-/*** Input Options ***/
-
-extern bool rogue_like_commands; /* Rogue-like commands */
-extern bool always_pickup; /* Pick things up by default */
-extern bool carry_query_flag; /* Prompt before picking things up */
-extern bool quick_messages; /* Activate quick messages */
-extern bool auto_more; /* Automatically clear '-more-' prompts */
-extern bool command_menu; /* Enable command selection menu */
-extern bool other_query_flag; /* Prompt for floor item selection */
-extern bool use_old_target; /* Use old target by default */
-extern bool always_repeat; /* Repeat obvious commands */
-extern bool confirm_destroy; /* Prompt for destruction of known worthless items */
-extern bool confirm_wear; /* Confirm to wear/wield known cursed items */
-extern bool confirm_quest; /* Prompt before exiting a quest level */
-extern bool target_pet; /* Allow targetting pets */
-
-#ifdef ALLOW_EASY_OPEN
-extern bool easy_open; /* Automatically open doors */
-#endif
-
-#ifdef ALLOW_EASY_DISARM
-extern bool easy_disarm; /* Automatically disarm traps */
-#endif
-
-#ifdef ALLOW_EASY_FLOOR
-extern bool easy_floor; /* Display floor stacks in a list */
-#endif
-
-extern bool use_command; /* Allow unified use command */
-extern bool over_exert; /* Allow casting spells when short of mana */
-extern bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
-
-
-/*** Map Screen Options ***/
-
-extern bool center_player; /* Center map while walking (*slow*) */
-extern bool center_running; /* Centering even while running */
-extern bool view_yellow_lite; /* Use special colors for torch-lit grids */
-extern bool view_bright_lite; /* Use special colors for 'viewable' grids */
-extern bool view_granite_lite; /* Use special colors for wall grids (slow) */
-extern bool view_special_lite; /* Use special colors for floor grids (slow) */
-extern bool view_perma_grids; /* Map remembers all perma-lit grids */
-extern bool view_torch_grids; /* Map remembers all torch-lit grids */
-extern bool view_unsafe_grids; /* Map marked by detect traps */
-extern bool view_reduce_view; /* Reduce view-radius in town */
-extern bool fresh_before; /* Flush output while continuous command */
-extern bool fresh_after; /* Flush output after monster's move */
-extern bool fresh_message; /* Flush output after every message */
-extern bool hilite_player; /* Hilite the player with the cursor */
-extern bool display_path; /* Display actual path before shooting */
-
-
-/*** Text Display Options ***/
-
-extern bool plain_descriptions; /* Plain object descriptions */
-extern bool plain_pickup; /* Plain pickup messages(japanese only) */
-extern bool always_show_list; /* Always show list when choosing items */
-extern bool depth_in_feet; /* Show dungeon level in feet */
-extern bool show_labels; /* Show labels in object listings */
-extern bool show_weights; /* Show weights in object listings */
-extern bool show_item_graph; /* Show items graphics */
-extern bool equippy_chars; /* Display 'equippy' chars */
-extern bool display_mutations; /* Display mutations in 'C'haracter Display */
-extern bool compress_savefile; /* Compress messages in savefiles */
-extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
-extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */
-extern bool exp_need; /* Show the experience needed for next level */
-extern bool ignore_unview; /* Ignore whenever any monster does */
-extern bool show_ammo_detail; /* Show Description of ammo damage */
-extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */
-extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
-
-
-/*** Game-Play Options ***/
-
-extern bool stack_force_notes; /* Merge inscriptions when stacking */
-extern bool stack_force_costs; /* Merge discounts when stacking */
-extern bool expand_list; /* Expand the power of the list commands */
-extern bool small_levels; /* Allow unusually small dungeon levels */
-extern bool always_small_levels; /* Always create unusually small dungeon levels */
-extern bool empty_levels; /* Allow empty 'arena' levels */
-extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
-extern bool last_words; /* Leave last words when your character dies */
-
-#ifdef WORLD_SCORE
