-#define MN_QUIT "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»"
-#define MN_SAVEQUIT "¥»¡¼¥Ö¤·¤Æ½ªÎ»"
-#define MN_REVERT "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ"
-#define MN_HELP "¥Ø¥ë¥×"
-
-#define MN_MOVE "¥«¡¼¥½¥ë°ÜÆ°"
-#define MN_LEFT "º¸ (¢«Ìð°õ¥¡¼)"
-#define MN_DOWN "²¼ (¢Ìð°õ¥¡¼)"
-#define MN_UP "¾å (¢¬Ìð°õ¥¡¼)"
-#define MN_RIGHT "±¦ (¢ªÌð°õ¥¡¼)"
-#define MN_BOL "¹Ô¤ÎÀèƬ"
-#define MN_EOL "¹Ô¤Î½ªÃ¼"
-#define MN_PGUP "¾å¤Î¥Ú¡¼¥¸ (PageUp¥¡¼)"
-#define MN_PGDOWN "²¼¤Î¥Ú¡¼¥¸ (PageDown¥¡¼)"
-#define MN_TOP "1¹ÔÌܤذÜÆ° (Home¥¡¼)"
-#define MN_BOTTOM "ºÇ²¼¹Ô¤Ø°ÜÆ°(End¥¡¼)"
-
-#define MN_EDIT "ÊÔ½¸"
-#define MN_CUT "¥«¥Ã¥È"
-#define MN_COPY "¥³¥Ô¡¼"
-#define MN_PASTE "¥Ú¡¼¥¹¥È"
-#define MN_BLOCK "ÁªÂòÈϰϤλØÄê"
-#define MN_KILL_LINE "¹Ô¤Î»Ä¤ê¤òºï½ü"
-#define MN_DELETE_CHAR "1ʸ»úºï½ü"
-#define MN_BACKSPACE "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹"
-#define MN_RETURN "²þ¹Ô"
-#define MN_RETURN "²þ¹Ô"
-
-#define MN_SEARCH "¸¡º÷"
-#define MN_SEARCH_STR "ʸ»úÎó¤Ç¸¡º÷"
-#define MN_SEARCH_FORW "Á°Êý¤ØºÆ¸¡º÷"
-#define MN_SEARCH_BACK "¸åÊý¤ØºÆ¸¡º÷"
-#define MN_SEARCH_OBJ "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷"
-#define MN_SEARCH_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷"
-
-#define MN_INSERT "¿§¡¹ÁÞÆþ"
-#define MN_INSERT_OBJECT "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
-#define MN_INSERT_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
-#define MN_INSERT_BLOCK "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ"
-#define MN_INSERT_MACRO "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ"
-#define MN_INSERT_KEYMAP "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ"
-
-#ifdef MAC_MPW
-#define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/\x95\xfaÃÖ¤ÎÁªÂò"
-#else
-#define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò"
-#endif
-#define MN_CL_AUTOPICK "¡Ö ¡× (¼«Æ°½¦¤¤)"
-#define MN_CL_DESTROY "¡Ö!¡× (¼«Æ°Ç˲õ)"
-#ifdef MAC_MPW
-#define MN_CL_LEAVE "¡Ö~¡× (\x95\xfaÃÖ)"
-#else
-#define MN_CL_LEAVE "¡Ö~¡× (ÊüÃÖ)"
-#endif
-#define MN_CL_QUERY "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)"
-#define MN_CL_NO_DISP "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)"
-
-#define MN_ADJECTIVE_GEN "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò"
-
-#define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
-#define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
-#define MN_MORE_DICE "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
-#define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
-#define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
-#define MN_EGO "¥¨¥´ (ÁõÈ÷)"
-#define MN_NAMELESS "̵ÌäΠ(ÁõÈ÷)"
-#define MN_RARE "¥ì¥¢¤Ê (ÁõÈ÷)"
-#define MN_COMMON "¤¢¤ê¤Õ¤ì¤¿ (ÁõÈ÷)"
-#define MN_WANTED "¾Þ¶â¼ó¤Î (»àÂÎ)"
-#define MN_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)"
-#define MN_HUMAN "¿Í´Ö¤Î (»àÂÎ)"
-#define MN_UNREADABLE "Æɤá¤Ê¤¤ (ËâË¡½ñ)"
-#define MN_REALM1 "Âè°ìÎΰè¤Î (ËâË¡½ñ)"
-#define MN_REALM2 "ÂèÆóÎΰè¤Î (ËâË¡½ñ)"
