- rd_byte(&previous_char.prace);
- rd_byte(&previous_char.pclass);
- rd_byte(&previous_char.pseikaku);
- rd_byte(&previous_char.realm1);
- rd_byte(&previous_char.realm2);
+ rd_byte(&tmp8u);
+ previous_char.prace = (RACE_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.pclass = (CLASS_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.realm1 = (REALM_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.realm2 = (REALM_IDX)tmp8u;