+#if 0 /*JP*/
+ { '\0', "migratemons", "migrate N random monsters",
+#else
+ { '\0', "migratemons", "\83\89\83\93\83_\83\80\82È\89ö\95¨\82ð\89½\91Ì\82©\88Ú\8fZ\82³\82¹\82é",
+#endif
+ wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#endif
+#if 0 /*JP*/
+ { M('m'), "monster", "use monster's special ability",
+#else
+ { M('m'), "monster", "\89ö\95¨\82Ì\93Á\95Ê\94\\97Í\82ð\8eg\82¤",
+#endif
+ domonability, IFBURIED | AUTOCOMPLETE },
+#if 0 /*JP*/
+ { 'N', "name", "name a monster or an object",
+#else
+ { 'N', "name", "\83A\83C\83e\83\80\82â\95¨\82É\96¼\91O\82ð\82Â\82¯\82é",
+#endif
+ docallcmd, IFBURIED | AUTOCOMPLETE },
+#if 0 /*JP*/
+ { M('o'), "offer", "offer a sacrifice to the gods",
+#else
+ { M('o'), "offer", "\90_\82É\8b\9f\95¨\82ð\95ù\82°\82é",
+#endif
+ dosacrifice, AUTOCOMPLETE },
+ { 'o', "open", "open a door", doopen },
+ { 'O', "options", "show option settings, possibly change them",
+ doset, IFBURIED | GENERALCMD },
+#if 0 /*JP*/
+ { C('o'), "overview", "show a summary of the explored dungeon",
+#else
+ { C('o'), "overview", "\92T\8dõ\82µ\82½\96À\8b{\82Ì\8aT\97v\82ð\95\\8e¦\82·\82é",
+#endif
+ dooverview, IFBURIED | AUTOCOMPLETE },
+#if 0 /*JP*/
+ { '\0', "panic", "test panic routine (fatal to game)",
+#else
+ { '\0', "panic", "\83p\83j\83b\83N\83\8b\81[\83`\83\93\82ð\83e\83X\83g\82·\82é(\92v\96½\93I)",
+#endif
+ wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+ { 'p', "pay", "pay your shopping bill", dopay },
+ { ',', "pickup", "pick up things at the current location", dopickup },
+#if 0 /*JP*/
+ { '\0', "polyself", "polymorph self",
+#else
+ { '\0', "polyself", "\95Ï\89»\82·\82é",
+#endif
+ wiz_polyself, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP*/
+ { M('p'), "pray", "pray to the gods for help",
+#else
+ { M('p'), "pray", "\90_\82É\8bF\82é",
+#endif
+ dopray, IFBURIED | AUTOCOMPLETE },
+ { C('p'), "prevmsg", "view recent game messages",
+ doprev_message, IFBURIED | GENERALCMD },
+ { 'P', "puton", "put on an accessory (ring, amulet, etc)", doputon },
+ { 'q', "quaff", "quaff (drink) something", dodrink },
+#if 0 /*JP*/
+ { M('q'), "quit", "exit without saving current game",
+#else
+ { M('q'), "quit", "\83Z\81[\83u\82µ\82È\82¢\82Å\8fI\97¹",
+#endif
+ done2, IFBURIED | AUTOCOMPLETE | GENERALCMD },
+ { 'Q', "quiver", "select ammunition for quiver", dowieldquiver },
+ { 'r', "read", "read a scroll or spellbook", doread },
+ { C('r'), "redraw", "redraw screen", doredraw, IFBURIED | GENERALCMD },
+ { 'R', "remove", "remove an accessory (ring, amulet, etc)", doremring },
+#if 0 /*JP*/
+ { M('R'), "ride", "mount or dismount a saddled steed",
+#else
+ { M('R'), "ride", "\89ö\95¨\82É\8fæ\82é(\82Ü\82½\82Í\8d~\82è\82é)",
+#endif
+ doride, AUTOCOMPLETE },
+#if 0 /*JP*/
+ { M('r'), "rub", "rub a lamp or a stone", dorub, AUTOCOMPLETE },
+#else
+ { M('r'), "rub", "\83\89\83\93\83v\82ð\82±\82·\82é", dorub, AUTOCOMPLETE },
+#endif
+ { 'S', "save", "save the game and exit", dosave, IFBURIED | GENERALCMD },
+#if 0 /*JP*/
+ { 's', "search", "search for traps and secret doors",
+ dosearch, IFBURIED, "searching" },
+#else
+ { 's', "search", "ã©\82â\89B\82µ\94à\82ð\92T\82·",
+ dosearch, IFBURIED, "\92T\82·" },
+#endif
+ { '*', "seeall", "show all equipment in use", doprinuse, IFBURIED },
+ { AMULET_SYM, "seeamulet", "show the amulet currently worn",
+ dopramulet, IFBURIED },
+ { ARMOR_SYM, "seearmor", "show the armor currently worn",
+ doprarm, IFBURIED },
+ { GOLD_SYM, "seegold", "count your gold", doprgold, IFBURIED },
+#if 0 /*JP*/
+ { '\0', "seenv", "show seen vectors",
+#else
+ { '\0', "seenv", "\8e\8b\90ü\83x\83N\83g\83\8b\82ð\8c©\82é",
+#endif
+ wiz_show_seenv, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+ { RING_SYM, "seerings", "show the ring(s) currently worn",
+ doprring, IFBURIED },
+ { SPBOOK_SYM, "seespells", "list and reorder known spells",
+ dovspell, IFBURIED },
+ { TOOL_SYM, "seetools", "show the tools currently in use",
