- set_virtue(p_ptr, V_COMPASSION, 0);
- set_virtue(p_ptr, V_HONOUR, 0);
- set_virtue(p_ptr, V_JUSTICE, 0);
- set_virtue(p_ptr, V_SACRIFICE, 0);
- set_virtue(p_ptr, V_KNOWLEDGE, 0);
- set_virtue(p_ptr, V_FAITH, 0);
- set_virtue(p_ptr, V_ENLIGHTEN, 0);
- set_virtue(p_ptr, V_ENCHANT, 0);
- set_virtue(p_ptr, V_CHANCE, 0);
- set_virtue(p_ptr, V_NATURE, 0);
- set_virtue(p_ptr, V_HARMONY, 0);
- set_virtue(p_ptr, V_VITALITY, 0);
- set_virtue(p_ptr, V_UNLIFE, 0);
- set_virtue(p_ptr, V_PATIENCE, 0);
- set_virtue(p_ptr, V_TEMPERANCE, 0);
- set_virtue(p_ptr, V_DILIGENCE, 0);
- set_virtue(p_ptr, V_VALOUR, 0);
- set_virtue(p_ptr, V_INDIVIDUALISM, 0);
- get_virtues(p_ptr);
+ set_virtue(player_ptr, V_COMPASSION, 0);
+ set_virtue(player_ptr, V_HONOUR, 0);
+ set_virtue(player_ptr, V_JUSTICE, 0);
+ set_virtue(player_ptr, V_SACRIFICE, 0);
+ set_virtue(player_ptr, V_KNOWLEDGE, 0);
+ set_virtue(player_ptr, V_FAITH, 0);
+ set_virtue(player_ptr, V_ENLIGHTEN, 0);
+ set_virtue(player_ptr, V_ENCHANT, 0);
+ set_virtue(player_ptr, V_CHANCE, 0);
+ set_virtue(player_ptr, V_NATURE, 0);
+ set_virtue(player_ptr, V_HARMONY, 0);
+ set_virtue(player_ptr, V_VITALITY, 0);
+ set_virtue(player_ptr, V_UNLIFE, 0);
+ set_virtue(player_ptr, V_PATIENCE, 0);
+ set_virtue(player_ptr, V_TEMPERANCE, 0);
+ set_virtue(player_ptr, V_DILIGENCE, 0);
+ set_virtue(player_ptr, V_VALOUR, 0);
+ set_virtue(player_ptr, V_INDIVIDUALISM, 0);
+ get_virtues(player_ptr);