+ void Renderer::clear(void *pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
+ {
+ blitter->clear(pixel, format, dest, dRect, rgbaMask);
+ }
+
+ void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil)
+ {
+ blitter->blit(source, sRect, dest, dRect, filter, isStencil);
+ }
+
+ void Renderer::blit3D(Surface *source, Surface *dest)
+ {
+ blitter->blit3D(source, dest);
+ }
+