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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git]
/
src
/
load
/
old
/
monster-loader-savefile10.h
diff --git
a/src/load/old/monster-loader-savefile10.h
b/src/load/old/monster-loader-savefile10.h
index
1fae762
..
bda3e33
100644
(file)
--- a/
src/load/old/monster-loader-savefile10.h
+++ b/
src/load/old/monster-loader-savefile10.h
@@
-3,13
+3,13
@@
#include "load/monster/monster-loader-base.h"
struct monster_type;
#include "load/monster/monster-loader-base.h"
struct monster_type;
-
struct player_t
ype;
+
class PlayerT
ype;
class MonsterLoader10 : public MonsterLoaderBase {
public:
class MonsterLoader10 : public MonsterLoaderBase {
public:
- MonsterLoader10(
player_t
ype *player_ptr);
+ MonsterLoader10(
PlayerT
ype *player_ptr);
void rd_monster(monster_type *m_ptr) override;
private:
void rd_monster(monster_type *m_ptr) override;
private:
-
player_t
ype *player_ptr;
+
PlayerT
ype *player_ptr;
monster_type *m_ptr = nullptr;
};
monster_type *m_ptr = nullptr;
};