creature_ptr->current_floor_ptr->dun_level ? creature_ptr->current_floor_ptr->dun_level
: wilderness[creature_ptr->wilderness_y][creature_ptr->wilderness_x].level,
0);
creature_ptr->current_floor_ptr->dun_level ? creature_ptr->current_floor_ptr->dun_level
: wilderness[creature_ptr->wilderness_y][creature_ptr->wilderness_x].level,
0);