-extern bool send_score; /* Send score dump to the world score server */
-#endif
-
-extern bool allow_debug_opts; /* Allow use of debug/cheat options */
-
-
-/*** Disturbance Options ***/
-
-extern bool find_ignore_stairs; /* Run past stairs */
-extern bool find_ignore_doors; /* Run through open doors */
-extern bool find_cut; /* Run past known corners */
-extern bool check_abort; /* Check for user abort while continuous command */
-extern bool flush_failure; /* Flush input on various failures */
-extern bool flush_disturb; /* Flush input whenever disturbed */
-extern bool disturb_move; /* Disturb whenever any monster moves */
-extern bool disturb_high; /* Disturb whenever high-level monster moves */
-extern bool disturb_near; /* Disturb whenever viewable monster moves */
-extern bool disturb_pets; /* Disturb when visible pets move */
-extern bool disturb_panel; /* Disturb whenever map panel changes */
-extern bool disturb_state; /* Disturb whenever player state changes */
-extern bool disturb_minor; /* Disturb whenever boring things happen */
-extern bool ring_bell; /* Audible bell (on errors, etc) */
-extern bool disturb_trap_detect; /* Disturb when leaving trap detected area */
-extern bool alert_trap_detect; /* Alert when leaving trap detected area */
-
-
-/*** Birth Options ***/
-
-extern bool manual_haggle; /* Manually haggle in stores */
-extern bool easy_band; /* Easy Mode (*) */
-extern bool smart_learn; /* Monsters learn from their mistakes (*) */
-extern bool smart_cheat; /* Monsters exploit players weaknesses (*) */
-extern bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
-extern bool lite_town; /* Use 'lite' town without a wilderness */
-extern bool ironman_shops; /* Stores are permanently closed (*) */
-extern bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
-extern bool ironman_downward; /* Disable recall and use of up stairs (*) */
-extern bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
-extern bool ironman_rooms; /* Always generate very unusual rooms (*) */
-extern bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
-extern bool left_hander; /* Left-Hander */
-extern bool preserve_mode; /* Preserve artifacts (*) */
-extern bool autoroller; /* Allow use of autoroller for stats (*) */
-extern bool autochara; /* Autoroll for weight, height and social status */
-extern bool powerup_home; /* Increase capacity of your home (*) */
-
-
-/*** Easy Object Auto-Destroyer ***/
-
-extern bool destroy_items; /* Use easy auto-destroyer */
-extern bool destroy_feeling; /* Apply auto-destroy as sense feeling */
-extern bool destroy_identify; /* Apply auto-destroy as identify an item */
-extern bool leave_worth; /* Auto-destroyer leaves known worthy items */
-extern bool leave_equip; /* Auto-destroyer leaves weapons and armour */
-extern bool leave_chest; /* Auto-destroyer leaves closed chests */
-extern bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
-extern bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
-extern bool leave_junk; /* Auto-destroyer leaves junk */
-extern bool leave_special; /* Auto-destroyer leaves items your race/class needs */
-
-
-/*** Play-record Options ***/
-
-extern bool record_fix_art; /* Record fixed artifacts */
-extern bool record_rand_art; /* Record random artifacts */
-extern bool record_destroy_uniq; /* Record when destroy unique monster */
-extern bool record_fix_quest; /* Record fixed quests */
-extern bool record_rand_quest; /* Record random quests */
-extern bool record_maxdepth; /* Record movements to deepest level */
-extern bool record_stair; /* Record recall and stair movements */
-extern bool record_buy; /* Record purchased items */
-extern bool record_sell; /* Record sold items */
-extern bool record_danger; /* Record hitpoint warning */
-extern bool record_arena; /* Record arena victories */
-extern bool record_ident; /* Record first identified items */
-extern bool record_named_pet; /* Record informations of named pets */
-
-
-extern bool cheat_peek;
-extern bool cheat_hear;
-extern bool cheat_room;
-extern bool cheat_xtra;
-extern bool cheat_know;
-extern bool cheat_live;
-extern bool cheat_save;
-extern bool cheat_diary_output;
-extern bool cheat_turn;
-extern bool cheat_sight;