else if (die < 81) fire_ball(GF_ELEC, dir, 30 + plev / 2, 2);
else if (die < 86) fire_ball(GF_ACID, dir, 40 + plev, 2);
else if (die < 91) fire_ball(GF_ICE, dir, 70 + plev, 3);
else if (die < 96) fire_ball(GF_FIRE, dir, 80 + plev, 3);
else if (die < 81) fire_ball(GF_ELEC, dir, 30 + plev / 2, 2);
else if (die < 86) fire_ball(GF_ACID, dir, 40 + plev, 2);
else if (die < 91) fire_ball(GF_ICE, dir, 70 + plev, 3);
else if (die < 96) fire_ball(GF_FIRE, dir, 80 + plev, 3);