+ doprtool, IFBURIED },
+ { '^', "seetrap", "show the type of adjacent trap", doidtrap, IFBURIED },
+ { WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
+ doprwep, IFBURIED },
+ { '!', "shell", "do a shell escape",
+ dosh_core, IFBURIED | GENERALCMD
+#ifndef SHELL
+ | CMD_NOT_AVAILABLE
+#endif /* SHELL */
+ },
+#if 0 /*JP*/
+ { M('s'), "sit", "sit down", dosit, AUTOCOMPLETE },
+#else
+ { M('s'), "sit", "\8dÀ\82é", dosit, AUTOCOMPLETE },
+#endif
+#if 0 /*JP*/
+ { '\0', "stats", "show memory statistics",
+#else
+ { '\0', "stats", "\83\81\83\82\83\8a\8fó\91Ô\82ð\8c©\82é",
+#endif
+ wiz_show_stats, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+ { C('z'), "suspend", "suspend the game",
+ dosuspend_core, IFBURIED | GENERALCMD
+#ifndef SUSPEND
+ | CMD_NOT_AVAILABLE
+#endif /* SUSPEND */
+ },
+ { 'x', "swap", "swap wielded and secondary weapons", doswapweapon },
+ { 'T', "takeoff", "take off one piece of armor", dotakeoff },
+ { 'A', "takeoffall", "remove all armor", doddoremarm },
+ { C('t'), "teleport", "teleport around the level", dotelecmd, IFBURIED },
+#if 0 /*JP*/
+ { '\0', "terrain", "show map without obstructions",
+#else
+ { '\0', "terrain", "\8e×\96\82\82³\82ê\82¸\82É\92n\90}\82ð\8c©\82é",
+#endif
+ doterrain, IFBURIED | AUTOCOMPLETE },
+ { '\0', "therecmdmenu",
+ "menu of commands you can do from here to adjacent spot",
+ dotherecmdmenu },
+ { 't', "throw", "throw something", dothrow },
+#if 0 /*JP*/
+ { '\0', "timeout", "look at timeout queue and hero's timed intrinsics",
+#else
+ { '\0', "timeout", "\8e\9e\8aÔ\90Ø\82ê\83L\83\85\81[\82Æ\83v\83\8c\83C\83\84\81[\82Ì\8e\9e\8aÔ\8co\89ß\82ð\8c©\82é",
+#endif
+ wiz_timeout_queue, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP*/
+ { M('T'), "tip", "empty a container", dotip, AUTOCOMPLETE },
+#else
+ { M('T'), "tip", "\93ü\82ê\95¨\82ð\8bó\82É\82·\82é", dotip, AUTOCOMPLETE },
+#endif
+ { '_', "travel", "travel to a specific location on the map", dotravel },
+#if 0 /*JP*/
+ { M('t'), "turn", "turn undead away", doturn, IFBURIED | AUTOCOMPLETE },
+#else
+ { M('t'), "turn", "\83A\83\93\83f\83b\83g\82ð\93y\82É\95Ô\82·", doturn, IFBURIED | AUTOCOMPLETE },
+#endif
+#if 0 /*JP*/
+ { 'X', "twoweapon", "toggle two-weapon combat",
+#else
+ { 'X', "twoweapon", "\97¼\8eè\8e\9d\82¿\82Ì\90Ø\82è\91Ö\82¦",
+#endif
+ dotwoweapon, AUTOCOMPLETE },
+#if 0 /*JP*/
+ { M('u'), "untrap", "untrap something", dountrap, AUTOCOMPLETE },
+#else
+ { M('u'), "untrap", "ã©\82ð\82Í\82¸\82·", dountrap, AUTOCOMPLETE },
+#endif
+ { '<', "up", "go up a staircase", doup },
+#if 0 /*JP*/
+ { '\0', "vanquished", "list vanquished monsters",
+#else
+ { '\0', "vanquished", "\93|\82µ\82½\89ö\95¨\82Ì\88ê\97\97\82ð\8c©\82é",
+#endif
+ dovanquished, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+ { M('v'), "version",
+#if 0 /*JP*/
+ "list compile time options for this version of NetHack",
+#else
+ "\83R\83\93\83p\83C\83\8b\8e\9e\82Ì\83I\83v\83V\83\87\83\93\82ð\95\\8e¦\82·\82é",
+#endif
+ doextversion, IFBURIED | AUTOCOMPLETE | GENERALCMD },
+ { 'v', "versionshort", "show version", doversion, IFBURIED | GENERALCMD },
+#if 0 /*JP*/
+ { '\0', "vision", "show vision array",
+#else
+ { '\0', "vision", "\8e\8b\8aE\94z\97ñ\82ð\8c©\82é",
+#endif
+ wiz_show_vision, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP*/
+ { '.', "wait", "rest one move while doing nothing",
+ donull, IFBURIED, "waiting" },
+#else
+ { '.', "wait", "\88ê\95à\95ª\89½\82à\82µ\82È\82¢",
+ donull, IFBURIED, "\8bx\8ce\82·\82é" },
+#endif
+ { 'W', "wear", "wear a piece of armor", dowear },
+ { '&', "whatdoes", "tell what a command does", dowhatdoes, IFBURIED },
+ { '/', "whatis", "show what type of thing a symbol corresponds to",
+ dowhatis, IFBURIED | GENERALCMD },
+ { 'w', "wield", "wield (put in use) a weapon", dowield },
+#if 0 /*JP*/
+ { M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
+#else
+ { M('w'), "wipe", "\8aç\82ð\90@\82¤", dowipe, AUTOCOMPLETE },
+#endif