extern bool sleep_monsters_touch(void);
extern bool activate_ty_curse(bool stop_ty, int *count);
extern int activate_hi_summon(POSITION y, POSITION x, bool can_pet);
extern bool sleep_monsters_touch(void);
extern bool activate_ty_curse(bool stop_ty, int *count);
extern int activate_hi_summon(POSITION y, POSITION x, bool can_pet);