2;
- this.faceStatus[EFace.EAT1] = EResPath.MARISA_FACE_EAT1;
- this.faceStatus[EFace.EAT2] = EResPath.MARISA_FACE_EAT2;
- this.faceStatus[EFace.TIRED] = EResPath.MARISA_FACE_TIRED;
- this.faceStatus[EFace.SLEEP] = EResPath.MARISA_FACE_SLEEP;
-
-
- this.hear = new enchant.Sprite(64, 64);
- this.hear.image = game.assets[EResPath.MARISA_HEAR];
- this.hear.x = -CHARA_WIDTH / 2;
- this.hear.y = -CHARA_HEIGHT / 2;
-
- this.okazari = new Okazari(this);
-
- this._tweet = new TTweet(this, 148, 64);
-
- this.formSprite.addChild(this, 1, {
- mainIndexFlg:true,
- type : "body",
- scaleValue:this.myScaleY
- });
+ // this.classname = "Marisa";
+ // this.myCode = "MARISA";
+ // this.myName = "実まりさ";
+
+ // this.param = new MarisaParam();
+ // this.param.looks = ELooks.GOOD_YUKKURI;
+ // this.myName = "実まりちゃ";
+ // this.param.range /= 4;
+
+ // this.face = new enchant.Sprite(64, 64);
+ // this.face.image = game.assets[EResPath.MARISA_FACE_NORMAL];
+ // this.face.x = -CHARA_WIDTH / 2;
+ // this.face.y = -CHARA_HEIGHT / 2;
+
+ // this.faceStatus ={};
+ // this.faceStatus[EFace.NORMAL] = EResPath.MARISA_FACE_NORMAL;
+ // this.faceStatus[EFace.CRY1] = EResPath.MARISA_FACE_CRY1;
+ // this.faceStatus[EFace.CRY2] = EResPath.MARISA_FACE_CRY2;
+ // this.faceStatus[EFace.ANGRY] = EResPath.MARISA_FACE_ANGRY;
+ // this.faceStatus[EFace.HAPPY1] = EResPath.MARISA_FACE_HAPPY1;
+ // this.faceStatus[EFace.HAPPY2] = EResPath.MARISA_FACE_HAPPY2;
+ // this.faceStatus[EFace.EAT1] = EResPath.MARISA_FACE_EAT1;
+ // this.faceStatus[EFace.EAT2] = EResPath.MARISA_FACE_EAT2;
+ // this.faceStatus[EFace.TIRED] = EResPath.MARISA_FACE_TIRED;
+ // this.faceStatus[EFace.SLEEP] = EResPath.MARISA_FACE_SLEEP;
+
+
+ // this.hear = new enchant.Sprite(64, 64);
+ // this.hear.image = game.assets[EResPath.MARISA_HEAR];
+ // this.hear.x = -CHARA_WIDTH / 2;
+ // this.hear.y = -CHARA_HEIGHT / 2;
+
+ // this.okazari = new Okazari(this);
+
+ // this._tweet = new TTweet(this, 148, 64);
+
+ // this.formSprite.addChild(this, 1, {
+ // mainIndexFlg:true,
+ // type : "body",
+ // scaleValue:this.myScaleY
+ // });