+#include "src/lib/16_tail.h"\r
+\r
+void TL_VidInit(global_game_variables_t *gvar)\r
+{\r
+ start_timer(gvar);\r
+\r
+ // DOSLIB: check our environment\r
+ probe_dos();\r
+\r
+ // DOSLIB: what CPU are we using?\r
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
+ // the CPU to carry out tasks. --J.C.\r
+ cpu_probe();\r
+\r
+ // DOSLIB: check for VGA\r
+ if (!probe_vga()) {\r
+ printf("VGA probe failed\n");\r
+ return;\r
+ }\r
+ // hardware must be VGA or higher!\r
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
+ printf("This program requires VGA or higher graphics hardware\n");\r
+ return;\r
+ }\r
+\r
+ if (_DEBUG_INIT() == 0) {\r
+#ifdef DEBUGSERIAL\r
+ //printf("WARNING: Failed to initialize DEBUG output\n");\r
+#endif\r
+ }\r
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+\r
+ textInit();\r
+\r
+ // get old video mode\r
+ //in.h.ah = 0xf;\r
+ //int86(0x10, &in, &out);\r
+ if(!gvar->video.old_mode) gvar->video.old_mode = vgaGetMode();//out.h.al;\r
+ gvar->video.VL_Initiated = 1;\r
+}\r