-#define MN_FIRST "1ºýÌܤΠ(ËâË¡½ñ)"
-#define MN_SECOND "2ºýÌܤΠ(ËâË¡½ñ)"
-#define MN_THIRD "3ºýÌܤΠ(ËâË¡½ñ)"
-#define MN_FOURTH "4ºýÌܤΠ(ËâË¡½ñ)"
-
-#define MN_NOUN "̾»ì¤ÎÁªÂò"
+static GAME_TEXT MN_QUIT[] = "セーブ無しで終了";
+static GAME_TEXT MN_SAVEQUIT[] = "セーブして終了";
+static GAME_TEXT MN_REVERT[] = "全ての変更を破棄";
+static GAME_TEXT MN_HELP[] = "ヘルプ";
+
+static GAME_TEXT MN_MOVE[] = "カーソル移動";
+static GAME_TEXT MN_LEFT[] = "左 (←矢印キー)";
+static GAME_TEXT MN_DOWN[] = "下 (↓矢印キー)";
+static GAME_TEXT MN_UP[] = "上 (↑矢印キー)";
+static GAME_TEXT MN_RIGHT[] = "右 (→矢印キー)";
+static GAME_TEXT MN_BOL[] = "行の先頭";
+static GAME_TEXT MN_EOL[] = "行の終端";
+static GAME_TEXT MN_PGUP[] = "上のページ (PageUpキー)";
+static GAME_TEXT MN_PGDOWN[] = "下のページ (PageDownキー)";
+static GAME_TEXT MN_TOP[] = "1行目へ移動 (Homeキー)";
+static GAME_TEXT MN_BOTTOM[] = "最下行へ移動(Endキー)";
+
+static GAME_TEXT MN_EDIT[] = "編集";
+static GAME_TEXT MN_CUT[] = "カット";
+static GAME_TEXT MN_COPY[] = "コピー";
+static GAME_TEXT MN_PASTE[] = "ペースト";
+static GAME_TEXT MN_BLOCK[] = "選択範囲の指定";
+static GAME_TEXT MN_KILL_LINE[] = "行の残りを削除";
+static GAME_TEXT MN_DELETE_CHAR[] = "1文字削除";
+static GAME_TEXT MN_BACKSPACE[] = "バックスペース";
+static GAME_TEXT MN_RETURN[] = "改行";
+
+static GAME_TEXT MN_SEARCH[] = "検索";
+static GAME_TEXT MN_SEARCH_STR[] = "文字列で検索";
+static GAME_TEXT MN_SEARCH_FORW[] = "前方へ再検索";
+static GAME_TEXT MN_SEARCH_BACK[] = "後方へ再検索";
+static GAME_TEXT MN_SEARCH_OBJ[] = "アイテムを選択して検索";
+static GAME_TEXT MN_SEARCH_DESTROYED[] = "自動破壊されたアイテムで検索";
+
+static GAME_TEXT MN_INSERT[] = "色々挿入";
+static GAME_TEXT MN_INSERT_OBJECT[] = "選択したアイテムの名前を挿入";
+static GAME_TEXT MN_INSERT_DESTROYED[] = "自動破壊されたアイテムの名前を挿入";
+static GAME_TEXT MN_INSERT_BLOCK[] = "条件分岐ブロックの例を挿入";
+static GAME_TEXT MN_INSERT_MACRO[] = "マクロ定義を挿入";
+static GAME_TEXT MN_INSERT_KEYMAP[] = "キーマップ定義を挿入";
+
+static GAME_TEXT MN_COMMAND_LETTER[] = "拾い/破壊/放置の選択";
+static GAME_TEXT MN_CL_AUTOPICK[] = "「 」 (自動拾い)";
+static GAME_TEXT MN_CL_DESTROY[] = "「!」 (自動破壊)";
+static GAME_TEXT MN_CL_LEAVE[] = "「~」 (放置)";
+static GAME_TEXT MN_CL_QUERY[] = "「;」 (確認して拾う)";
+static GAME_TEXT MN_CL_NO_DISP[] = "「(」 (マップコマンドで表示しない)";
+
+static GAME_TEXT MN_ADJECTIVE_GEN[] = "形容詞(一般)の選択";
+static GAME_TEXT MN_RARE[] = "レアな (装備)";
+static GAME_TEXT MN_COMMON[] = "ありふれた (装備)";
+
+static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "形容詞(特殊)の選択";
+static GAME_TEXT MN_BOOSTED[] = "ダイス目の違う (武器)";
+static GAME_TEXT MN_MORE_DICE[] = "ダイス目 # 以上の (武器)";
+static GAME_TEXT MN_MORE_BONUS[] = "修正値 # 以上の (指輪等)";
+static GAME_TEXT MN_WANTED[] = "賞金首の (死体)";
+static GAME_TEXT MN_UNIQUE[] = "ユニーク・モンスターの (死体)";
+static GAME_TEXT MN_HUMAN[] = "人間の (死体)";
+static GAME_TEXT MN_UNREADABLE[] = "読めない (魔法書)";
+static GAME_TEXT MN_REALM1[] = "第一領域の (魔法書)";
+static GAME_TEXT MN_REALM2[] = "第二領域の (魔法書)";
+static GAME_TEXT MN_FIRST[] = "1冊目の (魔法書)";
+static GAME_TEXT MN_SECOND[] = "2冊目の (魔法書)";
+static GAME_TEXT MN_THIRD[] = "3冊目の (魔法書)";
+static GAME_TEXT MN_FOURTH[] = "4冊目の (魔法書)";
+
+static GAME_TEXT MN_NOUN[] = "名詞の選択";