-/* Ideally we'll have an extension which passes the render node,
- * instead of the card one + magic.
- *
- * Then we can move this in _eglQueryDeviceStringEXT below. Until then
- * keep it separate.
- */
-const char *
-_eglGetDRMDeviceRenderNode(_EGLDevice *dev)
-{
- return dev->device->nodes[DRM_NODE_RENDER];
-}
-