typedef struct effect_monster_type effect_monster_type;
process_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr);
process_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr);
typedef struct effect_monster_type effect_monster_type;
process_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr);
process_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr);