- switch (effect)
- {
- case RBE_HURT: power = 60; break;
- case RBE_POISON: power = 5; break;
- case RBE_UN_BONUS: power = 20; break;
- case RBE_UN_POWER: power = 15; break;
- case RBE_EAT_GOLD: power = 5; break;
- case RBE_EAT_ITEM: power = 5; break;
- case RBE_EAT_FOOD: power = 5; break;
- case RBE_EAT_LITE: power = 5; break;
- case RBE_ACID: power = 0; break;
- case RBE_ELEC: power = 10; break;
- case RBE_FIRE: power = 10; break;
- case RBE_COLD: power = 10; break;
- case RBE_BLIND: power = 2; break;
- case RBE_CONFUSE: power = 10; break;
- case RBE_TERRIFY: power = 10; break;
- case RBE_PARALYZE: power = 2; break;
- case RBE_LOSE_STR: power = 0; break;
- case RBE_LOSE_DEX: power = 0; break;
- case RBE_LOSE_CON: power = 0; break;
- case RBE_LOSE_INT: power = 0; break;
- case RBE_LOSE_WIS: power = 0; break;
- case RBE_LOSE_CHR: power = 0; break;
- case RBE_LOSE_ALL: power = 2; break;
- case RBE_SHATTER: power = 60; break;
- case RBE_EXP_10: power = 5; break;
- case RBE_EXP_20: power = 5; break;
- case RBE_EXP_40: power = 5; break;
- case RBE_EXP_80: power = 5; break;
- case RBE_DISEASE: power = 5; break;
- case RBE_TIME: power = 5; break;
- case RBE_EXP_VAMP: power = 5; break;
- case RBE_DR_MANA: power = 5; break;
- case RBE_SUPERHURT: power = 60; break;
- }